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As for casualties, I've driven Soviet casualties as high as 12 million but as long as they have their factories and you haven't all but pushed them off the map they will pretty much keep on putting troops out. As I recall, the Soviet's total available military manpower during the war was about 30+ million so that should give you an idea
the game allows an increase in corps capacity later.
I've decided it does not hurt to much to have a Corps a little overloaded if the commander has good stats. But Still the axia could use more HQ's.
OKH
Army Group North
18th Army
I Corps
XXVI Corps
(reinforcement) LI Corps
L Corps
XXIII Corps
XXXVIII Corps
4th Panzer Group
XXXXI Panzer Corps
LVI Panzer Corps
16th Army
X Corps
II Corps
XXVIII Corps
Army Group Center
3rd Panzer Group
XXXIX Panzer Corps
LVII Panzer Corps
9th Army
V Corps
VI Corps
XXXXII Corps
XX Corps
VIII Corps
4th Army
XXXXIII Corps
LIII Corps
VII Corps
IX Corps
XIII Corps
2nd Panzer Group
XXXXVII Panzer Corps
XXIV Panzer Corps
XII Corps
2nd Army
XXXV Corps
Army Group South
6th Army
LV Corps
XVII Corps
XXIX Corps
XXXXIV Corps
1st Panzer Group
III Panzer corps
XIV Panzer Corps
XXXXVIII Panzer Corps
XXXXVI Panzer Corps
17th Army
Slovakian Corps
LII Corps
XXXIV Corps
XXXXIX Mountain Corps
IV Corps
11th Army
Cavalry Rum. Corps
XXX Corps
XI Corps
LIV Corps
and then there are the Hungarian, Rumanian and Italian forces as well. Bottom line, Idk what is going on in your game but the game does have faaaaaaaaaaaaaaar more than just 8 corps for the entire German Army
I never said the were only 8 corps in the German Army.
My point is that there are many divisions, and when when you try to allocate all of them
to available HQ's , It ends up that mnay Corps, Armies etc will exceed thier CUPcapacity.
I did not have that trouble in WITW.
With all this in mind, the German army is a bit stretched to capacity by the end of 42 but I hardly think it is such that there would be a major hq issue for the Germans, certainly not to the point where front line divisions would have to be kept under OKH control. In any case, I have not seen any sort of substantial negative penalty for having 5 divisions under a single hq. In any case there will be a general draw down of forces in 43 and an explosion in hqs by 44
As far as I've seen, the axis doesn't get new HQs. Their OoB is limited to historical deployments and withdrawals. However, you can shift who is under what HQ and your army and army group level HQs can also still be the higher HQ of a unit. Your reinforcements being trained in from Berlin shouldn't just remain under OKH for example, attach them to those corps not over weight in the fronts they're needed on. Some corps at the front start overweight too. Divisions are worth 2, brigades and regiments, 1. Like another said, being a touch overloaded won't screw you and the max does increase per year.
Note: you aren't restricted to the "assign to nearest HQ" button. Using the right click menu for a division and clicking the HQ button lets you set it to any HQ in the OoB and lists their current cap on that list.
I've never not had an HQ to attach a unit to in the sense of "this is the front location I need them on and this corps/army can take them in their limit" so I'm not sure how you're so out of room everything new is forced to be used under high command