Barony
Majora Feb 21, 2018 @ 9:11pm
Dev's Please add Resting feature
This game is great but sometimes, you get badly wounded. I got badly wounded but i had plenty of food to spare.

No healing potion, so i was forced to sit in place for like 30 minutes while my health slowly regenerated.


Please dev's, many other roguelikes have resting buttons, just makes time pass faster.

You could easily implement it like cheatengine speed hack does. I tried to use cheat engine to increase the game speed with speed hack, but for some reason it only lets you slow down the game, but cant speed it up.

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Showing 1-9 of 9 comments
I thought you DON'T regenerate, unless you have a regen ring? Eating food heals you a bit though.
mistersneak  [developer] Feb 22, 2018 @ 1:12pm 
!Yoodiv, sounds like you're playing with Hunger off.
Luff Feb 26, 2018 @ 2:13pm 
I agree with this suggestion. There are loads of times when you badly need to regen your HP or MP, and your only source of HP and MP is to wait. Honestly, this gets really tedious when all you can do is wait around.

Maybe their reasoning for not having something like this is because they want you to rely on either finding HP and MP sources (such as potions and fountains), or wait till you level up; which, i think gives you a bit of HP and MP. (or maybe that's just an illusion i get due to the HP and MP bar scaling to the new max value after a level-up? ¯\_(ツ)_/¯ )
Caliđa Myriad Feb 27, 2018 @ 6:12pm 
I can agree to an extent, something like this could be nice, but it'd need a limit, or some form of drawback.

While, I'm okay with the current system, they are a few times where I wish I could regenerate outside of a ring of regen + full hunger (Oof. You are really full now. message), having potions/ that golden gate spell we call Healing.

Or just having tons of food on me in the other case, plus all of this.

I would say there should be a limit to sleeping twice every zone, and it cannot be on the same level, no sleeping on minotaur levels/special levels, or hell.

Also cannot sleep while wearing Ring of Conflict/Vampire Doublet or while currently on fire/ in combat. Also in liquids.

Just some random tooltips I thought up, they are completely unimportant tho

Ring conflict/Hell "You feel Paranoid, and on the look out, now is no time for rest." Vampire Doublet "You feel restless, and find your self unable to sleep." If there is a Minotaur "You may not rest, for a large threat approaches." If in combat "You are currently in combat." In liquid/on fire/In Special levels "You cannot sleep right now." If trying to sleep after having already rested in this level, or twice in the current location. "You are not tired right now."


Though at the same time, I don't want it to be this uber-powerful regeneration, that makes Healer completely obselete in multiplayer, I would imagine around 30 health if you don't get woken up, just something to pick you up real quick. As for Mana? Really, I think Mana should be left alone, and more over as a thing for the Wizard hat/Vampire Doublet to offer, aswell as a high Int/magic based class.
Last edited by Caliđa Myriad; Feb 28, 2018 @ 12:49am
Infamous Mike Oct 15, 2024 @ 4:21am 
how about a resting feature that consumes your satiety for health instead of time playing faster?
That would be nice, but.. the idea is that you don't get to that point at all. In that you come more prepared, play a little more careful, or if you hit rock bottom, play a very safe game until you can find a way to recover. Too much convenience can be a curse sometimes.

If you have a fallback for every negative scenario, then the challenge would be a little moot. Prevention is the best medicine.
Originally posted by Infamous Mike:
how about a resting feature that consumes your satiety for health instead of time playing faster?
Also, damn you, getting me to respond to a 6 year old post.
Go to sleep, grandpa.
TheMeInTeam Oct 18, 2024 @ 6:52am 
This would still be a helpful feature even now. From a design standpoint, there's no downside to a rest mechanic that consumes same food as you'd have eaten otherwise, as long as it isn't allowed during combat or pending minotaur.

There's some overlap with turning off hunger and using food to heal, but it's not quite the same thing. Playing with hunger places some time pressure on the player even at full health, mildly discouraging grinding skills for most species and encouraging clearing floors somewhat more quickly. Food pressure in this regard is not extreme, but compared to turning hunger off and just using food to heal, it exists.

However, playing with that pressure also creates scenarios as described by OP, where you have an abundance of food and a shortage of health. In otherwise 100% safe situations (like cleared floors/out of combat), conversion between these resources is painfully slow.
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Date Posted: Feb 21, 2018 @ 9:11pm
Posts: 9