Templar Battleforce

Templar Battleforce

rjkeller_01 Sep 22, 2015 @ 9:31pm
replay a mission?
Is there a way to go back and replay missions for xp and stuff?
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Trese Brothers  [developer] Sep 22, 2015 @ 9:32pm 
Originally posted by rjkeller_01:
Is there a way to go back and replay missions for xp and stuff?

The campaign is setup such that you must keep moving forward. If you do reach the end of the 45+ levels, you can replay the entire campaign for more RP / XP.

Also, near term releases will include additional optional deployments that you can play at any time during the campaign.
momodig Sep 22, 2015 @ 10:21pm 
Not sure I follow what this means : Also, near term releases will include additional optional deployments that you can play at any time during the campaign.
Trese Brothers  [developer] Sep 22, 2015 @ 10:38pm 
Originally posted by momodig:
Not sure I follow what this means : Also, near term releases will include additional optional deployments that you can play at any time during the campaign.

To summarize - We'll be adding new levels soon. Specifically ones that you can play at any point during the larger campaign and are completely optional.
druidx44 Sep 23, 2015 @ 5:49pm 
Originally posted by Trese Brothers:
Originally posted by rjkeller_01:
Is there a way to go back and replay missions for xp and stuff?

The campaign is setup such that you must keep moving forward. If you do reach the end of the 45+ levels, you can replay the entire campaign for more RP / XP.

Also, near term releases will include additional optional deployments that you can play at any time during the campaign.

Quick question on this. Does the difficulty Enemy health damage etc increase as well so its a new game plus mode? or same stats on the second playthrough. Thank yoU!
Trese Brothers  [developer] Sep 23, 2015 @ 5:51pm 
Originally posted by druidx44:
Quick question on this. Does the difficulty Enemy health damage etc increase as well so its a new game plus mode? or same stats on the second playthrough. Thank yoU!

The game difficulty (say, Normal) does not change, but the monsters' damage, health etc will be higher so you're going to get a much more challenging second go-round.
Last edited by Trese Brothers; Sep 23, 2015 @ 5:52pm
ZOMGILOST Sep 25, 2015 @ 11:51am 
does this mean if I screw up and have my templars die, I will be left with raw recruits in the middle of the campaign, potentially deeming my entire campaign as failure? sort of like ironman mode in xcom?
Trese Brothers  [developer] Sep 25, 2015 @ 11:53am 
Originally posted by ZOMGILOST:
does this mean if I screw up and have my templars die, I will be left with raw recruits in the middle of the campaign, potentially deeming my entire campaign as failure? sort of like ironman mode in xcom?

Permadeath is a setting linked to your difficulty.

There is an ironman mode in which you cannot abort a level ... so any death is a permanent death.

In other higher difficulties, if a Templar dies and you accept the victory (i.e. don't abort) then the death is permanent and you'll be left with a damaged squad.

In lower difficulties, if a Templar is defeated in battle, he/she is restored in the case of victory or abort (i.e. not really dead ever).

I hope that helps :)
ZOMGILOST Sep 25, 2015 @ 12:03pm 
ok thanks for that! I am in normal mode and I keep aborting mission due to templar death. Is normal counted as lower or higher difficulty? Also in lower difficulties, if templar dies and is restored after victory, he does not gain any experience?
Trese Brothers  [developer] Sep 25, 2015 @ 12:12pm 
Originally posted by ZOMGILOST:
ok thanks for that! I am in normal mode and I keep aborting mission due to templar death. Is normal counted as lower or higher difficulty? Also in lower difficulties, if templar dies and is restored after victory, he does not gain any experience?

In Normal, your Templars are restored after each level (no perma-death). However, if they are defeated during a level, they don't get XP.
ZOMGILOST Sep 25, 2015 @ 2:13pm 
thanks! Now I can plan ahead :)
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Date Posted: Sep 22, 2015 @ 9:31pm
Posts: 10