Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Event matches are a great idea. I would love to see the AI jump around a bit more (although this criticism might only apply to an older build. The most fun I had was using powerup to jump on enemies. Could be fun to have a challenge where you have to combo jump on the enemies to complete the challenge in time (or go for a high score).
Best of luck. There is a lot of potential there.
PS
No, I don't own the game yet, but my girlfriend does so I have played the second most recent build. I am definitely keen to buy it for myself when the game has had more development time.
I haven't been able to try multiplayer yet, and I feel like 3 and 4 player matches could be amazing. Hopefully you can just show it to the world.
We will create a Spike Boots-only challenge for you, Oldr!
I'm definitely keen to see this game get out to more people.
Nice one.
However is there a way to turn off elements in the rules section, or in another menu?
It seem like a fun mechanic, but its too much for me to process as a noob when I play 4-player mode, or even 3 player mode on smaller maps. I'm still working out how to use all the weapons!
A choice of limiting it to three elements would be fun too, but I am unsure as to how this all would break other functions in the game.
I'm sure I'll like the elements as I get to play it more, but as a new player it can be frustrating seeing the AI get that big advantage over me. When the pressure is on I have no idea of what element they have. Do you have a few tips to share?
EG: I seemed to notice the AI will pick an element that will beat the current leader.
To be honest I was about to complain more harshly about the elements system being over complex, but I went back to play more in case there was anything I missed. I like how the player and AI element splashes off the character so you can pick their element without looking at the character screen up top.
Still, would be great to have an option to turn off elements to alleviate noob frustration ;)
Am interested in hearing your opinions.
If you go under "Rules," you'll find all the Game Modifiers. "No Placed Gems" will turn off Elemental Gems from being spawned. We should probably call it something a bit more intuitive like "No Elemental Gems."
Funny enough, we actually had a "3-Element" mod, but it was confusing because it changes the weaknesses/strengths of the elements, so that when you Do play with 4 elements, you have to learn a new element cycle. We even had 3 Elements as the main part of the game, but it just didn't play well enough for us to keep.
Cheers for your help.
I'm keen to play the latest patch and see what has changed.
Definitely looking forward to reading the patch notes.
Jumping and turning in mid-air needs to be more responsive.
Even if you are aiming to encourage people to turn on solid ground and not in mid air, it needs to be faster than what it is currently set at. I've seen plenty of people and animals, turn, and slightly shift momentum in mid-air faster than what the Gem Wars characters currently can do so its not realistic.
This is a competitive game and quick turns are important. Fixing that will make a huge difference.
Guessing you've already spotted this and are planning to fix it in the next patch?
Might be worth tweaking item placement slightly in the next patch. Moving the item placement on the edge of the bottom section of the mainland half an icon inwards should fix the problem.
The Advanced button is pretty damn important.
Also, you're right about the spawning, that's been an issue since inception. It's gotten slightly better now that we have a dynamic camera. But you're right, definitely something we should look into.
Both valid issues! Keep 'em coming!