Void Destroyer 2

Void Destroyer 2

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Save Editing?
I would like to save edit to give myself a rex because i saw it in ship files and i am interested. Is it possible and if so, would i need a special program and how would i do it?
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Showing 1-15 of 29 comments
chaosavy  [developer] Jan 23, 2017 @ 7:44am 
You can edit the save file via any text editor.

You can do it via notepad - but I prefer notepad++ ( https://notepad-plus-plus.org/) - its a bit nicer :)


Cool. What would i have to edit to add ships to my fleet?
chaosavy  [developer] Jan 23, 2017 @ 8:35am 
Look at your list of fleet ships - then it should be pretty obvious what to edit/add/etc. Its more or less written in plain text.

Hint - search for "bPlayer" to find the player ship/fleet.
Cool thanks- I am overly curious as to what this ship is.
Wait. Is the rex basically the beggar base?
Last edited by Jan Zizka of Trocnov; Jan 23, 2017 @ 9:05am
chaosavy  [developer] Jan 23, 2017 @ 9:06am 
The Rex is a seperate ship from the base. Sooner or later it will be part of the game.
Last edited by chaosavy; Jan 23, 2017 @ 9:06am
Oh alright. Will we ever see this ship without editing in the future?
chaosavy  [developer] Jan 23, 2017 @ 9:08am 
Sooner or later it will be part of the game.

So - yes.
clicked load, game crashed. did I do anything wrong:
<ship_Object> <objectID attr1="rex"/> <name attr1="player fleet Rex SNF 61059"/> <displayName attr1="Rex"/> <position x="702.369" y="0" z="-3966.52"/> <orientation w="0.997114" x="0" y="-0.0759164" z="-3.25963e-009"/> <faction attr1="player"/> <reletivePosition x="0" y="0" z="0"/> <bAlwaysRender attr1="1"/> <momentumVector x="0" y="0" z="0"/> <formationLeader attr1="playerShip"/>
chaosavy  [developer] Jan 23, 2017 @ 9:19am 
If the game crashes after editing a save file - then yes you did something wrong.

So now the question is - what did you do - you got to be exact - otherwise its going to be hard to find.
I took this
<ship_Object> <objectID attr1="glutton"/> <name attr1="player fleet Glutton SNF 61058"/> <displayName attr1="Glutton"/> <position x="702.369" y="0" z="-3966.52"/> <orientation w="0.997114" x="0" y="-0.0759164" z="-3.25963e-009"/> <faction attr1="player"/> <reletivePosition x="0" y="0" z="0"/> <bAlwaysRender attr1="1"/> <momentumVector x="0" y="0" z="0"/> <formationLeader attr1="playerShip"/>
and changed it to whats above.

I hit load and game crashed before i even got to save selection screen
Any pointers on what I did wrong?
Dot Jan 23, 2017 @ 10:40am 
If you want Rex, take it from my mod. It has upgrades and more hangars. As for save file, yor mistake is editing line <name attr1="player fleet Glutton SNF 61058"/>. If you want to change ship type you just need to change first line. Also, why to change save file? Much safer to mod Rex to be purchaseble and after purchase revert changes.
chaosavy  [developer] Jan 23, 2017 @ 10:43am 
You did something else that you didn't mention causing the crash.

Modding is very specific - you have to be very exact. Crashes are actually a nice thing in this regard - because they tell you right away that something went wrong.

Most likely what you did was delete a necessary element. When the "load game" list shows up - it doesn't find the necessary elements and crashes - due to expecting something and not finding it or not finding it causing an issue.

So most likely you didn't just change glutton to rex - but also changed something else.

Basically - try again - and be super careful. Try with another save file - and for best results copy/paste the save file so you can experiment easier :)
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