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I know for some players, they only play with hunger off, and it's likely a lot of them would see something like what you proposed as a serious nerf, regardless of how I would feel about it. Thank you for taking the time to share your thoughts!
I'd just like to add my one pence here: I enjoy playing without hunger because I'm either playing with friends and I don't want to have to fight over the scarce food, or because I'm playing alone and I want to not have the timer. I'm simply not good enough to play at the speed necessary with Hunger on. Also, I'm the kind of player that will absolutely scour every floor for all the loot before moving on. There's just so much cool stuff to find!
If I could adjust the hunger tick to be a bit slower... Maybe I'd do that.
What I should really try is starting off with a Ring of Slow digestion as see if that makes a difference for me. Hmm! Next run.
As for the OP's suggested "No Regen (health or mana) Mode"... I'd honestly love to give that a go as well! That still doesn't give me a timer to fight against, so I can still take my time clearing each level. So long as eating food in this mode still gives me that teeny tiny bit of health/mana back that it does in the current "Hunger off" mode.
As someone who is not able to sit down for the 5-6 hrs it takes me to complete a run all at once, I appreciate the ability to turn off all 'timers' such as Hunger and Minotaurs.
It should go without saying, but I'll say it anyway: Thanks, Devs, for making an awesome game, and keeping it accessible to filthy casuals like myself! :P
If we could please just be allowed that option, maybe be able to choose a value along a scale, it'll at least allow us more customization to tailor or experience especially when we take into account co-op and the increased scarcity that implies.
That quick and simple tweak alone should help reduce our headaches, and then you could potentially look into revising how hunger/food works in general, as per OP's very nuanced breakdown on how it affects gameplay across different classes/races.