Barony
Hammer Jan 12, 2018 @ 9:25pm
Suggestion - 2x Mana regen for pure caster classes
The mana regeneration as it is, is very harsh. We rarely find potion shops for mana potions or find mana potions themselves in dungeons, and if we do find a shopkeep with them, we never have enough gold. Current mana regen makes sense for hybrids like Arcanist and Cleric, but Healer and Wizard rarely have their spells deliver enough impact for the mana it costs (healing spell barely heals and takes the whole mana bar to get everyone to acceptable health for example).


Thank you for considering this suggestion, the game makes for a bit of fun, but the slow mana regen is a huge buzzkill because there's just not enough ways to get mana in the game as it is. We're just weaker and squishier warriors with a few spells.
< >
Showing 1-8 of 8 comments
Yep, exactly why I don't play casters in Waz.
Iolele Jan 13, 2018 @ 1:59am 
I agree, I love wizards!
Maybe some sort of mana regen skill?
And what about some health regen skill for warriors?
I think both of those are already Talents...
Iolele Jan 15, 2018 @ 5:00am 
Originally posted by !Yoodiv:
I think both of those are already Talents...
Talents? What are Talents?
WALL OF JUSTICE  [developer] Jan 16, 2018 @ 2:47am 
Hi,

In the Beta we've implemented scaling mana regeneration depending on your INT and spellcasting proficiencies. This can increase your regen rate by up to 2x. Coupled with new high INT growth for casting classes, these are usually the characters that reap the benefits late game.

Magic has always been intended to be a limited resource due to it's high damage/utility output and the safety from casting at a distance. Many early game enemies can be taken out in a couple fire or cold spells, it's up to you to choose whether or not to spend the MP resources or finish with melee.
Hammer Jan 16, 2018 @ 9:08am 
Originally posted by WALL OF JUSTICE:
Hi,

In the Beta we've implemented scaling mana regeneration depending on your INT and spellcasting proficiencies. This can increase your regen rate by up to 2x. Coupled with new high INT growth for casting classes, these are usually the characters that reap the benefits late game.

Magic has always been intended to be a limited resource due to it's high damage/utility output and the safety from casting at a distance. Many early game enemies can be taken out in a couple fire or cold spells, it's up to you to choose whether or not to spend the MP resources or finish with melee.

My friends and I will opt in to the public beta to check this out. Thank you!
Magic casters are like a gamble, they're weak early on but late game their high int gain will help them demolish most enemies. Where as martial classes start to struggle with the higher end enemies

Much like DnD :P
There are some enemies that are far more vulnerable to physical than magic attacks
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jan 12, 2018 @ 9:25pm
Posts: 8