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Báo cáo lỗi dịch thuật
choice between this and War in the West is a matter of interests. At one level do you find the Soviet-German part of WW2 more interesting than western Europe from 1943-5? On the other hand, WiTW shows where the WiTE game system will evolve too - it has a much better supply system, some concept of time passing within a turn (the combat delay rule) and a much better modelling of the air war.
I like and play both, but WiTE has an epic scale that is lacking in WiTW (my personal view)
HOI3 is Grand Strategy, easy to learn but hard to master.
War in the West/East are operational level wargames, not Grand Strategy.
Panzer Corps is a "Beer & Prezels" (i.e. simple) wargame, not Grand Strategy.
To End All Wars is Grand Strategy, but made by AGEOD, makers of horrible engines.
Commander is a little bigger than Panzer Corps, not Grand Strategy.
Anything by Paraodox (HOI, Europa Universalis) is a good place to start your Grand Strategy Journey.
If you're looking for Grand Strategy, Steam has a pretty big selection you can find by browsing the genres. Do your research when a title looks good thought, Steam does sell a bunch of crap too.
Panzer Corps
Commander- The Great War
Unity of Command
Hearts of Iron 3
My interest began when I started playing Ult.Gen Gettysburg. Then I started looking at Mark Walker's Lock'n'load series because I'm having lunch with him next week. I really wanted the pc version of LnL but it appears to be delayed (not stalingrad) . So after much research it has me down to these titles to fill what i'm looking for. The time to learn and money suggest I make an educated decision.
I really want a game that has a branching/dynamic campaign, not just single scenarios. I want my progress or mistakes to matter. I'd like a solid UI. I wanted Civil War but that doesn't appear to be a solid option so WWI, WW2 will do. I've played CK2 so I have some knowledge of Paradox games but the depth is a bit overkill for me but nowhere near a deal killer. I like the idea of hex based tokens with easy to understand combat resolves.
I plan to revisit GG WitX but with the advice given I'll focus on one of these first.
Whatever you pick, enjoy!
HOI i would suggest taking off the list for now. Pretty overwhelming.
Unity of Command is a quite thoughtful game, kind of a more realistic PAnzer Corps.
You can also try out a free variant of PC called Open General if you want to get your feet wet with that kind of engine.
But as CaptEggman pointed out these are operational .Commander is Grand Strategic
Like WitE, WitW, HoI3 and the Agoed games, it's not much more 'overwhelming' than the better sci-fi and fantasy 4X games, you just need to accept you won't be led by the nose and will actually have to read and refer to the manual frequently at first. The community (at Matrix) is large, knowledgable and will be happy to answer any questions you may have.
I really don't see price as a relevant factor. If you really get into just about any of the games mentioned, you'll play them for hundreds, maybe thousands of hours. I assume as you mentioned WitW your budget will stretch to any of the titles mentioned.
It's influenced by current price/sales, the fact I may be having lunch with the game designer, learning curve, and my current obsession with the civil war era.
I'm going to buy Commander: The Great War (first)
followed by: Heroes of Stalingrad Lock n' load (hoping to catch a sale or word that the newer version will be released)
followed by: Unity of Command or Order of Battle:Pacific
Thanks to everyone for their helpful posts!