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Ive beaten every single scenario in SOW Waterloo as well as all the expansions, multiple times.
Ive started a youtube series geared towards helping new players learn to get a grasp of the games mechanics, as well as learning to apply them to beat the games various scenarios.
The series starts with all the brigade scenarios and then moves into the division scenarios. Currently Im about halfway through the division series. However Ive recently gone back and redone the brigade series as I wasn't happy with the way they originally came out. I should have all the brigade scenarios done within the next two days. The series is meant to be watched from the beginning, as each episode builds upon the next as more of the games mechanics are introduced.
Scourge of War is a great game. The biggest barrier to getting into the game is simply that as a new player that knows nothing about the game, it can have a steep learning curve at first. That's the reason Ive started this series. To help new players overcome that learning curve. I suggest starting with episode 1 and proceeding from there.(The brigade series is temporarily incomplete. As I said Im redoing them and they will once again be complete within the next few days)
Not sure if my playlists will hyperlink here, but if not, simply copy and paste them into your browser.
SOW Waterloo Brigade series playlist:
https://www.youtube.com/playlist?list=PLFZdiSNAc51E-mIRLj5SRywNHeghO9XR5
SOW Waterloo Division series playlist:
https://www.youtube.com/playlist?list=PLFZdiSNAc51FaZWckYhO7PF62TjfkoQZ2
PS. If you have any questions or don't understand something, by all means ask in the comments of the video's and I will 100% reply to you. You are exactly the type of player I am trying to reach with this series and Im happy to help in anyway I can to get a new player to stick with this great game.
Also I suggest subscribing to the channel, as then each time I upload a new scenario tutorial you will get a notification through YouTube.
Thanks for the reply.
I've just finished watching your introductory video and as you say it sounds like this is just what I'm looking for. I agree with you that the biggest problem I've had is that when trying to find video guides what I've tended to find are lots of people who are also new to the game or fixated with its novelty and features rather than provding informative guidance on how to make things happen using the tools available.
I was also pleased to note that you are using Grog's Toolbar as that was one of the first mods I installed. And if you look in the Community Guides section you will see that I've also done a series of guides myself on 'How to Install Mods for Steam Users' ; 'How to set-up and use the KS Mod.' Which i notice you have installed in your Mod list, and 'How to Unlock Scenario's' which was something I was asked about.
I've also done a couple of AAR's just to give new or prospective players a feel for the game.
So, like you I've done my best to help new Steam players get to grips with the game. But at the same time I'm struggling to master the interface and understand how commands given through it affect the movement and behaviour of the units. I'm looking forward to watch more of your video's and hopefully getting a better understand of the command interface and how it works.
BTW: The hyperlinks your posted were sufficient to navigate me to your YouTube Channel and get me started. But if you wanted to increase the visibility of your channel to other members of the Steam Community it might be worth considering the creation of a Community Guide as this is where steam members usually go to find help on specific games, and you can link YouTube video's directly into the guide as you can see I've done at the end of the KS Mod Setup guide.
http://steamcommunity.com/sharedfiles/filedetails/?id=966193902
I think it would just make your video's easier for new steam players to find, than searching through all the dross on YouTube. I mean I've been looking for something like you're offering for weeks without coming across them once.
Later tonight I will be uploading Episode 7 where we will look at the French brigade scenario from the Wavre expansion "Hulot Attacks" and how best to beat it.
That may not make sense now, but I promise it will after I upload the video.
For a scenario with a 'Green' difficulty status I found it quite tricky.
That being said, there is a bug in the coding of the game that been there since SOW Gettysburg, and it goes something like this:
When a unit is forced to retreat, it ignores any restricted terrain(such as the river) and once that unit has retreated it will no longer recognize restricted terrain at all. In other words if one of your units has previously been forced to retreat, at that point it can simply walk right across the river. Ive heard unsubstantiated reports that this bug has been fixed, but I haven't had a chance to actually test it out and see for myself, so its just hearsay for now.
http://steamcommunity.com/sharedfiles/filedetails/?id=1089763305
Not quite as impressive as your example, but good enough for me.
http://steamcommunity.com/sharedfiles/filedetails/?id=1089766288
I was playing on HITS, and with a 1:1 sprite ratio, so a bit more awkward to control and more enemy sprites in the wood.
WL11 Hunters Scenario - Major Victory
http://steamcommunity.com/sharedfiles/filedetails/?id=1090010542
Again followed your advice and managed to secure a Major Victory, but I am noticing a difference between my game and your video's. In that, I'm not really seeing the domination of the skirmishers in my game. In fact, they seemed to be suffering quite badly and ended up losing more men than the French.
http://steamcommunity.com/sharedfiles/filedetails/?id=1090018392
Part of this might be theat I'm using a sprite ratio of 1:1 which means that the units are much bigger than in your game, and I did notice a few of them werre having trouble staying in the woods. Also the French seemed to be deploying more skirmishers themsevles, which may have reduced their losses. HITS also made it harder to place and control units especially in a wood, but generally your tactic worked and the French failed to challenge my control of the objective in the wood.
Its more likely skirmishers don't seem as powerful to you, both because you don't yet have my experience in using them, and also because you're playing HITS, which itself makes controlling everything about 10 times harder. Distance management is an important part of using skirmishers. If you let an enemy unit get to close to them, the massed fire from a line infantry unit can start to cause them trouble. I cover this more in episode 5: The Sunken Lane.
However, in all cases I would expect the management of skirmishers to be far more difficult playing from the saddle, because, well everything is far more difficult playing from the saddle. Which makes your victories here all that much more impressive. Again congrats man. You did really well.
Playing from the saddle is really a whole different animal, and I cant guarantee that every one of my tactics will work without some adapting and creativity on your part. However as I said in the video, in my book, a win is a win. And so far it looks like you're doing great.
http://steamcommunity.com/sharedfiles/filedetails/?id=1090142178
This one definately was harder to do from the saddle. Not least because when you enter a building you literally can't see anything beyond the walls. So, I had to keep popping out to see what was happening elsewhere. Also, despite the assurances otherwise, just clicking on the wall of a building does not guarantee a unit will actually go inside. It's a bit hit and miss, but when playing HITS it's virtually impossible to get the height to click in the central courtyard of a building.
Nevertheless managed a victory on my second attempt. The first attempt I tried to avoid masking the artillery by taking my brigade in a wide sweep to the right using road movement. It worked in that my whole brigade descended on that Orange-Nassau Battalion east of the farm and put it to flight, but it took too long and I ran out of time before getting enough victory points.
Second time round i just went for it bullheaded and managed to get into the main building at 12:20 with 10 minutes to spare.
However I still have a possible solution for you. The objective itself is actually not the fort. Its actually just outside the main building, kind of to the left of it. After driving out the Dutch troops, you should be able to occupy it without having to actually enter the fort. The only problem is being outside the fort now leaves you much more vulnerable to the huge allied counterattack that can come your way. And you still have to at least occupy the main building in order to keep the enemy from retaking it and then being in range to contest the objective.
Still there are many other scenarios that do require you to occupy buildings as objectives(such as the various Plancenoit scenarios where the big church is the objective) and in those situations the buildings themselves are the objectives. There should be a better way to do it from the saddle without gambling on walking through walls and hoping you end up in the right spot.
The game isn't perfect and does have some issues, so sometimes you have to use some less than stellar solutions to get around them.
I also change my keyboard keys in order to have the command map to move only the selected unit (which could be also me or an officer) without moving all his subordinate.
It will be good if when you enter into a fort the visual is automatically raised at the highest point of the fort to simulate that you are looking out from a bell tower, a roof or a windmill.
And congrats both for the video and for the results playing scenarios in HITS mode :)
I remember walking around Papelotte when i visited the battlefield and in reality its a lot different to the way its depicted in the game. In many ways I found it more impressive as a defensive location than Hougoumont, and a lot more formidable than La Haie Sainte. The whole village area is a maze of narrow sunken lanes overlooked by small farm complexes surrounded by hedged or walled enclosures. Just getting into the place would have been a nightmare, and getting out of the lanes and into the buildings would have required scrambling up an earthen bank under fire from above, a bit like attacking an old iron age hill fort. Add to that the fact that the area to the south was bordered by a muddy stream and area of marshy ground that prevented the movement of artillery and it was quite impressive to walk around.
Anyway, next on the video list is 'The Sunken Lane' scenario, which isn't really sunken at all, in the game or in real life. I've already played the scenario once and got beaten by the AI. though in fairness my brigade held its ground, it was the British brigade to our left that folded and the French then rolled up my line. Interested to see what Darksides tactic's are for this one.
http://steamcommunity.com/app/369390/discussions/0/1456202946275950982/