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I thought FC2 had the most diverse and realistic looking environments. (with the exception of the repetitive building assets, but FC 3/4 were not much of an improvement there) There was savannah, scrubland, desert, and forests vs. the monotonous jungles of FC 3/4. (ok 4 had some mountains) Even the trees were much more diverse in FC2, how could you not love those acacia trees? I recall the savannah being more gold/yellow than red, but I loved the pervasive dustiness of it. FC 3 and 4 are actually way undersaturated to me, the greens are just way too light/bright. Which region of Africa are you comparing it to? (It's a pretty biome diverse continent...) It's pretty similar to the transitional climate regions in southern Chad or the North/South Sudan border. If anything, the forests were a little too dense and green in the southern part of FC2, like there were so many damn ferns on the floor. But the way the savannah gradually transitioned into the forest in the game was amazing.
FC2 was deeply flawed but some of the core ideas were (and still are) pretty revolutionary for an FPS. Instead of fixing things, FC 3/4 just scrapped most of the meaningful interactivity with the environment and AI life and made huge sandboxes devoid of any sense of life. Yes they added a bunch of animals and bad guys for you to hunt, but if you don't choose to interact with them, they have no impact on the game world. While the respawnable guard posts of FC2 were obnoxious and a terrible design decision, at least you had to plan your way around them, something in the environment actually affected the way you play and made you feel vulnerable.
All I ever wanted was Far Cry 2 with a real dynamic faction war. (something that no FPS has yet managed) Or it could just keep getting refined down to a tech demo/hunting sim with a ton of collectible items, until you inevitably arrive at the idea to just make the player an actual hunter-gatherer.