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Thank you for the report of the 2 secondary objectives. I will take a look at this and see if I can fix!
I don't think that many people are actually deluded or arrogant enough to think they can influence the developer. We are allowed to provide feedback, good or bad. Trying to silence members of the community is quite rude in my opinion.
We hope this can stay positive.
@timothybax9 My comment is not directed at you.
I don't think I give it enough credit honestly. I'm starting to see how it's range, scanning, and utility moves (especially -mp) could be a valuable asset to teams. It seems like late game it's less pathetic in the damage department as well once you get a reliable critical rating and more long range enemies appear.
Initial impressions were quite unimpressive though and a lot of newer players probably feel the same.
Reguardless, I do like variety and being able to use what I want most of the time. So when what seems like almost every missions constantly sets me up with captain, 2X scout, soldier (or 2X soldier, scout) I start to get tired of it.
I'm becoming more content with the idea of fielding a scout and soldier every mission to keep them leveled with the captain and having a paladin as a fourth when possible. Trying to swap soldier and scouts out for other units just leads to everyone becoming under leveled with the captain. I think hydras are great recruits though most the time since they have great damage and aoe. Very valuable for holding a tactical point or pushing into a heavy clustered area. I haven't gotten to mess with bezerkers yet. I prefer ranged attackers unless they need to tank.
Did you guys mamage to do iron man on a first playthrough? I gave it 2 attempts but gave up. I'm having great success with nightmare though. It seems like knowing the maps is way too important to run ironman first time through. On nightmare I spend 50 - 70 turns on missions with goals of like 20 cause I don't know the objective locations or good areas to manuever on the map.
I finished my first playthrough on Hard, which doesn't allow you to replay a mission in order to save someone who died - once a soldier perishes, it's forever. Funnily enough, the only 3 squad members I lost were all scouts - they are just not sturdy enough to survive situations when the game spawns them too close to enemy spawns, or a random hunter appears from a hole next to them and lands a critical. None of my other squad members were in any real danger throughout the game.
At the same time I really appreciate scouts as a class because their insane range makes boss battles a cakewalk - there's nothing to fear when the boss simply can't hit you. It might take 10 turns to whittle down their HP, but with insane crit rates of sniper rifles it's not even that big of an issue.
Ultimately I'd love for scouts to have some sort of a better defensive option to survive unexpected ambushes. For instance, in the mission where you have to hold 6 tactical points at the same time in order to survive an ambush on the Righteous Fallen, and a scout is spawned alone in the middle of an attacking party of strong enemies - there's just no way to get out of there alive and in time.
Starting on Ironman is a very uphill battle. I can see that it would send you packing a few times until you get a hang of it on a lower difficulty.
One false move and scout goes splat before you even know know where that damn goul-spider-thing crawled out from. Why does that thing get to spawn AND attack on the same turn!? UNFAIR! RAGE! *other scenario spawns and hits captain for nothing*
I'm less worried about say a bulky hydra that I'll manuever to intercept for a scout if absolutely necessary. The goal is to almost never get hit though of course.
Now I only play on iron Man. I have probably completed Ironman about 40-50 times.
I have all the missions drawn out on grid paper,( that took me about six months).
Once I have maxed out my squad it starts to get boring. So I delete and start again. I guess it's the building up I like.
I complete most of the missions in under 6 turns on Ironman, some as low as 3 turns. I'm sure the developers can back me up here, it's doable!
That is also grabbing all secondary objectives as well. That's why I love scouts and soldiers so much (I won't leave the righteous fallen without them).
As you say, both Scouts and Soldiers feature some pretty amazing Movement buffs.
See Battle brothers, a game that was pretty tough to play which ended up not giving much to the more casual players, so there was just endless arguments about how much difficulty there should be.
Development just seemed to stop entirely once the game was "released". And all the hardcore gamers were like "yaay it's so gud".
It could have been so much better.