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I actually pressed New Game, even after the game auto saved right after the intro level and I save&quit, but I haven't been asked anything. :(
Also, both of us died, half a hour before. at about dungeon level 8. I hoped to be able to load the autosave but, I've been given no option for that.
I had to recreate my player, and the name was the only thing that was saved.
Same thing for my non-local coop friend, he had to recreate his character. And we both restarted from the intro level.
Is there permadeath?
We got very affectioned to our characters - just as in real RPGs (we were also roleplaying a bit), so it kinda ruined the experience.
Oh, wait, maybe I got a video about it. A pretty big one. I may have a look at it to see if I can find something useful to let you debug it (I'm a freelance Unity3D dev, also Steam dev, and 15y+ DM in D&D).
Please let me know if I can be of help in sorting this *possible* issue! :)
I would love to drag more friends into the dungeons!
Now, skipping the part where I argue about permadeath being a trait of MOST roguelike and not ALL of them, and that there are lots of roguelike-like which may adopt or not permadeath, when I launch the game it's totally not obvious what's going to happen, which may be a choice by design - learn about it by the good old-school trial and error.
In any case, I generally play a game and decide myself the genre it falls in, and not vice versa, so a game may be declared as roguelike, but may just take a few elements from it. There are also rogue-like that implement the rogue-like sub genre but it's wrapped inside a levelling system which can actually influence the next gameplay.
(and btw if you peek at my library you can tell it's not the first roguelike I play, since I've been an editor for quite some time, I appreciate the time you took to explain me the roguelike genre but that was not the point :) )
aaanyway, closing this offtopic: :)
I am not here to debate the nature of the game or criticise its mechanics (which I enjoy and I'm really having fun with :) ), I'm just pointing out that, when
* I play in coop
* the game autosaves
* whether the second player logs off before I "Quit and save", or not
* I'm still alive when I "Quit and save".
* next time I press New Game, it doesn't load the autosaved game.
Which, according to what you say, may be an unwanted behaviour.
Is this a known issue?