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I know that implementing an online mode is heavily dependant on whether it was planned in the beginning or not. Some games even need a complete rewrite of the code (for example Dont Starve).
It would be AMAZING. This is the kind of game that would grant a ton of hours of fun when played of friends. A lot of communication and action!
I for one am one of the ones who would've just passed on by. However, seeing as you're actually actively engaging with the community, I felt it worthwhile to make an actual post for once.
I represent two lost sales, because I would gift a copy to a friend of mine who I know would at least join me to poke at it a bit (he's not entirely a fan of tower defense gameplay, but he enjoys platformers quite a bit, the combination would most likely hook him in).
So its ever a gamble to implement such a feature afterwards and just bet on the luck that its successful enough to rake in the cost.
And its really expensive to do that.
Lets assume a person needs around 1700€ a month and you have 3 people in a studio working on the game, then thats already 5100€ a month. Implementing multiplayer causes loads of issues, bugs and a lot of time being spent at the drawing board to have a working lobbysystem etc. then the large amount of coding that has to go into the mode. Maybe only a few but hard to solve issues appear, then it takes them about a year to finish that mode.
Thats over 60.000€ development costs without any other investions taken into account but just the normal loan per "worker".
You assume that the game sells enough copies to justify such a high investment?
It IS possible to get the investment back in and even more. But i sure wouldnt bet on some steam forum comments for that to happen. That up there is just a vague calculation of what that might cost, it might be less or much much more. But it certainly isnt like they had only to invest one grand to make it happen.
Sadly.
Im not against it, mind, all for it, but i wouldnt say so lightly "its worth it", because thats simply not provable by facts but just assumptions.
Maybe it works easy in this game to implement it and maybe they just need one guy doing it for 2 months and here it is. Sure do it.
If however its super difficult and they simply cant allow themselves to dedicate people to implement it, then thats a different story.
games like these with local multiplayer only were built to target consoles, and they never see an online multiplayer feature. they're couch-games for couch-gamers. the pc audience is different, and not having online multiplayer specifically says to pc gamers: "this game was not made for you, sorry. we're just selling it on steam so we can squeeze a bit more revenue out of this title for our next game. thanks for wasting your money."
this:
basically just means this:
google for similar couch-games and you'll notice several got similar responses from devs but none of them ever got online multiplayer added. just pass on this one or buy on console as a party game.
Perhaps that's specifically why couch-coop games are starting to resurge?
Many of these Online MP games don't feature Split-screen or anything and require 2 seperate copies and machines to play together. People tend to forget that there is a subset of people that enjoy split-screen or couch-coop games.