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Have you tried checking the integrity of game files?
And yeah I don't think it's a game files problem because they are packed. When file integrity is the issue with packed files (or "packages" as they as called in the dev world), the game doesn't run because an entire package is corrupt.
Back in the day when they still made games with all the files unpacked/unencrypted and were not worried so much about people snagging copyrighted content, then individual file corruption with the game still able to run, might be a concern. (Been a developer and beta tester since the 80s.) But now most game developers use packed files, whether they have encryption or not, to ward off most people (with average knowledge) that would have an interest in doing so. [Note: That's why most modders these days have to use special tools to unpack/decrypt the files. And if you repackage them incorrectly, the game doesn't run.]
I'm just chalking it up to strange circumstances.
2.I also had the problem with the pack of Dholes mission.
3.That's a common farcry bug. I've had dead enemies do the talking thing. One time a heavy even got up and shot me in the face.
4.This should not be a problem in [current year]. Just lazy programming.
I'm more upset that primal doesn't really have a story to speak of and it seems to be made mostly from bits and pieces of other farcry games. It's almost an asset flip.
and for #4 I meant to say "...kind of a clue pointing to RELATED code that is already in the game." I mean you already have "danger detection" going on, so use that same code section to surpress messages that are not important at the moment. Right?