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I give the thumbs up on the race changes myself. Those three in particular don't seem to be all that unique compared to the others. The proposed goblin changes sound like they'd make him a bit more chaotic and fun, as any good goblin should be!
Succubus and Incubus should not get nourishment from food, instead they should be able to drain life from an NPC ally and get food from there.
Succubi and Incubi are strong options because they are less affected by the general nonsense the game throws at you. They gain boosts from cursed gear and can charm enemy Succubi, which are pretty good boons for early game. Making it so they have to rely on NPCs to eat would force them into a very specific niche of support classes and force them to engage in a mechanic that some people just don't want to deal with. They would turn from "reliable race with a spellcasting niche that finds opportunities from otherwise bad rolls" to "play healer and find an ally or you starve".
And we already have something for players that want to rely on NPCs, it's Conjurer.
Maybe them an option to do that?
I feel like those races don't play into their fantasy enough.
If you are playing a succubus barely feel like one, except if you play as mesmer, but them is the class that is doing all the heavy lifting.
Humans are automatically hostile towards monster races as they are to them in return. Instead of reworking the system I'd say that they should just add more human friendly races which is what I believe is planned for DLC 3.
Humans being hostile immediately towards you is the major downside to playing as a monster, reworking it to be more generous sounds like a change that would only happen to make it easier on noobs. The game is fine as it is, no need to change it so drastically after all this time.
Skeleton's horrible regen,
the Demon's reversed curse/bless system, really helpful in the early game but as other races you forget about it the moment you find a bless/uncurse scroll for you to remember and then continually craft or a uncurse spellbook. You'll definitely have to go out of your way to learn how to get a source of cursed water less your equipment be less relevant in the endgame (looking at the 3+ blessed weapon/armors I had in some runs)
Goatmen drunk shtick
Insectoid energy
Vampire's limited food options
The Goblin's in this case is their inability to learn spells, a big downside for their ability to heavily spec into any melee weapon, keep in mind, every weapon skill has a unique legend bonus aside from their +atk, so a goblin that is able to level some of them into legend levels gain some spell like qualities to their melee, from paralyzing, to knockback to bleed.
In any case, your changes suck. Melee weapons break 33% faster, how is that good? Current goblin has better use of low durability items than any other race in the game, and you want to destroy goblins. Why? It's not very RP either.
And the last change is so random, you're not telling what you're trying to accomplish with it.
First change is functionally almost the same, it's a pointless change. You're just making it so goblins have no downsides compared to the others.
And I won't even go to the changes proposed for other races for the shopkeeper, which is way too complicated.
As someone said before, the best change I've seen proposed so far is to make more "human friendly" races in the future. Goblins are fine as they are, and if they're not, those changes certainly won't make it better, most likely the contrary actually.
EDIT : I think it's strange how nobody have thought about it so far, but what about making monster shops, to make polymorph more useful for humans too? Like goblin merchants? Or something else. Such a simple change could be good without too much effort I think.
Or automaton shops, since automatons are friendly with almost every race. There's so many simpler to implement and better changes than this imo.
The overarching goal is to make a race that prioritizes flexibility and speed over efficiency. Use more resources, but spend those resources faster. I realize now that 33% may be too much, but 20% might be enough.
Functionally similar, yes, but with the key difference that your starting skills aren't skewed towards one weapon type. That's something I've been hammering home this whole time. Also, you just said i want to destroy goblins, and now you say I want goblins to have no downsides?