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hell yeah
I really love the changes to appraisal and giving most classes 0 appraisal, having an actual reason to use unidentified stuff to raise appraisal or risk using unidentified gear because I'm far off from being able to appraise it is a ton of fun. I just found it weird when I couldn't even appraise potions as the wanderer.
problem is the dungeon-survivalist-guide class having the bare minimum potential to appraise stuff at the start is weird. It feels wrong to swap from something like the brewer (base 1 perception and 10 appraisal) to the wanderer and being worse at appraising gear like weapons and armor.
Balance-wise I don't have an issue with the wanderer having 0 appraisal, the appraisal is slow as hell, but the wanderer starts off with a good bit of food, so that's not such an issue, I just take issue with the dissonance between the wanderer's supposed role as the experienced/prepared explorer and the actual gameplay experience of the wanderer being mediocre at appraisal.