Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want more control you can always savescum.
If you want more control you can always savescum. [/quote]
It's also a Strategy, RPG, and Turn-Based Strategy. It's also a video game. Tags don't mean you can't save, you have to play it on your car, it's just a jar of peanut butter, or your dad's coming over tonight. There's no tag for any of those things... I hope.
And no, I can't savescum because I can't save.
Well on the contrary i really hope if i`m trying to buy a jar of peanut butter it has a tag telling me what it is, so i don`t have to guess
If it didn`t change with the cloud sync, the saves are stored in AppData\Local\TemplarBattleforce
each game has its own save.. something like: game_x.db
Backupping that IS the savescumming
Also the game automatically save at the start of each turn, you can replay the current turn just by quitting to the menu
You wouldn't download peanut butter.
These are all workarounds to the real problem though. The problem that there is no Save or Load in the pause menu like every other game since 1990.
+1 for PB download as well.
Somehow most tactics games get the formula so wrong (not enough units on the field, field is too small, not enough ♥♥♥♥ to unlock and play with), but you guys really nailed the basics and let your work speak for itself. Great job!
The lack of the ability to save off a single game into multiple saves is intentional, as someone mentioned above, as a rogue-like standard. It is also a common feature of all games made by our studio.