Gremlins, Inc.

Gremlins, Inc.

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Joaco Nov 16, 2020 @ 8:53pm
Any ranked tips?
The thing that annoys me the most about this game is that it's hard to understand why you lost. Was your opponent lucky? Were you unlucky? Did your opponents attack you too much? Or was it something you can actually control?
Even though I have (barely) positive elo, I keep losing, and losing and losing.
Is there anything I can do to stop losing? Or is it just a matter or praying?

I guess some basic questions I can think of are:
-What characters should I prioritise? I noticed the banker has the highest winrate, but I don't remember seeing him winning ever. Usually what I do as him is landing on the bribe spot near the bank to play an early factory card. Should I go slower so people won't attack me? Is there any situation where not getting the 100 gold in the bribe spot is better than getting it?
-Is it worth going out of my way to increase my rent in the bank if I'm not the banker?
-What should I do in jail? In the current ruleset, I guess it's better if you leave jail as soon as possible. My personal strategy is behaving neutrally every time so I get the amnesty, and the behave good if I have only 2 turns in jail left. If I have 1, sometimes I behave badly to get some bonus.
-Is it worthy to pay bribes/insurances? I always do it unless I really need the money or the missfortune isn't worth avoiding, but I see most people don't do it.
-Should I go out of my way to attack others, or should I prioritise getting score? For example, what if I have the cursed sword and the voodoo doll? Should I attack the winning player even though it's likely someone else will win, or should I try to mitigate the losses?
-Should I inspect people right on the spot, or should I wait until they make something suspicious? What about setting people up?
-Should I go out of my way to get votes?
-Are there any particulary good cards I should never discard? Any especially good combos?
-Should I prioritise landing on good spots or getting rid of criminal cards?
-What are the common noob mistakes you happen to see online? What makes a good player win more than average?
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Showing 1-15 of 17 comments
Dr.Shimapan Nov 17, 2020 @ 5:43am 
now thats handful but i might have a few answers
-i recommend manager, replace bad cards fast and crazy combos
-in jail ALWAYS be bad, with any luck you get prison escape which can land you in the dump
-income should be around 6-70 late game if you are not pauper
-only bribe or insure if you will be ruined by what happens next
-prioritise score and to attack leader if the chance comes up since you want to win
-inspect and setup on anything you dont like the looks of, including just having higher score
-votes are often things to sell and should not be your focus unless you are the politician
-never discard fast and fair if you can avoid it, its just so damm good
-try not to hold onto criminal cards longer than 2 turns
-a common mistake is not changing cards fast enough, get options!
Joaco Nov 17, 2020 @ 8:57am 
Thanks for the answer. While you are at it:
-What do you consider "bad cards"? What kind of combos should the manager look for?
-Why is it so important to land in the dump? What if you don't have any cards that can be played there or in the market?
-Should the banker also have 60-70 income in late game?
WingedKagouti Nov 17, 2020 @ 9:17am 
Originally posted by Joacgroso:
Thanks for the answer. While you are at it:
-What do you consider "bad cards"? What kind of combos should the manager look for?
-Why is it so important to land in the dump? What if you don't have any cards that can be played there or in the market?
Bad cards are IMO be cards that you can't play in a reasonable amount of moves due to their cost or where you are on the board, even more if they're Criminal.

The dump allows quicker access to the Office and Factory than taking the normal route on board 1. You also just have to pass a single Bribe spot instead of 2 and a Misfortune.
Joaco Nov 18, 2020 @ 9:05am 
I noticed my ranked games are usually similar. I have a nice start and get a permanent card + some score and then I get attacked. After all, I have nothing in endgame. Other players are usually wandering around the map with lots of money while I only have a couple hundred with nothing to spend them on.
I always try to get permanent cards and high income, what am I doing wrong?
nikron Nov 18, 2020 @ 9:04pm 
This is for multiplayer ranked:

Biggest common mistakes:
When in doubt, just play as many cards as you can.
Income is SUPER overrated. The cards that grant it are too expensive. The incomes spots are too far a part. And some people will hate on high income. Never got to the bank if you can't play a card there.
A Setup is not worth it before someone has 15 score

Other stuff:
Try to keep good cards in your hand, especially good permanent cards that you're saving up for.
None of the attack cards are worth going out of you're way to play, your objective is to win, not to make others lose.
Try to keep A Somersault in your to use at a good time.
Know when to bow out of a race to governership and sacrifice your votes.
Try to be the person who uses A Sacrifice, it's worth sacrificing nearly any permanent card.
Don't play the accelerator (unless you want to try to have fun).
It's almost always correct to sell your score for 200 gold at the market, even if you're the pauper, and even if someone has automated merchant (remember, income doesn't matter).

Character specific:
Malice cards as the politician are bad.
Banker should pretty much always spends income on bribe spots. Makes sure you have 30-40 or income for late game.
Aggressor wants to be the governor, for the game to be low gold, and everyone to have high malice. Also, an exception to the income rule since you can loop the inferno, and that has an income spot.


> I always try to get permanent cards and high income, what am I doing wrong?
Income is a trap, and bad.
nikron Nov 18, 2020 @ 9:12pm 
-What characters should I prioritise? I noticed the banker has the highest winrate, but I don't remember seeing him winning ever. Usually what I do as him is landing on the bribe spot near the bank to play an early factory card. Should I go slower so people won't attack me?
Banker is good because you should do what you're describing. You should have a plan for when you get attacked. For the banker, he can make money as he goes out of jail.
Is there any situation where not getting the 100 gold in the bribe spot is better than getting it?
When you're saving some income for late game

-Is it worth going out of my way to increase my rent in the bank if I'm not the banker?
no

-What should I do in jail? In the current ruleset, I guess it's better if you leave jail as soon as possible. My personal strategy is behaving neutrally every time so I get the amnesty, and the behave good if I have only 2 turns in jail left. If I have 1, sometimes I behave badly to get some bonus.
The easiest thing is just to be good to get out. Sometimes it's correct to be go bad if you going directly to the dump would be really good for you.

-Is it worthy to pay bribes/insurances? I always do it unless I really need the money or the missfortune isn't worth avoiding, but I see most people don't do it.
Bribe is always worth it, insurance is only worth it if the misfortune is really bad. Most misfortunes aren't worth 40 gold to avoid.

-Should I go out of my way to attack others, or should I prioritise getting score? For example, what if I have the cursed sword and the voodoo doll? Should I attack the winning player even though it's likely someone else will win, or should I try to mitigate the losses
Playing to win is better than playing to not lose

-Should I inspect people right on the spot, or should I wait until they make something suspicious? What about setting people up?
Cast inspect as soon as you get it. Don't cast a setup unless someone has more than 10-15 score, or if you're winning and have plenty of gold.

-Should I go out of my way to get votes?
Yes, some votes is always good. You want to be able to cast vote cards, they are very good. Going overboard is a path to losing tho.

-Are there any particulary good cards I should never discard? Any especially good combos?
Card that give 150+ gold are worth trying to make a plan around playing. You should keep teleport cards (besides a prank), until you have a plan to use them effectively, if possible.

-Should I prioritise landing on good spots or getting rid of criminal cards?
Depends how bad getting inspected would be. If you're not in the lead, keeping criminal cards for a good while can be viable. But sometimes people are erratic and will attack you anyway.

-What are the common noob mistakes you happen to see online? What makes a good player win more than average?
Income is super overrated, play to win, attacking others is overrated.
Dr. John Snow  [developer] Nov 18, 2020 @ 11:26pm 
Banker had a high win rate before the adjustment 3 weeks ago, so the stats are no longer relevant. Some people would still attack bankers in ranked, b/c it takes time to process the change :malice:
Joaco Nov 19, 2020 @ 5:02am 
The sad thing is that even without income, I still lose. I feel like without being the governor or happening to get gold cards you can't do much, especially if you have a high malice, which will be very likely if you managed to become the governor.
I recently had a game where I was in the lead for some turns, but ended with 0 income due to attacks and missfortunes, and also because I always had better locations to go than the bank. In the end, I just couldn't get enough money to do anything and the bribes were too damaging. Ended up 3rd.
Thanks a lot for all the advice. I still want more, but the main question of the post is: how relevant do you think skill is in this game?
Joaco Nov 19, 2020 @ 6:26am 
Also, some other questions for Nikron: you mentioned how expensive bank cards are. Should I still play them, or should I discard them and hope I get something better?
By "playing as much cards as you can", do you mean taking a detour at every possible location to play useless things?
Why is the accelerator bad? Is it because people will attack you for it?
Why should the banker have such a high income in late game? Didn't you say it should be used at any oportunity? In order to have such an income you need to play income cards or refuse to gain money in bribe spots.
You mentioned how the Damned wants to be governor so other players are low on cash, but is it really that important? Most players will pay the bribes and avoid the malice, unless you use miracles of bureocracy or something. I thought the main reason to be governor as the damned was avoiding bribes, not inflicting them upon others only to assault them later.
Is there any particular character you recommend/don't recommend? Or are they all balanced?
Why do you think being good in jail is better than being neutral? If you are in the minimum rank, you are more likely to leave instantly, right?
Even if a missfortune isn't that bad, is it worthy to spend 40 gold in an insurance hoping to attack someone else, especially if you have nothing better to do? Imagine gremlingate or citation.
Do you recommend taking bribes?
Overall thanks for all the advice.
Last edited by Joaco; Nov 19, 2020 @ 7:51am
nikron Nov 19, 2020 @ 7:39pm 
> Thanks a lot for all the advice. I still want more, but the main question of the post is: how relevant do you think skill is in this game?

Yes. The same set of players get to high score ever moth. Unlike other multiplayer games you will max out a much lower win rater, like 35% at most. So even if you're good, you'll still mostly lose. (Which is fine with how ratings turn out, the objective is to get a high score.

> By "playing as much cards as you can", do you mean taking a detour at every possible location to play useless things?

So, when you play the game, you should have a plan. EG, I have a hidden treasure, I'm going to play that, then play an artifact after using this dividends. Usually the best plans involve just playing all the cards in your hand as fast as you can. So, I'm saying as a heuristic, your plan should involve just trying to empty out your hand as much as possible. This is generally (but not always) a superior strategy than trying to get half way across the map to play a specific card.

> Why is the accelerator bad? Is it because people will attack you for it?
Generally, the optimal amount of gold to pay for 5 score is 300. An accelerator makes you over pay the cost of the score by nearly 300+ gold. That means you have to generally have a sequence where you use a criminal card to get gold, and then buy score for the accelerator to be worth it. And you have to do that TWICE before it is really worth it. Which mostly comes down to luck. If you had high gold cards, you'd be happy without also double dipping and getting score. Additionally, people will attack you for having it, and blow you with a countefeit or confiscation.

> Why should the banker have such a high income in late game? Didn't you say it should be used at any opportunity? In order to have such an income you need to play income cards or refuse to gain money in bribe spots.
By high income, I mean have enough to use bribe spots to pay for the last 5 score. Generally if there is a late game, players have a hard time getting and spending gold because of their high malice. But the banker can quickly get a lot of gold to get over the finish line.


> You mentioned how the Damned wants to be governor so other players are low on cash, but is it really that important? Most players will pay the bribes and avoid the malice, unless you use miracles of bureocracy or something. I thought the main reason to be governor as the damned was avoiding bribes, not inflicting them upon others only to assault them later.
The best damned games are when you can fight people for low cost. The best way for this to happen is if everyone can't get money because they have to pay high bribes coming out of jail. Also, you need governorship so you don't have to pay bribes.

> Is there any particular character you recommend/don't recommend? Or are they all balanced?
I think they are all close enough. I would personally say the banker is still op, but not by that much. I random every game.

> Why do you think being good in jail is better than being neutral? If you are in the minimum rank, you are more likely to leave instantly, right?
I didn't know that was true tbh. The main other reason I don't like doing neutral early game is it can force you into getting malice with last option bully or something like that.

> Even if a missfortune isn't that bad, is it worthy to spend 40 gold in an insurance hoping to attack someone else, especially if you have nothing better to do? Imagine gremlingate or citation.
Not sure what those misfortunes are, but not really. 40 gold is a lot.

> Do you recommend taking bribes?
Definitely take them once someone is past 20 score, probably take it when someone is 15. Basically take them if you think you can (or someone else will) end the game before your governship is over.
Joaco Nov 20, 2020 @ 2:59am 
Thanks. Is it worthy to reject a score card because it's too expensive, even if you don't have other score cards?
nikron Nov 20, 2020 @ 8:18am 
> Thanks. Is it worthy to reject a score card because it's too expensive, even if you don't have other score cards?

Usually you shouldn't do that, so at that point it's time to try to the accelarator.
Joaco Nov 26, 2020 @ 2:23pm 
Another question: Is there any moment in the game when you should hold back from gaining points?
Also, if someone else has answers or opinions regarding this thread, they would be appreciated.
Jacques Dupont Jan 2, 2021 @ 3:09pm 
Originally posted by Joacgroso:
Another question: Is there any moment in the game when you should hold back from gaining points?
Also, if someone else has answers or opinions regarding this thread, they would be appreciated.

Just saw this post. My general tips:

- I don't agree that income is a trap. I usually aim at having at least 50 for the mid and late game, where you can quickly recover some money just by landing on an income spot. Of course it's better to gain it by plaing cards like Lucrative Deal than to do it at the bank playing nothing, but it's fine to do it once at the early game. Think that income spots are on the way, and it's always much more convenient to land there and win some money than having to pay a bribe or risking getting a misfortune.

- I agree that you should only attack players if it's worthy and you don't go too far from your inmediate goal. Revenge is a real thing in Gremlins, keep that in mind.

- Make short-term plans based on the cards you have and the resources you have at the moment. Don't be afraid to play a good permanent card for movement if you are short on moves and you are too far from being able to playing it.

- Be aware of your position when hanging on criminal cards. If you are winning in points, income, are Governor or have a large amount of money, it's more probable your hand will be checked, so don't hang on any of them that you can't play inmediately. On the contrary, if you are losing, you can hang on those criminal cards more freely, even if you are not so near to play them. They are the best way to get you back in the game.

- It's easy to play when you draw a good hand, the challenge is when you don't have any good plays to make. At that point, cycle the most you can by playing cards, even if they are sub-optimal plays. It will be more optimal than playing nothing.

- Don't play big point cards in the early game. That will just make other players attack you and will ruin your economy which is much needed. Generally:
Early game: aim for income and votes.
Mid game: aim for money and good permanent cards.
Late game: aim for points.

- You should be very careful with A Sacrifice. It might be tempting to use, but it's not worth it if it puts you with more malice and points than the rest of the players. You will be attacked, and heavily. In a recent post the devs gave specific stats about this card that shows that the player who plays it, specially if he plays it early, rarely wins.

- Learn the cards. If a player needs 5 points to win, has $250 and is one turn away from the plant, can he win the next turn? No, because it takes $300 to gain 5 points. Unless he is the Engineer that gets $50 every time he goes to the plant or other player that has played the permanent card that has that same ability. Those kind of situations present every game at the late-game, and knowing that allows you to decide the best posible path in those crucial last turns.

- Learn to play the Chaos Cards. If you find yourself behind with 17 points, plenty of money and no cards to spend it, aim for reaching 1000 and play the chaos card at the inferno that gives you 13 points. Of course that good players will see that and try to prevent it, but it's not so easy because you don't depend on any card and they will also want to attack the ones that are more close to 30. If you are playing for rounds though, the tempo is totally different. This is even a more viable strategy with the new ranking rules, where ending 2nd, 3rd or 4th is no big difference (before, the problem with this strategy was that it was kind of a one-shot: you succeded and won, or you ended 3rd or 4th, which was much worse than now).

- The late game is all about points. Don't waste time rasing income (I just want to scream every time I see someone waste money at the late game to go from 70 to 80 income...) or votes (unless yo are going after those Chaos Cards). It's all about money and points. At the time when all players have 23-25 gears you need to think how you can score the sum you need in the less amount of turns possible. Evaluate the situation and your position. Are you the most threatening player? Do you need to attack a player or someone else will do it? Be aware of permanents! You have no idea how many times I have seen a player lose a game because he goes to the Dump to play A Secret Project without realizing that The Recycler has been played there and then not having the money needed to play it.



Classes specific tips:

Engineer: Aim for income and some good permanent cards. You can do votes if you don't have Politician, Prosecutor or Manager in the game. Resting at the plant is ok, but don't abuse it. At the mid game you can start playing the big cards at the plant more freely.

Politician: votes, votes and votes. Those raise your income and make you Governor, which is crucial for the Politician. After becoming Governor the first time, try not to take any bribes, they are not worth it. Just try to keep up with the rest. Now, the second time you become Governor is when you start dominating. At that point other players are probably ahead, but you can quickly change that by starting to take those bif fat bribes and playing some juicy cards. You also have very easy access to both chaos cards that give you points for votes. Use them. Malice means very little for you at that point, as you don't pay bribes. Just don't be the one with the highest malice and you will be great.

Manager: he is a combo player. Try to accumulate some office cards and playing at the same time at the Office. His ability that lets you cycle cards is amazing. Put it to good use. Use the Office as the main way to gather resources for playing other bigger cards later. Income is also important, as you don't have any skill that gives you money. You can also aim for Governor, but know that you are at disadvantage with Politician and Prosecutor in that matter.

Pauper: he plays his own game. One of my favourites, but also one of the most difficults to know how to play well. The thing is that Pauper is the only character that can rush in points and get away with it, because as long as you have less than $200, you can't go to jail and you are not affected by misfortunes. You can freely keep those damn good criminal cards in your hand. Of course that at some point you will want to raise some more money to play a bigger card. Be careful because you will be attacked at that point.

Gambler: a lucky Gambler is difficult to stop. Of course that isn't always the case. Gamble spots are your best friends and the main way to raise money. Playing Risk-o-matic-30 means winning if no one takes it away from you. Income isn't so important for him. Just raise money and play good permanents that can give you more resources.

Damned: haven't used it much. It seems that aiming for Governor is really important for him, as malice starts to raise quickly and the bribes will kill him. But that isn't easy withouth any votes skill. My advice is: don't pick him.

Banker: He is a solid character after the last changes. Aim for income and save money to use it on a good permanent card. The returns are real. At the late game you can start selling that income. His easy access to money makes him the best character to use the 13 point Chaos Card strategy.

Collector: his obvious goal is to play as many permanents as he can. Aim for the cheaper ones to start, and as your income starts to grow you can think bigger. He starts slow, keep that in mind. That is why other players won't usually attack you. That will change of course when you have 4 permanents and +100 income. But if you get there you pretty much own it anyway. Treasure location is your best friend.

Secret Agent: He is pretty card dependant, as he needs those secret cards to start rasing money. There isn't a clear path for this guy, really. I would try to raise money by playing some secret cards and then spend it on a good permanent, or maybe a few cheaper ones (like the Collector gameplay).

Merchant: He is very pacific so don't expect to be attacked a lot. Selling gears for $300 is huge. Avoiding bribes with the 5 or 6 moves is also very good and makes you worry less about malice than other classes. If there is an Engineer in play, USE the plant. $150 and one less malice for skipping one turn is a really good way to recover yourself after playing a big card there. Playstile is similar to Engineer: start by raising your economy (income and maybe votes), then raise money for some good permanent cards.

Prosecutor: It has a similar goal as the Politician: aiming for Governor. But the path to it is totally different, as it leans much more in screwing other players by using some disruptive Court cards, police cards and stealing money from them. As with the Politician, when you become Governor you start controlling the game, and you shine in the second goverment when you start taking those much needed bribes. Really good for you (as with the Politician) if the Damned is in the game.

Thief: it is supposed to be a good class, I'm just not good with it. So I'm not the best to give advice here.

Hope it helped!




Joaco Jan 4, 2021 @ 7:26am 
Thanks for all the tips! Something the caught my attention was when you said that as the politician you should take bribes in the second run as governor, but you should also never be the most malicious player. That doesn't amount to many bribes, unless you play against the damned. Does that mean I should only pick big bribes, like $50?
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