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This should be priority #1 IMO too.
I'm just starting out learning this wonderfull game, and I've played a fair amount of hex based wargames over the yearsl, but with a game of this size and complexity you need a huge upgrade to standard UI formula for today.
Just one example is trying to relate OOB to counters on the map. All you have is a text listing of the structure and a barely visible highlighting system on the map. I already know the structure of the Axis forces from plpaying many games related to the Eastern Front but I still have trouble sorting out what's what.
In today's world this is just not good enough, not even nearly good enough. I doesn't encourage players, especially new players, to pay close attention to army organisation and therefore make good decisions and play better quicker. It's just awkward and arduous, the sort of thing that puts people off.
At the very minimum what's needed IMO is:
* Button to flip HQ units to the top of stacks
* Button to turn on line connectors to superior and suborinate units, colour coded
* Drag & Drop OOB and support unit reorganisation
There are many more things that can be done without changing the essential hex/NATO counter basis of the main UI. It's not fancy 3D models and bangs and crashes that are required, it's about the pesentation of vast quantities of information in a way that is pleasant and accssible and the ability to execute decisions directly from that information intuitively and easily.
IMO what's needed is a highly skilled art focussed game UX designer who knows nothing at all about classic war games like this - nothing at all. The only major requirement is that they can see why HoI3 is good and HoI4 is bad.
This is because my feeling is that everyone involved with producing games like this are probably so experienced with this type of war game and the old tried and tested presentation formulas are so second nature to them that they can't see the game through the eyes of less experieced and particularly new players any more.
Fresh eyes with a different skill set, in other words. I would wager it would pay off hand over fist.