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https://nethackwiki.com/wiki/Bones
good idea, though i think more enemy diversity and long term features would be more helpful
just me though....
Many games give the player a mounting advantage just for having played before, but Barony can't because it's about learning. The whole game is designed so that regardless of what you start with, you can defeat any challenge by properly understanding the dungeon.
Keeping items when you die would also trivialise a lot of the game, since the early floors are partlky about coping with not having good equipment and the later floors are partly a test to see if you managed to get it.