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Maybe some sort of mana regen skill?
And what about some health regen skill for warriors?
In the Beta we've implemented scaling mana regeneration depending on your INT and spellcasting proficiencies. This can increase your regen rate by up to 2x. Coupled with new high INT growth for casting classes, these are usually the characters that reap the benefits late game.
Magic has always been intended to be a limited resource due to it's high damage/utility output and the safety from casting at a distance. Many early game enemies can be taken out in a couple fire or cold spells, it's up to you to choose whether or not to spend the MP resources or finish with melee.
My friends and I will opt in to the public beta to check this out. Thank you!
Much like DnD :P