Far Cry Primal

Far Cry Primal

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Far Cry Primal - Patch 1.3.0 Notes (Introducing Survivor Mode!)
Fellow Wenja,

We’re happy to announce the release of the new Patch 3 available on PS4, Xbox One and PC. It is available for free on April 12, 2016 and includes the below changes.

Patch 3 download size:
- PC (1.1 GB)
- PS4 (849 MB)
- Xbox One (817 MB)

A second PC-specific free update, the Ultra-HD Texture pack, can be downloaded separately. It adds high-quality textures to the PC version of the game.

HD Texture Pack download size:
  • PC only (3.5 GB)
  • Separate download available on Steam or Uplay

Patch Notes – Patch 3

1. NEW – Survivor Mode
  • Available in New Gameplay Options when starting a New Game

b. NEW – Stamina Bar added
  • Stamina depletes slowly during gameplay
  • Stamina depletes faster when walking/running/being in combat
  • Fast travel consumes stamina
  • Stamina can be regenerated by sleeping and eating food
  • Manual heal and fast travel costs stamina
  • Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.

c. Tamed Beasts
  1. NEW – Permadeath for Tamed Beasts
    • If a Beast dies, the player must find and tame a new one
    • This also applies to Legendary Beasts, they can never be found again if they die
    • Skinning a Beast after they die gives you a skin
  2. NEW – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
  3. In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
  4. Non-legendary tamed Beasts health has been reduced
  5. Owl attacks and bomb drops have been disabled

d. World/Resources
  • Less natural resources are available in the world and less are looted when gathering
  • Less daily resources added to the Reward Stash from Wenja population level
  • Resources in the Reward Stash can only be withdrawn at the Village Stash
  • Night lasts longer and is darker
  • Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire

e. Skills
  • XP Curve has been adjusted to be more progressive
  • Certain “over-powered” skills have been removed:
  1. Player skills:
    • Extra Health II
    • Primitive Heal II
    • Extra Health IV
  2. Gatherer skills:
    • Show Plants
    • Show Resources
    • Beast Reviving
  3. Hunter skills:
    • Craft Arrows III
  4. Shaman skills:
    • Owl – Weapon drop
    • Owl – Attack I
    • Owl – Attack II
    • Owl – Cooldown I
    • Owl – Cooldown II
  • Effects of other skills have been re-balanced
  • Skill points cost has been rebalanced
  1. Player skills:
    • Primitive Heal I: 2 points instead of 1
    • Extra Health I: 3 points instead of 1
  2. Gatherer skills:
    • Skinning II: 3 points instead of 2
    • Find Resources I: 3 points instead of 1
    • Skinning I: 3 points instead of 2
    • Find Rare Plants: 3 points instead of 2
    • Find Resources II: 4 points instead of 2
    • Find Rare Resources: 3 points instead of 2
  3. Crafter Skills:
    • Double Clubs: 3 points instead of 2
    • Double Spears: 4 points instead of 3
    • Double Traps: 3 points instead of 2
    • Double Sting Bombs: 4 points instead of 2
    • Double Bait: 2 points instead of 1
  4. Hunter skills:
    • Craft Arrows I: 3 points instead of 1
    • Craft Arrows II: 5 points instead of 2
    • Tag Enemies: 2 points instead of 1
  5. Shaman skills:
    • Tame Wildcats: 2 points instead of 1
    • Tame Apex Predators: 3 points instead of 2
    • Tame Cunning Beasts: 4 points instead of 3
  6. Warrior skills:
    • Heavy Takedown: 4 points instead of 3
    • Extra Health III: 6 points instead of 4

f. Gameplay
  • Bow tension added requiring players to pull back the arrow all the way to get maximum impact
  • Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
  • Weapons are consumed more quickly by fire
  • The slow-motion time effect doesn’t slow time as much anymore, when in the Weapon Wheel, Food Grid and Beast Grid
  • Crafting ammo in the Weapon Wheel now requires a hold to craft
  • Most bag capacity has been reduced
  • Player’s health regen speed has been reduced
  • Some healing recipes now require red leaves in addition to green leaves
  • Cold depletion rate has been increased
  • Fully upgraded Winter Clothes no longer offer total protection from the cold
  • Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
  • Fast Travel now costs Stamina and Meat, proportionally to distance
  • Mini-map has been removed
  • Shaders on tagged enemies have been removed, making them more difficult to spot
  • Several UI options have been set to off by default to increase immersion (but can be re-enabled)
  • Hunter Vision duration has been set to 20s by default (duration can now be modified in the settings)
  • Fog of war reveal radius has been reduced
  • Can only Save & Quit when not in Combat
  • Game difficulty cannot be changed once started in Survivor Mode with Permadeath
  • Requirements for rare animal skins have been reduced when upgrading huts
  • Reduced health for Legendary Beasts, Batari and Ull

g. AI/Wildlife
  • Enemies are more reactive and aggressive in combat
  • Wildlife detects you more easily
  • Blood trails from wounded animals are harder to track
  • Reduced overall animal density during the day, and increased density of predators at night
  • Reduced human density and frequency of Wenja events
  • Wenja fighters are less resilient
  • Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast

2. NEW – Permadeath
  • Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
  • Three Options Available – Off, On, Second Chance
    1. Off – You respawn when you die
    2. On – The game is over when you die
    3. Second Chance – You only respawn if you completed enough of the game since your last death (every 3% as depicted in the player’s overall progress)
  • Failing during Tensay’s Vision missions does not count as dying (You’re dreaming after all)

3. Stability and Performance
  • a. Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
  • b. Fixed some specific, low occurrence crashes

4. Gameplay
  • New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
  • New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready
  • Fixed melee damage resistance skill also affecting ranged damage
  • Increased critical health in hard/expert difficulty modes

5. Lighting and FX
  • Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves
  • Minor fixes to clipping issues

6. Wildlife and AI
  • Various bug fixes

7. Missions/Activities/World
  • Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down
  • Fixed an issue where players could exit the map in the mission – Vision of Ice
  • Fixed an issue where players could exit the map in Shayu’s Cave
  • Fixed a couple issues where players could get stuck in the Dangu Cave
  • Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land
  • Fixed some resources that would cause the player to become stuck in the map when gathering them
  • Fixed an issue where Bite Fish weren’t spawning in certain locations on the map
  • Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland

8. Menu/UI/Map
  • Fixed an issue that would cause one of the life bars to flicker in specific conditions
  • Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations
  • Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu

9. NEW – 4x Achievements and Ubisoft Club badges
  • Achievement #1: TOP OF THE FOOD CHAIN
    • Finish the game in the Survivor mode (Any difficulty).
  • Achievement #2: TOP OF THE FOOD CHAIN (2ND CHANCE)
    • Finish the game in the Survivor mode (Any difficulty) and the Second chance option activated.
  • Achievement #3: TOP OF THE FOOD CHAIN (PERMADEATH)
    • Finish the game in the Survivor mode (Any difficulty) and the Permadeath option activated.
  • Achievement #4: SURVIVAL OF THE FITTEST
    • Finish the game in Survivor mode (Expert difficulty) and the Permadeath option activated... Forget it… No-one will ever achieve it.

10. NEW – PC fixes and support for Ultra-HD Texture Pack
  • NEW – Support for ultra-HD texture pack (Note: PC Patch 3 does not include the texture pack. It can be downloaded separately for free on Steam or Uplay.)
  • PC-specific fixes:
    • Add option to turn off mouse deadzones
    • Interface and input tweaks
    • Various minor bug fixes
Naposledy upravil Jason Paradise; 12. dub. 2016 v 12.14
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Zobrazeno 3145 z 66 komentářů
Помоги пожалуйста, купил игру установил и всё отлично, но мне не дали ключ активации где мне его искать помогите ?!
I have had this game for 2 days and already put almost 20 hours in, i am 40% done with the game, upgraded everything, and tamed every beast in the game. I love this game soooo much and it would be awesome if we got a dlc with a new map (perhaps but not priority) with a new tribe to fight as well as lots of new beast to tame and new weapons. The only thing i dont like about the game is how the cave bears are not ridable.
JOGO IRRADO MANO ;)
I notices an annoying bug (I hope it's a bug and not done on purpose.)
In survivor mode, If I die while my beast is in dying state, it will stay dead even after reloading the game after Takkar's death. i get that pets are permadeath now but I should still have my pet if after my death the game reloads to BEFORE the fight!
F/ you
is this update causeing me not to start my game because of an error? lol its really fustrating because i just bought it. but patience is a key to survial =]
Naposledy upravil Mr Sal; 20. srp. 2016 v 14.27
Will Ubisoft make a patch that fixes the Gate battle? Because I feel like I wasted four hours of playing and exploring, only to load the game up after saving at the main camp previously, and now I have no choice but to do this quest (Great job, there!). Crashes on visualization of the enemy. Cannot get past this. Was REALLY looking forward to this game, after finally saving up for it...

What makes it even more frustrating is that this bug has been there for months! And yet the only patches are for NEW content... Maybe give more than an iota of thought and think about fixing the OLD stuff.
Please, add STORM in the game (raining,hard wind, blah blah blah)
https://www.youtube.com/watch?v=xNter0oEYxc

Views: 4,914,631

Comparison between E3 demos and retail version of recent Ubisoft games. I encourage you to not only focus on textures or lighting, but also on animation, level design, assets, physics, and sound.

Consumer, Gamer's your thoughts???

Hit UBISOFT up via social media and email...Sometimes these DEV's need a wake up call...
can we finaly get a visible body by looking down?

is a shame ubisoft u make it so unrealistic right the known as most realistic developer on my mind forget a very immersive part :/

not to mention since months and months i seen ppl asking about it

there sorry bad english

please add co-op in the next patch/patches because it was great in FC4
This won't gonna happen unfortunately.
Yeah probably not. Which is a pity, also because I think the idea of two players helping each other makes sense in a tribesmen setting.
Hi there, recently bought the game. I'm having a great time with it in the new Survivor mode. I have one problem though, I'm pretty sure it's a bug of some sorts. I've had several of my Beast companions die while I was traversing cave systems, but they never went into dying state. They were alive and well, we killed an Udam Leader for a Tribal Clash: Kill mission and as I was leaving the cave, I noticed his icon was gone. So I open my Beast menu and it says that my brand new Bloodfang Sabretooth is dead. Not 'unavailable,' dead.

And the problem with this is that I can not get another Bloodfang companion. I feel cheated considering I lost my Legendary beast that i worked hard to earn for no reason. I had just revived him after the great cat took on a Heavy Udam leader. When i walked outside of the cave, he was just... gone.

I really hope you guys can fix this bug, because honestly this is kind of game-destroying. I really don't feel like playing it anymore. This little glitch has claimed a Rare black jaguar, a normal jaguar and now it's taken my Bloodfang Sabertooth, all with the same similar circumstances; I go into cave, fine. I leave a cave, the animals disappear as if they had died.

So, tl;dr: I had my companion in a cave, we left the cave and he disappeared as if he had died without actually dying. Not normally a problem, except I lost my bloodfang Sabertooth in Survivor mode, so I'm now completely lost out on a Legendary beast.
I feel you man, same thing happened to me :(
This is a BIG downside to survivor mode.
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