Barony
[Request] Deeper Mod Creation Tutorial
Hello, again fellas!

This game recently become one of my biggest passions and I would love to create more content for it, but I'm not a very good researcher, so I hardly discover something by myself.

I know that there is already a mod tutorial, but that explains how to create and modify maps and then upload them. I'm planning to create contents like:
-New items
-New races (As someone requested)
-New classes
...and those require a deeper knowledge than "add a line here, done!".

If someone with a good heart (and knowledge :p) could create a tutorial on how to create those stuff, I would be grateful.

Thank you in advance!
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Showing 1-8 of 8 comments
Originally posted by Mr. Sheep:
Hello, again fellas!

This game recently become one of my biggest passions and I would love to create more content for it, but I'm not a very good researcher, so I hardly discover something by myself.

I know that there is already a mod tutorial, but that explains how to create and modify maps and then upload them. I'm planning to create contents like:
-New items
-New races (As someone requested)
-New classes
...and those require a deeper knowledge than "add a line here, done!".

If someone with a good heart (and knowledge :p) could create a tutorial on how to create those stuff, I would be grateful.

Thank you in advance!

Oh? Huh. I'm willing to help make models if you're up for starting a multi-team project. I'm usually online.

Look into the source code of the game, I think there's a github or something similar to doso. You can probably add new races with a few copy pastes, and similar. You'll just need to look around. But you may need to write some new lines entirely. In any case: I do not see it being too difficult, but I imagine checking the page for the sourcde code is a good way to do so.

You will need to code it though, and don't forget the language.txt file. It should be there too, that'll probably be the most complex part, in my opinion.


Although, when it comes to modelling, and all of that, you will need Voxelshop, and use the .voxlap format, (.voxgame will crash Barony) Voxelshop isn't too hard to set up in of it's self, but the time consuming part is ensuring everything lines up in game to the degree. Ensuring your arms match your torso, that your head lines up with the torso, and that it doesn't stick out of helmets. (Yes, that happens - It's the bigger problem with custom races I'd feel.)

Your models can also be off-centered, although you should be using an entirely new .limbs text so you can position everything better, and not have to add offset voxels forward for every backward voxel, such as the tail of a Kobold.

The other issue is view model heights compared to actual model heights, I've noticed this before, which I'm definitely not sure how to solve that very problem. Mostlikely special coding, though. But I feel like that'd help add immersion, if you can do that.


But aye, I'm a good modeller, but how you get the inventory icons will likely by taking screenshots of them and snipping out the backgrounds. Of course, if you want them at the perfect angles and all, you'd likely have to do it in the editor.

Remember, Crystal Weapons are all reversed icons, as opposed to the Wood/Bronze, Iron, and Steel.

While I do not know the speifics at all, checking the source code could definitely get you an idea of what to do.


But I do agree, a more indepth modding guide, would help.
If you need any assistance - I will definitly help
Most of 'new' content requires coding knowledge like new classes/items so my tutorials were focused on the more accessible things to change. If there's any coders that would like a guide on something specific let me know :) our code is here for a read: https://github.com/TurningWheel/Barony
Hey! Yeah, I appreciate the help!

I know a little bit of programming, my biggest issue is the time (patience) to understand where all the changes are required.

A tutorial about the codding and stuffs would be great because I never know how long and when I will be on my PC to do this kind of stuff.

I'll check the code try to understand a little bit of it :)

When I have a day with plenty time I'll ping you guys in the Discord.

But if any professional master jedi extreme alpha plus programmer could do a brifly tutorial of the places to change when adding some new stuffs would be great.

Thanks guys!
Originally posted by Mr. Sheep:
Hey! Yeah, I appreciate the help!

I know a little bit of programming, my biggest issue is the time (patience) to understand where all the changes are required.

A tutorial about the codding and stuffs would be great because I never know how long and when I will be on my PC to do this kind of stuff.

I'll check the code try to understand a little bit of it :)

When I have a day with plenty time I'll ping you guys in the Discord.

But if any professional master jedi extreme alpha plus programmer could do a brifly tutorial of the places to change when adding some new stuffs would be great.

Thanks guys!
Indeed, I'm all for helping with this, I'm glad we could at some point get to work on it. Got a good team here if we wanted to start on the mod when you do have the time. I usually am free, most of the time, so I should be online alot.
I'll try whip something up this weekend for getting started with compiling and adding an item to the code, the longest part is downloading Visual Studio 2017 for windows (might be an hour or two) so downloading that ahead of time is a good idea!
So.. I seem to be late to the game, but I really want to get into tweaking things in this game. Fair warning, I do not code. Is there any way that editing the item.json file and re-saving will result in meaningful changes such as item weights, and item abilities? I am happy to copy/paste/edit files for days in order to make new classes and items, but a little direction on where to start would go a long way.. Anyone?
im late to this as well but did a basic guide to adding a custom item get made , im fairly new to coding and i need a basic guide to follow to make a basic item that i can then follow and add onto. am currently wanting to make my own whole campaign but want my own custom artifacts not just reskins... with that said a simple video showing the process of adding a single ring or somthing giving it a single effect and show how to make one race and class even if its just the human so people can follow it and add to it for there own stuff
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Date Posted: Sep 14, 2018 @ 6:51am
Posts: 8