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I've decied that the AI won't ever use secondaries.
Here's the reasons:
#1 - like you said they are overpowered and turn the tide of battle. Either I'd tone them down (making them more boring) or I'd remove them (making the game boring).
Some have pretty wild effects - eg: giant clouds of fire, or radiation fields, used en masse it would create total imbalance.
Performance lag - of tons of fireballs or checks if a ship is in a radiation field, tons of projectiles from the Skyhawk's bullet spray, etc.
Some push ships away or tractor beams that pull - if this was used on the player it would be mega annoying.
#2 - coding whether the AI would use secondaries would be a real challenge - some are need the player to "dive bomb" (build up speed, release missile that doesn't have its own propulsion). Either I'd have mak secondaries more standard/dumb em down, or pick and chose.
To sum up - secondaries are a gift to you the player, they are there for fun - there's many elements in the game like this, enjoy them :)
(not to say that I won't discuss/explain my reasoning - if asked)
You can change ships on the fly - via the V and B keys while piloting, or you in tactical mode.
Or press the Enter key (by default) then select the ship you want to hop into.
That means you can use whatever secondary you want - via ship switching.
can they atleast use the passives?? lol and the auto turrents if they are equiped with them.
YOU can use the ships actives/secondaries - via switching to them. Or in Tactical mode - select the ship - then you can use the Active ability.
or active Toggle abilitys?
Active upgrade - Rapid Repair - SHIFT + 1 rapidly repairs ship at the cost of engines/maneuverabiliy and potentially taking more damage
i do fully understand your logic posted before and i would understand if not, but it would add more dynamic to the game and make each engagement more than statistically launching things into eachother if you get my drift :)
EDIT: or at the very least it could be used so that every ship in a fleet once battle is over uses rapid repair to counter repair ships current inefficiencies?
btw sorry to chaosavy for being such a persistent necromancer ^_~'
While I don't have current plans for ships using active upgrades on their own -
What you can do:
Switch to tactical mode - select a ship - you can then activate installed upgrade(s) (top of screen)
Switch to that ship (either via the v/b keys or via tactical mode) then use it's upgrade like you'd normally use your main ship's.
so i end up just sticking to my suped up interceptor (thing is broken af in the hands of a player vs anything without turrets btw)