Barony
useless_unit Aug 17, 2016 @ 3:40pm
Game Idea -Death Carry Over Items
I know that having carry over items in Rogue-like games is probably blasphemy, but I think that this game could potentially attract more people with this feature.

The first time that I died, my initial reaction was to see what I got to keep from the last run. I'm sure other people have done this as well.

Without permanent items, this game is an arcade-highscore-type game. While this is fun for a while, eventually I will get tired of just trying to beat my highscores and other people will too.

I tried to look through the source code to see if I could put it in myself, but I am not that good at programming.

I would love to hear anyone else's thoughts on this!
Last edited by useless_unit; Aug 17, 2016 @ 3:43pm
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Showing 1-4 of 4 comments
SariFaun Aug 17, 2016 @ 5:05pm 
If items carrying from one game to another were to be implemented, I'd recommend doing something akin to bone files in NetHack. I see this kind of thing being more likely to be added with a mod rather than a patch though, personally.

https://nethackwiki.com/wiki/Bones
Last edited by SariFaun; Aug 17, 2016 @ 5:06pm
fishwizard17 Aug 17, 2016 @ 8:35pm 
yup, would be cool, except if it would be easy to exploit if it where local based maybe if there were an online feature where other people bodies are, nethack fixed the problem a bit by adding the creature that killed you nearby.

good idea, though i think more enemy diversity and long term features would be more helpful

just me though....
SariFaun Aug 18, 2016 @ 2:51am 
I think the small enemy pool is tied to the length of the game more than anything else, really. I think the most direct solution for that would be to add new areas and possibly make dungeons branch beyond just the bonus areas. Maybe have the floor between area types offer a choice of two random area types. Given the way that the game transitions from one map to the next, there would deffinately need to be probably more than a bit of coding done to make the possible though.
Caput Aug 25, 2016 @ 2:51pm 
It's no more an arcade-style high scores game than XCOM is. It's a hardcore deaths game. There is a huge difference: Your goal is not simply to rack up arbitrarily high numbers, it is to get to the end and win.

Many games give the player a mounting advantage just for having played before, but Barony can't because it's about learning. The whole game is designed so that regardless of what you start with, you can defeat any challenge by properly understanding the dungeon.

Keeping items when you die would also trivialise a lot of the game, since the early floors are partlky about coping with not having good equipment and the later floors are partly a test to see if you managed to get it.
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Date Posted: Aug 17, 2016 @ 3:40pm
Posts: 4