Aegis Defenders

Aegis Defenders

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KBJ Sep 14, 2017 @ 11:35am
Online Multiplayer
If you would impliment online co-op, I would personally buy 4 copies. Don't know if this is planned in the future, but I highly recommend doing so. Until then, it shall remain on my wishlist. The game looks fun, but I have no friends near me who play videogames; only online friends.
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Showing 1-15 of 35 comments
404_Not_Found Feb 7, 2018 @ 8:18pm 
I have a friend who'd likely play this with me but they don't live near me. I have too many singleplayer games in my backlog to bump up another one though.
^w^ Feb 8, 2018 @ 10:33am 
Online multiplayer would be lovely, id definately buy copies for my friends if i could play with them.
Triptrippen Feb 8, 2018 @ 12:44pm 
Internet please
Buntkreuz Feb 8, 2018 @ 2:48pm 
+1
maxwell  [developer] Feb 8, 2018 @ 2:53pm 
Hey guys! its not currently in the works but if the game does well enough, it will be something we can look into
Buntkreuz Feb 8, 2018 @ 2:55pm 
Is it even possible?
I know that implementing an online mode is heavily dependant on whether it was planned in the beginning or not. Some games even need a complete rewrite of the code (for example Dont Starve).
maxwell  [developer] Feb 8, 2018 @ 3:05pm 
its not impossible, but yes very difficult to do. we havent really looked into it at all yet though
Buntkreuz Feb 8, 2018 @ 3:11pm 
ok
Strawblaze Feb 8, 2018 @ 7:19pm 
Originally posted by maxwell:
Hey guys! its not currently in the works but if the game does well enough, it will be something we can look into

It would be AMAZING. This is the kind of game that would grant a ton of hours of fun when played of friends. A lot of communication and action!
Hexerin Feb 9, 2018 @ 2:55am 
Originally posted by maxwell:
its not impossible, but yes very difficult to do. we havent really looked into it at all yet though
Trust me, it's well worth it. For every person who will come onto the forum to make a thread like this, there's multiple more that will simply just pass on by. You're going to lose a lot of sales by not having online multiplayer, it's pretty much expected in this day and age.

I for one am one of the ones who would've just passed on by. However, seeing as you're actually actively engaging with the community, I felt it worthwhile to make an actual post for once.

I represent two lost sales, because I would gift a copy to a friend of mine who I know would at least join me to poke at it a bit (he's not entirely a fan of tower defense gameplay, but he enjoys platformers quite a bit, the combination would most likely hook him in).
horu Feb 9, 2018 @ 6:11am 
Originally posted by maxwell:
its not impossible, but yes very difficult to do. we havent really looked into it at all yet though
Please, make it happen
Buntkreuz Feb 9, 2018 @ 9:26am 
Originally posted by Hexerin:
Originally posted by maxwell:
its not impossible, but yes very difficult to do. we havent really looked into it at all yet though
Trust me, it's well worth it. For every person who will come onto the forum to make a thread like this, there's multiple more that will simply just pass on by. You're going to lose a lot of sales by not having online multiplayer, it's pretty much expected in this day and age.

I for one am one of the ones who would've just passed on by. However, seeing as you're actually actively engaging with the community, I felt it worthwhile to make an actual post for once.

I represent two lost sales, because I would gift a copy to a friend of mine who I know would at least join me to poke at it a bit (he's not entirely a fan of tower defense gameplay, but he enjoys platformers quite a bit, the combination would most likely hook him in).
Depends. I mean the crowd is just a large dark number that you cant look into.
So its ever a gamble to implement such a feature afterwards and just bet on the luck that its successful enough to rake in the cost.
And its really expensive to do that.
Lets assume a person needs around 1700€ a month and you have 3 people in a studio working on the game, then thats already 5100€ a month. Implementing multiplayer causes loads of issues, bugs and a lot of time being spent at the drawing board to have a working lobbysystem etc. then the large amount of coding that has to go into the mode. Maybe only a few but hard to solve issues appear, then it takes them about a year to finish that mode.
Thats over 60.000€ development costs without any other investions taken into account but just the normal loan per "worker".
You assume that the game sells enough copies to justify such a high investment?
It IS possible to get the investment back in and even more. But i sure wouldnt bet on some steam forum comments for that to happen. That up there is just a vague calculation of what that might cost, it might be less or much much more. But it certainly isnt like they had only to invest one grand to make it happen.
Sadly.
Im not against it, mind, all for it, but i wouldnt say so lightly "its worth it", because thats simply not provable by facts but just assumptions.
Maybe it works easy in this game to implement it and maybe they just need one guy doing it for 2 months and here it is. Sure do it.
If however its super difficult and they simply cant allow themselves to dedicate people to implement it, then thats a different story.
Last edited by Buntkreuz; Feb 9, 2018 @ 9:28am
The Faceless Man Feb 9, 2018 @ 12:19pm 
Originally posted by Hexerin:
Originally posted by maxwell:
its not impossible, but yes very difficult to do. we havent really looked into it at all yet though
Trust me, it's well worth it. For every person who will come onto the forum to make a thread like this, there's multiple more that will simply just pass on by. You're going to lose a lot of sales by not having online multiplayer, it's pretty much expected in this day and age.
as one of those "persons" who come into these forums to read about this, i can confirm that i am one who will simply just pass on by. (but at the very least dropping a note before i go.)

games like these with local multiplayer only were built to target consoles, and they never see an online multiplayer feature. they're couch-games for couch-gamers. the pc audience is different, and not having online multiplayer specifically says to pc gamers: "this game was not made for you, sorry. we're just selling it on steam so we can squeeze a bit more revenue out of this title for our next game. thanks for wasting your money."

this:
Originally posted by maxwell:
Hey guys! its not currently in the works but if the game does well enough, it will be something we can look into

basically just means this:
Originally posted by maxwell:
Hey guys! I'm obligated to give you hope to improve our team's PR, but its not currently in the works and even if the game does well enough, it will never be looked into.

google for similar couch-games and you'll notice several got similar responses from devs but none of them ever got online multiplayer added. just pass on this one or buy on console as a party game.
Last edited by The Faceless Man; Feb 9, 2018 @ 12:22pm
Badges2 Feb 9, 2018 @ 7:37pm 
I have to admit that I am disappointed in the lack of online multiplayer. In today's age where most games don't have split-screen and only offer online multiplayer, I'm very surprised that online "wasn't looked into at all."
Morphic Feb 9, 2018 @ 9:16pm 
Originally posted by Badges2:
I have to admit that I am disappointed in the lack of online multiplayer. In today's age where most games don't have split-screen and only offer online multiplayer, I'm very surprised that online "wasn't looked into at all."

Perhaps that's specifically why couch-coop games are starting to resurge?

Many of these Online MP games don't feature Split-screen or anything and require 2 seperate copies and machines to play together. People tend to forget that there is a subset of people that enjoy split-screen or couch-coop games.
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