Barony
Frission Jun 28, 2020 @ 10:01am
Stop enemies from killing each other
Is there a way to mod the game so the enemies stop murdering each other on every floor? I get to fight may be 3-4 skeletons or goblins or whatever then I always find the rest of the level is empty because everything's gone and fought each other to the death like it's the fuggin dungeon version of the Highlander. It's pretty out of hand. D:
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Showing 1-8 of 8 comments
Tinkuwu Jun 28, 2020 @ 10:27pm 
Not all enemies have an alliance with each other. Skeletons and rats fight. Goblins and humans fight. Succubi and spiders fight. It's just part of the game.
Frission Jun 29, 2020 @ 1:12am 
Literally the complete opposite of the point of making this post, thanks for being completely unproductive.
Tinkuwu Jun 29, 2020 @ 8:30am 
Originally posted by Frission:
Literally the complete opposite of the point of making this post, thanks for being completely unproductive.

Well, I'm not a developer, and I don't mod the game, and nobody has made a mod for this game that does what you want.

The only other thing I could suggest is to use the Barony Source Code here: https://github.com/TurningWheel/Barony/ and modifying the game files yourself to make your own mod. Otherwise, I'd suggest not being toxic to people who try to explain why things are the way they are.
kaori Jul 1, 2020 @ 2:07am 
Best thing I could think of is separating areas with gates/doors locked with levers. Keep them in their own separate areas. As I notice this too. But I agree, there is no alliance, makes more sense, as for making a mod for it? no clue, only the dev would know that, as the instructions are very slim, you can play through all t heir maps, and see how the monsters behave, and see how they put them in place, thats the best you can look at, cause you can open their maps.
Frission Jul 1, 2020 @ 10:42am 
Tink you're the one being toxic. If you're not going to bother reading the actual post before replying, and then you get pissy about being called on it, just get out of the thread.
WALL OF JUSTICE  [developer] Jul 1, 2020 @ 12:31pm 
Hi, there's no workshop mod method to adjust monster/monster allegiances, ATM can only adjust it for monster/player interactions.

You can increase the amount that monsters spawn on a map so it's more likely you'll find a couple alive.. a bit of a roundabout way though.

In code it's definitely easy to change however, but that's less accessible than a workshop mod.
NeloDante Jul 1, 2020 @ 6:50pm 
Originally posted by WALL OF JUSTICE:
Hi, there's no workshop mod method to adjust monster/monster allegiances, ATM can only adjust it for monster/player interactions.

You can increase the amount that monsters spawn on a map so it's more likely you'll find a couple alive.. a bit of a roundabout way though.

In code it's definitely easy to change however, but that's less accessible than a workshop mod.

If that is less accesible than a workshop mod, would changing the spawn to a unique race per floor be accesible? Such as floor 1 only having skeletons or only rats and so on.

It would be nice if we get more people modding the game.
Pwn25 Jul 2, 2020 @ 11:30am 
Originally posted by NeloDante:
Originally posted by WALL OF JUSTICE:
Hi, there's no workshop mod method to adjust monster/monster allegiances, ATM can only adjust it for monster/player interactions.

You can increase the amount that monsters spawn on a map so it's more likely you'll find a couple alive.. a bit of a roundabout way though.

In code it's definitely easy to change however, but that's less accessible than a workshop mod.

If that is less accesible than a workshop mod, would changing the spawn to a unique race per floor be accesible? Such as floor 1 only having skeletons or only rats and so on.

It would be nice if we get more people modding the game.
That is something that is entirely possible by modifying the game's JSON files. There is a guide on how to modify these files that Wall of Justice posted if you would like to know how to do that.
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Date Posted: Jun 28, 2020 @ 10:01am
Posts: 8