Barony
Alchemy Idea
So I’m playing a goatman for the first time and really thoroughly experimenting with Alchemy. I found a very useful chart online that outlines all the combinations that don’t result in explosions and noticed that you can’t make potions of sickness. They’re the only kind of potion that you have to find to acquire them.

Why is there no combination for sickness when you brew practically everything else that isn’t water? I would like to see one added in at some point.

As for the combinations, other RPGs have mechanics where overindulging in specific items can poison you (usually alcohol, but sometimes food as well). So why not be able to brew potions of sickness by combining two potions of the same kind, like booze+booze or fruit juice+fruit juice? Even something not immediately intuitive like healing+healing or cure ailment+cure ailment would work since it’s still the idea of illness by overindulgence of an otherwise beneficial thing.

What do you all think of this?
Originally posted by Froosti:
Any combination of potions that isn't on that chart should result in a potion of sickness.
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Froosti Jul 15, 2021 @ 1:17pm 
Any combination of potions that isn't on that chart should result in a potion of sickness.
Originally posted by Froosti:
Any combination of potions that isn't on that chart should result in a potion of sickness.

I just tried this last night and it kinda works. The combination is any two different potions aren’t a base (Fruit juice, booze, acid, invisibility), water, polymorph, or the storm potions. Thanks for the head’s up!
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Date Posted: Jul 1, 2021 @ 4:23am
Posts: 2