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I just finished the animation work last week for the defense attacks. Now that it is done, we need to wire it up into the game, and we will get it firing! That won't change the already working game mechanics tho.
OK ty for info i din't notice ,But if enemy must attack it to make it usefull=ouch not badass like i was hoping.
First up -- getting the visuals to work. Without them, as you said, its all kind of a wash!
I definitely did make use of it early on, but that doesn't change the fact that I haven't bought the turret upgrade in my last 20+ missions - probably coinciding with obtaining the Turret Resupply Ordanance.
All too true. Especally for the SP cost, the HP buffs are far more powerful than the turret effects. This can be seen best in the mission where you have to defend 6 tac points that are spread out. all you need to do is buff the hp of each by +20 (2 uses of the +10 buff) and the foes do not have the numbers needed to capture 4 tac points, reguardless of the actions of your Templars. Thus you could, if you choose to, win that mission with 0 kills.
Thanks for the feedback on this balance point. We will look into some solutions for this, as it is definitely a mis-balance in the system.
Thanks for the review!