Templar Battleforce

Templar Battleforce

Bobeth8 May 30, 2018 @ 8:59am
Disappointed!
I have been playing Templar battleforce from the beginning. It is a great game with 84+ updates.
I feel some players are missing the point with some of their posts. "Can you make changes like this to make it easier for me to play". "I can't get a paladin in every mission".
You play a game for the challenges it gives you, changing your play style as the missions or levels change.
It would be so boring for me to play if I could just get the developers to change the game to make it the way I want.
I don't want anyone to get offended by this post. We should try to keep the dialogue productive.
An example: I've noticed the two secondary objectives on the righteous fallen bridge mission don't show on the end mission screen when you have completed them.
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Showing 1-15 of 19 comments
Trese Brothers  [developer] May 30, 2018 @ 9:58am 
@bobeth8 - thanks for the post. We try to work with the community to be sure that the game is set at the right difficulty with the right level of flexibility for different play styles. But, we try to stick to our vision and not break the game. I hope you can see that we've stuck to our guns where its most important and I hope that you are still enjoying the game.

Thank you for the report of the 2 secondary objectives. I will take a look at this and see if I can fix!
timothybax9 May 30, 2018 @ 11:06am 
I'm guessing this is in response to my post? The game is great. One of the best strategy based games I've played. That doesn't mean criticisms should be disregarded with prejudice so that everything is kept positive, how you would like it. I think this game is very deserving of it's 97%? Positive ratings.

I don't think that many people are actually deluded or arrogant enough to think they can influence the developer. We are allowed to provide feedback, good or bad. Trying to silence members of the community is quite rude in my opinion.
Trese Brothers  [developer] May 30, 2018 @ 11:10am 
We are here 24/7 and respond to all posts. That's how we believe you get the best community engagement. That means we talk to everyone, but we know it is up to us to make the final balancing and game design decisions.

We hope this can stay positive.
Bobeth8 May 30, 2018 @ 11:31am 
My comment was not directed at anybody. I've been watching this for a long time there are a lot of very similar themes that a lot of players follow. Like, two heat venting engineers or paladins in every mission or hating scouts. These are all very common. The enjoyment I get from the game is the challenge. Without that I wouldn't play. All I'm saying is I don't have a play style. I take every mission as it comes and develop new tactics along the way. I feel that is the way the game was intended.
Boardwalker May 30, 2018 @ 1:33pm 
I totally get what you're saying, @Bobeth8. I've seen the same attitude from players of other games as well. Sometimes when a game becomes challenging, or players refuse to try different strategies and lose repeatedly because of that inflexibility, they'll blame the game for their difficulties. In essence, it can often be a "l2p" issue, especially with games that require strategic or tactical mental agility and knowledge / understanding of game mechanics.

@timothybax9 My comment is not directed at you.
timothybax9 May 30, 2018 @ 2:02pm 
I can see why some wouldn't like the scout. They aren't very helpful with dealing with large waves of enemies.

I don't think I give it enough credit honestly. I'm starting to see how it's range, scanning, and utility moves (especially -mp) could be a valuable asset to teams. It seems like late game it's less pathetic in the damage department as well once you get a reliable critical rating and more long range enemies appear.

Initial impressions were quite unimpressive though and a lot of newer players probably feel the same.

Reguardless, I do like variety and being able to use what I want most of the time. So when what seems like almost every missions constantly sets me up with captain, 2X scout, soldier (or 2X soldier, scout) I start to get tired of it.

I'm becoming more content with the idea of fielding a scout and soldier every mission to keep them leveled with the captain and having a paladin as a fourth when possible. Trying to swap soldier and scouts out for other units just leads to everyone becoming under leveled with the captain. I think hydras are great recruits though most the time since they have great damage and aoe. Very valuable for holding a tactical point or pushing into a heavy clustered area. I haven't gotten to mess with bezerkers yet. I prefer ranged attackers unless they need to tank.

Did you guys mamage to do iron man on a first playthrough? I gave it 2 attempts but gave up. I'm having great success with nightmare though. It seems like knowing the maps is way too important to run ironman first time through. On nightmare I spend 50 - 70 turns on missions with goals of like 20 cause I don't know the objective locations or good areas to manuever on the map.
.//slayer May 30, 2018 @ 2:36pm 
Originally posted by timothybax9:
I'm becoming more content with the idea of fielding a scout and soldier every mission to keep them leveled with the captain and having a paladin as a fourth when possible. Trying to swap soldier and scouts out for other units just leads to everyone becoming under leveled with the captain. I think hydras are great recruits though most the time since they have great damage and aoe. Very valuable for holding a tactical point or pushing into a heavy clustered area. I haven't gotten to mess with bezerkers yet. I prefer ranged attackers unless they need to tank.

Did you guys mamage to do iron man on a first playthrough? I gave it 2 attempts but gave up. I'm having great success with nightmare though. It seems like knowing the maps is way too important to run ironman first time through. On nightmare I spend 50 - 70 turns on missions with goals of like 20 cause I don't know the objective locations or good areas to manuever on the map.

I finished my first playthrough on Hard, which doesn't allow you to replay a mission in order to save someone who died - once a soldier perishes, it's forever. Funnily enough, the only 3 squad members I lost were all scouts - they are just not sturdy enough to survive situations when the game spawns them too close to enemy spawns, or a random hunter appears from a hole next to them and lands a critical. None of my other squad members were in any real danger throughout the game.

At the same time I really appreciate scouts as a class because their insane range makes boss battles a cakewalk - there's nothing to fear when the boss simply can't hit you. It might take 10 turns to whittle down their HP, but with insane crit rates of sniper rifles it's not even that big of an issue.

Ultimately I'd love for scouts to have some sort of a better defensive option to survive unexpected ambushes. For instance, in the mission where you have to hold 6 tactical points at the same time in order to survive an ambush on the Righteous Fallen, and a scout is spawned alone in the middle of an attacking party of strong enemies - there's just no way to get out of there alive and in time.
Trese Brothers  [developer] May 30, 2018 @ 2:39pm 
@timothbax9 - really glad to hear the Scouts and Soldiers are growing on you. While in some games, they are semi-inferior options, we made a point of giving both a major role and equivalent power level to all of the other specialists.

Starting on Ironman is a very uphill battle. I can see that it would send you packing a few times until you get a hang of it on a lower difficulty.
timothybax9 May 30, 2018 @ 3:53pm 
Oh that's one thing about scout I didn't mention. They are the frailest thing around. I get very paranoid about enemies spawning near them. The fortitude scaling discourages me from bulking them up and you really want to be pushing accuracy on everyone anyways.

One false move and scout goes splat before you even know know where that damn goul-spider-thing crawled out from. Why does that thing get to spawn AND attack on the same turn!? UNFAIR! RAGE! *other scenario spawns and hits captain for nothing*

I'm less worried about say a bulky hydra that I'll manuever to intercept for a scout if absolutely necessary. The goal is to almost never get hit though of course.
Bobeth8 May 30, 2018 @ 6:33pm 
First off, i have completed all the difficulty levels except Ironman+. To gain the achievements.

Now I only play on iron Man. I have probably completed Ironman about 40-50 times.

I have all the missions drawn out on grid paper,( that took me about six months).

Once I have maxed out my squad it starts to get boring. So I delete and start again. I guess it's the building up I like.

I complete most of the missions in under 6 turns on Ironman, some as low as 3 turns. I'm sure the developers can back me up here, it's doable!

That is also grabbing all secondary objectives as well. That's why I love scouts and soldiers so much (I won't leave the righteous fallen without them).
Trese Brothers  [developer] May 30, 2018 @ 6:44pm 
@Bobeth8 - Shalun favors the well-prepared and clearly you are among their ranks! Bravo for crushing it so hard. Yes, almost every mission can be completed very quickly if you are building the perfect squad and planning with exacting precision! Respec between scenarios is often important for this.

As you say, both Scouts and Soldiers feature some pretty amazing Movement buffs.
Bobeth8 May 30, 2018 @ 6:46pm 
I constantly Respec. sometimes that takes longer than the missions.
Trese Brothers  [developer] Jun 12, 2018 @ 2:59pm 
Fixed the secondary objectives on the Righteous Fallen: Bridge level for next update!
Bobeth8 Jun 14, 2018 @ 8:08am 
You guys are the best!
Swirler Jun 16, 2018 @ 4:54am 
By all means make the game more challenging but this could polarise your playerbase if it's not done well.

See Battle brothers, a game that was pretty tough to play which ended up not giving much to the more casual players, so there was just endless arguments about how much difficulty there should be.

Development just seemed to stop entirely once the game was "released". And all the hardcore gamers were like "yaay it's so gud".

It could have been so much better.
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