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Things to do: Try No Border mode or Borderless Window mode, set GPU max pre-rendered frames to 1, open D:\My Documents\My Games\Far Cry Primal and open the GamerProfile.xml, search for GPUMaxBufferedFrames="0" and change that to GPUMaxBufferedFrames="1", this seems to help the most with stutter.
For visual boost at no fps cost, try: SSAOLevel="2" AntiAliasingMode="2" FurLevel="1" TreeTessellationLevel="1" VegetationQuality="high", just change the values in the file.
My game stutters very little to be honest, hope any of this can help you.
Yeah, each time things get worse. Its either drivers, Microsoft releasing updates that screw everything up or random stutter with hardware in perfect condition. A game that runs flawlessly on PC its rare these days. Look at the trash port of Monster Hunter, not even a 6th gen i5 can run it properly. Consoles get good frame times, stable experience and the game will always run the same, even at 30 fps, is smooth and correct. I'd take stable 30 fps over 60 and random stutters.
I remember when I had my Xbox 360 that the game that ran propely on the consoles were very smooth, others ran bad so I wanted to play those on PC, but even if a game runs bad on the Xbox One X, it manages to be more stable than on PC.
Also, Forza games are useless on PC, specially because Microsoft and Turn 10 did not give a ♥♥♥♥ about the frame time on those games so its almost unplayable and you cannot correct it even with RivaTuner.
I get how you feel, trust me, those stutters when you play can make anyone sick, it should not be and devs should care about PC gaming, specially those who don't pirate them.
What is your GPU?
I will probably get a PS5 or an Xbox One X, Forza 7 on the One X is miles better than stutter mess the PC version of the game is.
I quit on PC gaming. Others can say the graphics are better. That's when the games work. Ubisoft have an issue where so many people get a "Not Responding" error appearing while their customers attempt to launch a game. This issue comes out of nowhere and I know it's a Ubisoft issue because I got the same from Far Cry 3 after I bought a new gaming laptop and when Steam and Far Cry 3 were the two things I installed after registering to Windows. Obviously I never bought a new laptop because if Far Cry 3, I wanted a second laptop.
Forza Apex is a free game and that used to work and now it runs in slow-motion with so much lag. I went on a forum and so many others complained about the same. To this day after two years that game has still never been fixed.
All Microsoft seem to be interested in is chaging the layout with Xbox Home. They never fix the Xbox App that goes wrong so many times. They think more about chaging Xbox Home so people have to keep on re-learning where everything is.
Yeah, when the games work its all good, but a good working game on PC is like winning the lotto these days. Or some have issues and other don't. In my case Dark Souls 3 runs like total ♥♥♥♥ and I could never fix the game, never, I get laggy 60 fps, even if its 60, the game is unplayable, stutters every second, literally. Same at low settings.
Forza Apex has bad frame time, MS never fixed it, they don't give a f*ck, the game also uses too much RAM after a while and does not clean it like other games, it just keeps consuming it, Forza 7 also has this issue but much worse. People with insane computers have problems with the game and they can't explain what is wrong.
I had these problems with Dark Souls 3, Far Cry 5 (stutters badly even on lowest settings, which means the game is poorly coded), the new HITMAN that has bad lag (wish I had a damn console to play that master piece properly, I am serious, that game is so good) and some other games. Games that run good on my PC needed heavy tweaking since the devs are either very stupid or don't care; since most games will run badly on PC unless they are tweaked, this is a fact for most games. Gamers should not play technician with their games, its unfair, devs are as*holes.
And now we have Denuvo, that consumes CPU and wears SSD life whereas the console runs the game at its full potential, even if its 30 fps, console 30 fps is super smooth and PC is not because the game on console is hard coded to run everything at 30 fps, that is why it feels good and responsive, I know this because on my Xbox 360 the difference from 30 to 60 was not that noticeable, on PC 30 fps gives you a head ache.
Just to say, that is not quite right,in some cases if you have a pc with performance issues, limiting a game to 30fps via settings or vsync, can give you a smoother appearance as it splits the 30 frames up evenly across the second, where as if your leaving the computer up to its own devices and its dropping to 30fps because of performance reasons, it will often not split the 30fps evenly as it will be speeding up and slowing down as its trying to run as fast as possible thus visually you see the distortion as its not a smooth split.
Of course this is only if your computer cannot keep up, if your computer is fast enough and your getting the same frame rates as your monitor is capable of doing, it will look so much better at a higher fps.
I lock mine at 60fps with vsync as I have a 60hz monitor :p
Clearly you are doing something wrong. Sounds like you were not trying to open it in a text editor, but with a browser, Though we are now 2 years out of date, so you may not even have the issue now.
Well kind of lol, though I would never call anyones pc a pos :p
What I am saying is if your computer is struggling with performance say its not able to maintain a high fps so your getting a jerky display, you might get a smoother looking game locking the game to 30 which is what consoles do. (or in my case I lock to 60).
Also how is that not an argument? You stated
That is my argument, 30fps can look awful or smooth, depending on what is going on. If your fps is not locked to 30 then your frame rates as an example could fluctuate between 30 and higher so you get an uneven split of the framerates (for example it displays 4 frames after another, pauses for a split second, then displays 2 frames, then may display another frame, then 3 frames etc. All still over a second, but its the uneven spread that causes your eyes to see the stutter and thus you get a god awful 30fps.
Where as if your locked at 30, it splits the 30 frames evenly over the whole second, so your eyes do not see a fluctuation or a stutter, now it wont be as smooth as 60 granted, but it can look far smoother than a frame rate which is going up and down all over the place.
To be fair in order to be locked at 30, the computer has to be able to do at least maintain 30, if it drops below 30, you are again going to get stutters etc.
I did not say it was worse than console, it basically ends up the same as a console. Another example, my system gets far more than 60, however as my monitors can only do 60 I can also get things like screen tearing and stutters etc, unless I use vsync to keep to 60. Now I could go and buy faster screens, but honestly for me, 60 is totally fine.
Now if you play on a console and think its 30 fps is terrible then fair enough that is your opinion, but I know most console owners are perfectly happy with their fps. Just like I am happy with 60, where as I know some people refuse to even play at 60, which I think is fine, but they insist on at least 100.
Anyhoo it was a supposed to be a minor point not a full on discussion as the ops issue is as you point out likely to be a pebkac one :)
We obviously are not going to agree, so be it.