Halcyon 6: Starbase Commander (CLASSIC)

Halcyon 6: Starbase Commander (CLASSIC)

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Coffee Mar 21, 2017 @ 6:41am
Stylus / pen left and right click not working; hover and touch work
Other posts in the forum indicated that this game would work on a tablet like a Surface Pro. However, using the stylus, I can't left click. I also can't right click. The hovering works fine, and the cursor shows up, but the clicks don't register or get recognized at all. Touch input, oddly, works--but with touch, you can't hover or right click (a long press just ends up doing a left click). The game also seems really difficult to play with a controller because it has a lot of picky buttons to click.

Any thoughts? I bought this through Bundlestars, so I can't refund it. This game would be absolutely perfect for a tablet, but without even registering the clicks there's no way to do a workaround.

(If the game uses Unity, I think Unity broke stylus clicks for a period after Unity 5 came out. I don't know if they fixed it or if it's something that the dev for this came could fix easily.)
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76561198287498162 Mar 21, 2017 @ 7:53am 
While we haven't optimized for touch or controller support (yet!), we have heard it plays pretty well on the surface as is. I'll be sure to share your feedback with the team on this one!
Coffee Apr 16, 2017 @ 11:24am 
It does not play pretty well on the Surface as is. Stylus clicks do not register as mouse clicks. Touch does work, but this game can't be played without mouse hover, which means the stylus is needed.

This bug with stylus clicks not registering as mouse clicks, but the stylus otherwise working, may be a Unity 5 bug, see here (Halcyon 6) and here (WL2) and here (mentioning Halcyon 6).

Last edited by Coffee; Apr 16, 2017 @ 11:41am
Coffee Apr 16, 2017 @ 1:26pm 
Here's a Unity developer forum thread on this issue: See here (Unity dev forum)[forum.unity3d.com].
Coffee Apr 16, 2017 @ 8:03pm 
Tentative workaround here[forums.penny-arcade.com].
76561198287498162 Apr 19, 2017 @ 8:44am 
Justice, thanks so much for those links! I've passed them along to our dev team: looks like they'll be seriously helpful when we start optimizing the controls!
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