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The reason unlockables do not exist in this game is because you are capable of winning every time you start a new game. This capability is not locked behind some sort of meta exp wall like in other games. Instead, you get better by learning from your past mistakes and making better decisions in future runs, giving a sense of actual progress without artificial difficulty. This is just the nature of the roguelike genre.
I'm still mad about this, though. If it had been some monster, doing a ridiculous amount of damage, My own perception not noticing a trap, accidentally losing levitate over a hole, that's all one thing, but this was me, consciously, trying to dominate a cockatrice that was low HP, my ally killing it, moving into it's place, and taking the hit from the Dominate. I KNOW there's friendly fire, and I read and know how dominate works, MAYBE it was something that I should have put 2 and 2 together for, but it in the moment, it seemed like it might be okay, ESPECIALLY since I didn't really have time to change targets from after my initial target died, and my ally decided to, evidently, betray me. It felt... Out of my hands, like there was nothing that could be done with how fast everything went down. I wasn't even in any danger from anything else, I just needed more troops for the final battle I was swiftly approaching.
Whatever, though. I guess... live and learn... or something. Won't do that again, and probably won't focus on any magic user after I finally beat the game as a Mesmer... Those legendary perks aren't exactly... The best... My Free force bolt was doing 18 damage, vs my bows 42? And Dominate is... well... This wouldn't have happened without it.
Dominate is only worth using for achievements, tbh. Followers are also notoriously stupid even if you constantly babysit them.
My advice? Invest in the Tinkering skill. Most deployable machines stand in place and attack/tank/distract enemies. The gyrobot is the sole exception to that, but it follows you around to act as a radar scanner and can only be consistently damaged by boulders.
The thing about the followers is, I've been trying to play Mesmer, and it seems so silly to just not have ANY... Good news, though, is that I FINALLY got a winning run (78 hours of gametime, which means it took as long to get this one as my barbarian run, but this was focuses solely on the mesmer). And kept Funny Bones alive to the very end! If you can find him, he's a GREAT early minion to pick up for Mesmers, probably the reason why I won the run, honestly. Unfortunately I ran directly to the liches, and him, my human, and my cockatrice wasn't even in the fight... Oh well.
I'm done playing Mesmer, with how stupid followers are, it's not a fun class to play (Or any leader archetype character). I would LOVE for there to be a follower update, so that they don't keep SHOOTING ME IN THE BACK, FUNNY BONES, I KNOW IT'S YOU! Jeez... give a skeleton a legendary bow, and how's he thank you?
But that seems to be the major problem, followers don't seem to understand friendly fire, and tend to just attack each other as much as they attack the enemies. I found that it was just so much better to keep 2 minions and deck them the heck with bows and what not. Just wanted a cockatrice because they're SUPER strong.
But yea, I might try winning as the mechanist next.