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We have a basic tutorial and a Steam guide to get you started, and you can always look up a particular section of the tutorial to remind yourself of something in the game.
As to the difficulty, for now, bots are pretty dumb, and we plan to make them way smarter in the future. Player-wise, you can disable Chaos Cards for a more "strategic" match.
-- I'm definitely picking this game up when it drops in my area. It looks very nice and gameplay seems strategic but also unpredictable :-)
Having said that, us being a fairly small team means we are going feature by feature (and bug by bug, of course :)) in the priority of how much value each brings to the players. Right now, the focus is on UI to enable players to make faster/better decisions. Single-player mode (with different bots who behave in a different way) is on the map somewhere between now and the full release in 2016.
As a player, I would love to have AI that wouldn't necessarily be super-strong, but maybe super-malicious? Arresting you and causing all sorts of trouble all the time. Or AI that would target just me, so that I can play against 5 bots who would all go after me. We'll see what our game designer comes up with...
Correct, any combination up to 6, as long as it's at least 1 player per match.
As @Nives writes above, at the moment, single-player is a multiplayer game with bots.
The bots are very basic at the moment, and you will spot certain "blind zones" in their decision making right now =). It's one of the things we work on improving with the nearest updates.
As to the final version, we plan to have a proper single-player campaign there, with different quests to play through.
And WHOOPEE to this: As to the final version, we plan to have a proper single-player campaign there, with different quests to play through.
There is an option to turn on the timer for any multiplayer game. You can set the timer to Relaxed/Normal/Fast.
If the time runs out, AI makes move/action for you. If this happens a few times in a row, AI takes over completely, and you'll need to press a button to return to controlling the game.
The timer is there because as a player, you may want to play a session only with players who move fast enough not to get you bored. OR, otherwise, only with players who will allow you to have whatever time you need, to make those decisions.
No plans to feature timer in single-player games as of now.