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I currently tend to play soviet from 1943 on, but, I think you may have problems creating much arty due to shortages, mortars may be easier to build.
I think the fortresses need to be built at the choke points well back.
I think there is a bonus for building forts near cities.
I think 1941 is just a case of playing speedbump.
hopefully the further he gets, the more logistical strain he will be in.
if you can break the railways. Or wait for general winter.
I presume there is little point in changing leaders at this point because they will get so many defeats they would either be captured, killed, or replaced.
Jabgamer, thanks, I'm familiar with the forum and have read many of the posts in the War Room. Some of it's helpful, but some of the suggestions assume the reader already knows HOW to do some of the things that the writers advise
For instance, Trooperrob, you suggest building mortars. I know how to the change the general production percentages and how to change the TOE for individual types of support units, but how do I change or specify the production of certain types of weapons?
But the build cost of a 120mm mortar is 9
The build cost of a 122mm howitzer is 60.
So if you are short of production points, you can build a lot more mortars than artillery.
This is just a suggestion, I think I saw it elsewhere a long time ago.
I see mortar as cheap artillery. Not sure if they have less ammo requirement and supply, but possibly.
Those are built automatically, so if you build a new mortar unit it will create them at less logistic strain, and if you lose them early war, it isn't such a big problem.
It is something to try.