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I'm going to point out that it's on the devs if they want to make a male-centric game, and the source material they're leaning on is honestly well-suited to it, so it seems likely. Female-centric games get the same leeway, so don't get frustrated if it doesn't happen. Artistic freedoms and whathaveyou. S'all good.
Best way to disarm it is to be polite in turn.
Was I not polite? I merely stated that I do not believe that this is not more bait,
especially considering how active OP was in the previous, now deleted thread.
Oh, I didn't intend to suggest that you weren't, I was just making an observation. Politesse is kind of a win-win with anything that looks like polite bait - get potentially constructive discourse if you're wrong, defuse an idiot-bomb if you aren't.
They write out a script for a specific protagonist and stick to that one character, right? I just accept that some games are the type of games that offer player choice, while others are more linear in their storyline and setting.
(Why do people consider this bait? It's an honest discussion. Just because some are asking for the same thing in irrational and rude ways doens't mean that everyone who sparks a conversation is baiting or trolling.)
EDIT: That's not an accusation against anyone in particular. Just a reminder.
What about the sony game with the female character? No male options? What about any game with female only playable characters? Rare, but the idea still stands. If its a story based game, and they just so happened to choose a specific sex, then that is the sex, changing the sex to cater to one audience should not even be considered, even if its from female to male. If its a female, then thats what sex they wrote the game for. And as any girl gamer should know, they do this to attract their highest demographic, males. I know this as I have to always hope for character customization to make a black guy(a brown skinned guy, they've onlyh recently got that right), but like less than 20 perecnt fo black guys game, so its deal with it. I'd say less than 2 percent of girl gamers give a ♥♥♥♥ about far cry. As we know, with recent polls, most girl gamers play cell phone games.
P.S. - I'm not a girl gamer. Neither are 99% of female avatars you see online or in games.
Preface: Never said you were a girl gamer, I've seen the effects of ppl thinking gamers are girls, although I have a few girls as gaming friends, with that knowledge I assume everyone online is a guy. You should've taken in this information from the percentages I gave you in my OP.
The fact that you aren't a girl and you're lobbying for the option to have a female character also says a lot. The whole I like looking at a girls ass while playing games is beyond the dumbest ♥♥♥♥ ever, are you playing the game or looking at digital ass? What's that say about you? If you just like playing as girls, then you're definitely in a niche group, as most guys play as male characters to immerse themselves.
Also, the games you mentioned create examples for a lot of mistakes most game companies develop, and I agree with you, as I'd like to play a black guy in most games.
...but at the same time, if they choose to make the protagonist male only, then its their story, for instance Jensen in DEHR, one of my fav. games, and fav. characters is male due to story, I wouldn't mind being a black Jensen, but that's just the way it is.
There is also nothing wrong you asking for more character customization, but I'm just saying that its based on the devs choice of keeping a generic personality, familiar face around throughout the storyline, and marketing purposes.
I assume you've never played an MMO in your life if you think guys playing female avatars is "niche"
The original Deus Ex let you play a black JC Denton, and if end of development time constraints hadn't prevented it, you would also have been able to play a female JC. Just like you could play a female or black Alex Denton in DX:IW. HR having a set character was simply laziness on the developers part. As well as facilitating a shoehorned "romance" subplot.
Of course, it's up to the developers in the end. I'm merely making a request, not a demand. I have no real power to do so even if I wanted to, save deciding how much I'm willing to spend on the finished product based on the features it has or doesn't have.
Unless you're confusing arks/chapters/acts/etc. with subplots, subplots wouldn't impact the main story since they would be separate from the main story.
You just reminded me that I need to go back and finish EF2. I recall both those games quite a lot, dunno why I dropped it.
For the DX: HR remark, I'm not sure I'd call it laziness. There was a considerable amount of visible effort put into making Adam a relatively well-fleshed out character, ESPECIALLY for an action-heavy game, despite the stereotypical gravelly voice. He has widow's peaks, for instance. He looks somewhat aged, and not just from seeing combat - the dude looks his actual age. There are elements to his design that you don't typically see in ANY protagonists. The designers went out of their way to make him seem human, which I suppose was the whole point given the subject matter. Won't deny that an Eve Jensen (since Ubi were very clearly following on from Jesus Christ Denton in the original game) may have been interesting, but there's always the spectre of underachievement that splitting time and resources can bring. Focusing on a single male protagonist may have been what worked out in the end.
My point is that it's not just a matter of what might suit the game - although I have reservations about the viability of a prehistoric female hunter, I'm just not sure that's a thing that happened much, if at all - it's also a matter of maintaining focus on the things central to the game, the relevant themes, and the mechanics involved, to ensure that it all comes out as smoothly and coherently as possible. Because quite frankly, feature creep can utterly spoil a game's development process, and as callous as it might sound, there are times when elements of player choice can fall into that category.