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But maybe that makes some kind of sense, driving dunks are much easier with guard in 2k16 than with much taller, atheltic guys. A 1,80m guard can basically dunk over everything, with the right skills. With a big guy it's much much harder to dunk over anybody, if it's not a standing dunk.
And keep in mind, you make open lay ups/dunks with very high percentage regardless of your rating... But that's not the case with outside shooting. As a Balanced SG with 80 standing 3pt rating (max 85 with boost) I never feel comfortable shooting 3s other than corner ones, and there's a huge difference between my 85 and an outside SG's 93 standing 3pt rating (boosted).
And that's despite the fact that he doesn't even play Career modes.
You told him your opinion once, and then you used another 20 or so comments to flame other users for being wrong, YET you don't play career modes. Than you talk some sh.t about some diamond Howards, Abdul Jabbars and Olajuwons, yet he is asking about a fkin PG!
Go be polite somewhere else.
I guess I should add that I play with the pg more than the sg, so i have a better feel for him as well.
In a vaccuum, I'd say they can be equivalently effective. Inside gets contact layups/dunks with more frequency, has effective post drives/spins (due to high "post control" attribute), has more strength to back people up. "Strength" is in general a very underrated attribute but very important. It basically defines how your guy reacts to any contact on the court. Guys with lower strength tend to give way against guys with higher strength. High strength actually makes you a better defender. People may not agree with me because it's not really well documented and more of a "feel" thing, but with the same defensive attributes, an inside guy is a better defender than an outside guy of the same position/size, just because of Strength. Better rebounders too (mid-air contacts tend to turn to the advantage of inside guys). Inside guys have a serviceable midrange too, plenty enough to hit green on the open ones (the only ones you should take, btw), in any difficulty setting.
Now, the problem is, I'm really not confident shooting 3s with all my inside guys (even with maxed out outside shooting, obviously). No green release, and way lower percentage. Corner 3s are the only ones easy to hit (they're like, really really easy though, thx 2K :D).
For pure MyCareer play, I'll take the inside all day, it gives me way more potent tools to iso CPU defenders and score myself. Now for Park and Pro-am, it's another conversation.
The only advantage of outside players is that they shoot 3s comfortably. They do everything else worse than inside guys. And that's enough to make them better for park and pro-am, in my opinion.
A key component of good Park/pro-am play is spacing. It's even more important than in the regular NBA play, because everybody's MyPlayer is ♥♥♥♥♥♥♥ huge. Every center is 7'3, the best PG are 6'7, everybody picks the max wingspan (why wouldn't you?), and most pick the max shoulder width for dat super-hero look. Inside guys are "spacing" liabilities, because they're not an efficient threat on the perimeter. Sure they'll hit the occasional 3, but it's not something they can rely on consistently. So the defender is free to defend a little lower, closer to the paint, and ready to help on other guys. Less free looks for the whole team. The problem is compounded when you have 2 inside guys on the same team. They will constantly want to cut/drive to the basket (which is natural), and they'll run into each other constantly or at least draw other defenders on the other teammate. This is the fundamental problem imo. You have to respect the "1 inside guy at most per park squad" rule of thumb, imo: 2 inside guys? Trouble a-brewing... 2 outside guys? No problem at all. And if you think I'm talking out of my ass, note that this is also true in real life NBA. You just don't want 2 backcourt guys who can't shoot 3s to save their life.
Now there is also the way 2K has implemented all that ♥♥♥♥. The way it works, everybody hits open dunks/layups 100% of the time, even with the lowest stats possible. You can even hit the contested ones with 25 layup stats. Definitely not true for perimeter shooting. 3s are really not easy to be efficient with with an inside guy with sub-80 shooting stats, and long 2s are a nightmare. Easy peasy for outside guys.
TL;DR: Pick outside if you intend to play multi a lot, and don't have a set squad. If you want to play mostly MyCareer, inside is honestly the most fun. The CPU is super good at defending the perimeter, and really mediocre at defending in the post. If you have a set of friends who will uphold the "1 inside guy at most rule" for you, and create space for you to use with their outside characters, then an inside player is good to go for mypark/pro-am too.
(As for my "experience", I've clocked about 2000 hours in this game, and I would consider myself a decent player in MyPark, MyCareer, and in all head-2-head modes)
So i should say pick outside