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Additionally, another oddity I found regarding the source port engine itself this time:
http://steamcommunity.com/sharedfiles/filedetails/?id=573521186
The textures's horizontal borders are a bit strange, don't know how to explain, but they don't "close" together, a lot of times by just walking a room without interacting doors or anything the animals were waked up at the other side of the wall block.
I ended with this conclusion while using the ECWolf standalone executable, I could note that the horizontal borders are often filled with "blank", if you get what I mean.
I iniatially noted this issue in here:
http://steamcommunity.com/sharedfiles/filedetails/?id=573805766
Where it's possible to wake up a goat at the other side of the wall blocks, maybe this one is a good place to debug, though those two blocks connected by the corner make wonder now if once again Wisdom Tree did a trick with the engine =/
Nevertheless, while barely noticiable (the blank color seems to be very close to the textures, mostly), some corners do seem to broke apart.
Indeed, I was aware of that too, as a matter of fact, that's why I quickly thought that the issue might be the corners not closing together, though because of this it's possible I'm suffering some sort of placebo effect, but that's unlikely, I hope.
I would have thought the opposite, but who knows now the game has been out a while.
People buy Doom and Quake yet they are freaked about this. Do they not realize Sandy Peterson is a Mormon <ref name="Masters of Doom">{{cite book|title=[[Masters of Doom|Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture]]|author=Kushner, David|year=2003|pages=144}} and that he join id and designed all those levels and monsters in the Doom and Quake series to convert people to Mormonism?
:)
I purchased at itch.io. I'm glad to know this. Not because I have anything against Wisdom Tree, heavens no, they get cooler every day (as does any company involved with Linux gaming), I just like the idea of developers getting a bigger cut than the publishers. We've come a long way since Atari, where devs were paid less than their own secretaries and couldn't claim credit for their work.
They refuse a lot of games people want and carry a lot of games people don't. I'd love to see their reasoning for each game. On the other hand, they might be senseless reasons and that would probably make things worse. For instance, people are willing to pay for Inner Worlds from GOG. The copyright holder is willing to forgo payment. GOG is not interested because they do not wish to carry additional free games on their service. They ignored customers willing to pay. They subsequently added additional free games. Given their favoring for classic games, the very first boxed and sold in stores Linux game, acquired free and sold for profit seems like a reasonable choice.
Don't have a date set yet.
If you can then you should also patent whatever dark magick allows you to have such ping.
It's simply not possible to get that kind of ping over the internet. VPN or not, it's irrelevant.