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Carriers tend to have drones/fighters that will manufacture for free - this is the "primary/secondary" type hangars.
Primary hangars can be controlled by the player - whether you chose to auto launch, or launch them manually.
Secondary hangars - will automatically launch (this is because there's no good place to put an interface for this - so I made it auto).
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The other concept is being able to dock with a carrier (fly into it like a base) - you'll need a fighter or a gunship to do this.
Once docked - you can manually pilot the carrier (like any other ship), you can then fly over to a base, dock with it and buy ore.
Once you have ore you can manufacture fighters and once you have manufactured fighters you can launch them - in addition to the primary/secondary hangars above.
Carriers can also build ships up to a corvette - these will appear in space along side the carrier (same process as building fighters).
Does that answer some questions?.
Was looking at adding a carrier to my fleet as a way of adding fighters without the tedium of actually buying, and then replacing, fighters after every battle, especially since I'm not really far enough into the game right now to have stable income.
Last side question, how do you boost TSF rank past 5.1? I can't get any more missions for them after scout rally points to make it go any higher. My guess right now is that its story locked since I know the story unlocks some parts. ( I'm at the Talon fleet operation right now. )
Non-combat-ish missions are a bit more challenging than combat missions, but we'll see.
Once you have a base - building ships reduces the credit cost by 90% (from memory) - so you'll want more more than credits :)
Is it possible to have mining ships deposit ore to a carrier?
You can also buy/transfer ore from a base - when docked at it as a carrier (pilot the carrier as a main ship - then dock with the base - then go the usual route to buy/transfer ore).
I haven't been able to dock other carriers to a base (which would have been handy to upgrade them with shield and armor!).
They just patrol around the base (and I am not really up to flying to each of them to dock it myself...).
That makes sense. But then, it would be good to have a remote access to their base function (a bit like you can have other bases build stuff when you are inside another base):
ie, a carrier management screen that would let your purchase upgrades (the same as the current ship upgrade screen, really, but accessible from the remote interface), and repair them (when not in combat, and maybe costing minerals).
A way to rename them because it can get very confusing with several carriers.
I initially commissionned 5 of them, but I rolled back to my save, because I found them unwieldly to use except for my own ship, and very cost ineffective compared to DD (that can also have fighters).
Maybe a way to get them to buy ore at stations (or order mining/transport ships to offload to carrier)?
The latter may already be possible, though.
Btw, one reason DD are really super cost effective compared to CV is that they cost nothing when docked, so you can stockpile a ton of them with patience.
I think the end game would be more balanced if they costed something when docked.
Maybe have several "free upkeep" slots for each ship size (so that the player can keep different ships for mission free of charge, and charge both for base defense and docked ships after that?
Each base could also have a upkeep free base defense slots for each ship size.
That said, I don't know whether it would be doable to survive the latter outsider waves, with base defenders that cost upkeep, as I am not there yet.