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Maybe you could mention what stats / scores you are trying to maximize with each? For example, on melee captain, are you making sure that your Auto-Block locks in at 75%? Are you using the AoE attacks for either melee or ranged? Using grenades effectively? What weapon choices?
Partially, it is by the nature of the Captain -- that death = end of level, that he or she is always a liability. Short of being overpowered and invulnerable, the Captain is always a walking risk. A Templar Lineage of 189 ancestors is a valuable thing, and it must be protected!
EDIT: In other news, we are in the process of working through some major sub-class additions to the tech tree, and the Captain has a few on his list, so that should help give you additional options.
with support captain my mean grief is with the debuff range (not the AOE size pure range) which is short meaning if he debuff he wont shoot ro slash meaning less damages
The range is 6 tiles -- does that still seem too short? We have reduced the AP cost for the debuffs to 1 in the next release, I think that will make a huge difference in being able to debuff and then shoot & slash.
Awesome. It's already making a big difference in my test squads -- allowing me to feel like the Captain is really able to effect multiple fronts at the same time now with 1 AP cost.