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Some headgears (Like the Jester hat) may have special perks. However things like the hood/cloak are mostly for distinction in multiplayer when you have more players - in addition to being blessable to gain permanent A.C (or cursable if you're a demonoid...)
I know at one point it was discussed if the starting clothes should weight 1. You'd have to ask WALL OF JUSTICE for any clarification on that.
Edit:
All in all, I'd recommend keeping starting items until you find something to replace them. With the exception of breastplates since those have the decision of 'too heavy' or 'for armour'
oya has a good cloak or hood too and shes common in minetown, often see 2 on the same floor there.
I wish the cosmetic stuff has some minor stat bonus too. brewer starts with backpack, mechanist has tinkering armor which buffs perception and fire resist, and shaman and punisher have their unique gear. It'd be nice if cloaks/hoods gave dex or stealth buffs at least.
Because you're guaranteed a low weight piece of equipment, whereas, if you just throw it away, you're basically gambling for a chance to get a low weight armor/clothing item. Speed has it's place in this game.