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Maybe for you, for me it's too much.
Gremlins without any random factor would be perfect for my taste.
I would like dev to give an option in game settings for that.
I'd love to hear about this too, please
I'm not a game designer but I've played TT a lot back in the days, above all Avalon Hill, and yes, they made a bunch of economic gestional TT without any dices or random choices.
We can modify the random event into a more strategical one.
1) Police Bribe
No a dice roll, but it's possible to modify it into a "counter" event, in which, for instance, you go to jail if you don't pay for 4 times in a row.
If you pay the counter stays at 1 (first step of the police counter)
If you don't pay once, it goes to 2 (and if you pay the next time, it stays on 2, otherwise it goes to 3)
You can decide to pay double G to put it one step down. (for instance you are at "3" and have -G=30. You can decide to pay 60G so the counter goes to "2")
When the counter reaches 4 (or 5, etc), you go to jail (and penalities, if needed)
2) A similar stuff can be added to the risk assurance dice roll
I would like to see it similar to a mafia-style insurance.
The more time you pay, the more a misfortune event can happen to "enemies", and also, the more money you decide to pay, the more negative event happens to them.
A counter here too.
For instance, if you pay 3 or 4 times, you are sure that a misfortune event happens to an enemy of your choice, and basing on how many G you have invested (if you gave only 1xG 3 times, only blue misfortune can happen. If every times you gave 3xG, then a red misfortune will happen).
BUT, the fun stuff would be this: the money invested should be secret, and the misfortune happens to the one that has invested less.
If your enemy has invested more money than you and the counter reaches 3 or 4, the misfortune will happens to you.
Let me know what you think about !
Thanks Sergei o/
I'm agree with the fact that the game is pretty balanced, and very enjoyable.
I'm not agree with "Maths ruins attractiveness": as previously said above "I would like dev to give an option in game settings for that.".
That means I don't want devs to change the game, but I would like to put an option in game setting.
Those ones who don't like random-free can play normally.
How many times did you save up to get that armageddon thingy for 900 gold just to be screwed by "everybody loses half their gold" like 1 turn before you reach it? It's just not possible to follow a strategy or a gameplan, it's more like you hope that at the position you currently are you get a card next turn which can be played at a spot you can reach before any random event kills you.
It's certainly fun for a game or two, but this game has absolutely nothing to do with skill in my opinion.
The top ranked players in the 4 player formats often play over 1000 sessions and have a winning percentage of over 40%. Some players even exceed 50%.
Of course, players with higher win rates have higher rates, and therefore, on average, stronger opponents.
The fact that there is such a large variation in win rates among players is proof that this is a game that requires a lot of skill and strategy from players.