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Train on sisters, they don't get color if you don't draw it right.
I'm thrilled to hear it.
Anyway. Other people have said it, but you basically just have to accent the features of the Donor glyph. If you start too horizontally, it'll be like "no."
Do a downward (closer to vertical than horizontal) slope, go over, curve around in a loop, cross over your path, keep going a bit, then sit there for however much color you want to invest.
Well I just run around drawing it and failed only once, as you can see.
Can you be more elaborate as to in which instance you failed the drawing?
"The first down stroke is the most important part. It needs to be very vertical, and 'above' (higher than) the rest of the loop."
I.E. Make sure that your loop is BELOW the upper tail and ABOVE the lower tail.
ive made autohotkey script to make donor glyph 100% successful. this one only works on 1920x1080 resolution. other resolutions, u can follow directions at the end, its not hard.
any1 that didnt used autohotkey, google it, install it, copy between line text below into empty text file, save as .ahk file and launch this file. ull have it in windows tray next to clock as green H. can right click and exit to close it if needed.
or u can dl it from here
https://dl.dropboxusercontent.com/u/69952870/games/MODS/THE%20VOID/thevoid%20donor%20glyph.ahk
but u still need to install autohotkey.
use autohotkey, it is free, small yet amazing soft that allows massive customization of controls.
_______________________________________
e::
MouseMove, 1300, 100,
send {lbutton down}
MouseMove, 900, 900,
MouseMove, 700, 900,
MouseMove, 600, 800,
MouseMove, 600, 600,
MouseMove, 700, 500,
MouseMove, 1000, 500,
MouseMove, 1300, 900,
MouseMove, 1500, 900,
return
~/::Suspend
+~/::Suspend
;MADE BY SLAVEOFSELF
_______________________________________
use:
hold draw button, choose color, then pres "e" and press mouse button when u want to finish donating. release draw button if u want to cancel. done.
optional:
u can change "e::" at the beginning of script into any other key or even mouse.
"/" at the end can on off toggle script if necessary. u can change that too or even delete. its not necessary for script to work.
~/::Suspend
+~/::Suspend
other resolutions:
u can edit values if u use other resolutions.
MouseMove, x, y,
x and y are coordinates of the cursor for each move in pixels. x value is left to right and y is up down. 0, 0 is upper left corrner. its all info u need.
this is from the devs
*one year later*
Hi! You're right. The Void is and remains one of my favorite games, because it's unique and interesting and does things video games hadn't done before or haven't done since, but nonetheless, you are absolutely right--there's a difference between solid discovery-based gameplay and mechanics and straight up poor design in regards to DEMONSTRATING and explaining those mechanics. So yeah, I agree, in retrospect. Myst taught the player all of its mechanics very well, but was obscure and discovery based. The Void didn't do a very good job of teaching the player how to do everything they could, and it should have.
...Especially in regards to drawing the Donor glyph.