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or is it one of those games that 'force' you to progress even though you don't want to,
and usually to the detriment of the player as enemies outlevel them and make it overly difficult for players.
Obviously you practically answered that already but because I was really intent on getting the game (amazing visuals and looking forward to 'fun' relaxing grinding sessions, if that's possible..),
I wanted to double-check and see if it's going to be what I hoped for.
Thanks
Now for the caveat to repeating missions. The game will get to a point where you are forced to take on riskier missions that award more money. As time goes on, the price of fuel goes up. Eventually it gets to a situation where you can't afford to keep on playing with that character unless you take on those missions and more importantly, succeed in doing so. If you fail a mission you get nothing other than a bill to repair your wrecked car. There are no bonuses for destroying enemies other than the objectives.
You can't simply keep on doing the easier missions indefinitely as they no longer cover the cost of repairs, rearming and refuelling. You have to scale up.
Most missions can throw a vast and sometimes unlimited number of enemies at you in waves of around 2-4 cars at a time. You do get breathing space but only if you destroy the current enemies on the road before the next lot join the battle. Therefore, it isn't really like the original game where an Op or Agency will be tasked at taking out a gang that has been causing trouble and the gang might consist of a few cars and bikes that once they are eliminated, stay that way. You don't really have a career for your character in the same way the tabletop game allowed you to do (especially with the Dead Man's Curve expansion).
Because of the fuel increase, you effectively get priced out of the game for that character. If you took on the riskier missions and succeeded you might unlock perks and upgrades for future characters and cars before having to start anew. I may be wrong on this because I never got that far. I kept doing easy missions so I could get more money to improve my car, thereby allowing me to progress to harder missions. However, it is just you on the road (and maybe a VIP you are protecting) facing lots and lots of enemies. The harder the mission, the less likely you are to complete the objective which gives you the cash to continue. Meanwhile, the price of fuel gradually goes up regardless of whether you have been winning or losing.
Like my original post covered, Blood Red States is a tricky game to recommend or not recommend. It is so different from the varied, complex and rich world of Dark Future. And yet, it is the only way most people of today will know of its existence. Games Workshop abandoned it a few years after it came out, maybe because it was too complex, maybe because they took it as far as they envisioned, or maybe because they wanted to focus on the two Warhammer universes. The best way to describe Blood Red States is as an "impression" of Dark Future. So limited and narrow but the only thing available. I believe I have seen the original rule book and expansions scanned on a web site or two in the past, as people still play it here and there. If you can find them and have a look through them, you can see just how deep the original tabletop game was, compared to Blood Red States.
I certainly thank the developers for making this game but damn it man, I want the full steak dinner, not a photograph of one.
unfortunately the 'triad' of burning up graphics cards (wasn't fog something that used to make game graphics run _easier_ not harder in the past?),
crashes on completing missions (that's almost as bad as losing saves),
and forced 'difficulty' increase / scaling like you mentioned makes it a hesitant pass..
I really wanted to get the game (graphic design is amazing, and would've loved to 'build up' my guy and run missions over and over for relaxing gaming),
what happened here reminds me completely of a game I really hoped for as well, called 'Blackguard Arena' (or Blackthorn?), a game where you run a gladiator house and fight gladiators in a low fantasy setting,
it sounded like the perfect recipe, but when you play it it 'forces' level scaled enemies on you - along with timed (forced) events.
Because it's all timed and doesn't let you 'sand-box' anything, you're forced into events you can't win (unless you 'game' the game by picking only the best skills, gladiators, etc),
and ultimately get frustrated and wonder how games could be designed so badly (when so many people are -crying- for 'sand-box' type modes in games like that / this )..
Really don't know what devs are thinking nowadays,
do their play-testers really not do their job? Or is it some planned obsolescence thing?
Very aggravating to see games with such potential get shafted with inane game design choices..
nothing should be stopping you guys from simply adding a 'sand-box' mode,
where you get to run campaigns / missions you 'choose' (out of a possible '3' levels at any given time - higher, same, or lower than your own),
and freezing the cost of gas to allow for unlimited play without 'penalty' for a person.
Considering the guy opening this thread really likes the game and talked positive about it, with the main 'problem' being the scaling cost of gas,
why not do him, and everyone else that wants to play the game like a 'sand-box',
the favor of adding a mode like that, and letting people enjoy the game how they want.
In fact I'm going to do a thread about this to see how people respond,
cool thanks
OK, thanks for the good ideas - duly noted!
Such a waste of potential, and I doubt we will ever see a decent conversion for Dark Future, or Car Wars for that matter, and it will be down to me to have to stick to those table-toppers to create my own immersive stories.
It's a shame as I doubt it will get updated to make it a more interesting story-driven game.
lol..
In MAD MAX movies you see gangmembers (Warboys) fighting on top of trucks or on the loading platform of pickups, throwing spears and molotovs or shooting guns.
and THIS should be represented in the game as well - its also in the original of Blood Red States! Just look at the manual for the tabletop version of the game.
depending of the size of your car you can take some passengers with you helping you fight, and you can hire them in a station between the missions....