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Great suggestion, pinned!
Great question! At the moment, the Focus of a Sentry Turret is set and does not change based on the Engineer's stat. I can agree it would be very exciting to transfer Focus from the Engineer to the Sentry. Added to our list for a near-term update.
Thanks for the great suggestion!
Great suggestion! Added to our RFE list.
It's a weak part of the game's visual at the moment. We will improve that soon. What you will see is that if a xeno gets near the tact point, while there is no visible attack from the TP, an explosion or flame ball will hit the xeno suddenly.
There are a number of factors in play. Most spawn points should be visible in some form or another on the map (a shredded vent, dark hole in the ground). Xenos can spawn at different passes in the turn. Those xenos that spawn in the early point in the turn may move and attack. It is a great idea to use Overwatch to guard spawning spots if you are moving through a zone.
Instead of disabling Overwatch, why not just have a hard limit that says we can no longer deploy any turrets? (ie Wifi / radio capacity to control turret drones at maximum capacity)
@jt47319 - that does sound like a bug. There is a hard limit to number of turrets configured for each level, between 4 and 6 depending on the size of the level. There is no intention that having max number of turrets would effect Overwatch.
We will test and try to fix this bug. Can you describe any more detail how Overwatch stops working? Is the Talent disabled, or it won't put the template on the ground when you click? Thanks!
It was at the Smuggler base where there are three Tact points and I have to rush through a gate in the North, I forget the name of the mission. I was trying to lay down Turrets like mad to cover my rear and T-points as I marched north.