Airport Madness: World Edition

Airport Madness: World Edition

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Bad Whippet Jul 5, 2015 @ 11:26am
Take-off vs Immediate Takeoff?
What is the key game difference in using these two options? Is there a score bonus or penalty for using immediate takeoff, or is it literally a micro-pause time difference? I keep sending planes off with 'immediate takeoff' just to have them gone, but I might be opting for the worst option.
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Showing 1-7 of 7 comments
bigfatsimulations  [developer] Jul 5, 2015 @ 3:49pm 
IMMEDIATE TAKEOFF:

Zero delay occurs, if the aircraft is stopped short of the runway;
25% faster acceleration on takeoff roll;
A 0.5% increase in player efficiency.

The effects of an immediate takeoff are very slight, as in real life. I could bump this up if people like, but I don't want it too easy. In hindsight, I dislike that I'm rewarding players for using the feature. Perhaps there should be a penalty for inconveniencing the pilots, as it is hard work to perform an "immediate takeoff".
Bad Whippet Jul 5, 2015 @ 4:03pm 
Similar to ATC3, there maybe could be a 'stress' meter that inches up each time we cause a problem (not enough separation, delays, those death-defying landings of multiple aircraft nose-to-tail and over-use of 'immediate take-off' and even switching runways).

I will of course sulk when that stress meter declares GAME OVER, but still...

Thank you for the explanation. So, unless changed in the future, Immediate Take-off has a slight advantage (for now).
bigfatsimulations  [developer] Jul 10, 2015 @ 7:29pm 
Thanks for the suggestion. You know, I haven't even tried ATC3. I might do. Hopefully I'll have some screenshots of the 3D game up shortly.
TinPusherteen1998 Jul 12, 2015 @ 11:22am 
Can't wait for all the AM series to be on Steam!!! COME ON bigfatsimulations!!!!!! And come on peeps, get them GreenLighted!
bigfatsimulations  [developer] Jul 13, 2015 @ 9:29am 
Thanks!
Sleepy205 Jul 15, 2015 @ 2:49pm 
Originally posted by BadWhippet:
Similar to ATC3, there maybe could be a 'stress' meter that inches up each time we cause a problem (not enough separation, delays, those death-defying landings of multiple aircraft nose-to-tail and over-use of 'immediate take-off' and even switching runways).

I will of course sulk when that stress meter declares GAME OVER, but still...

Thank you for the explanation. So, unless changed in the future, Immediate Take-off has a slight advantage (for now).
Some clarification here.

ATC3 does NOT penalize you in the form of stress gauge for not maintaing proper separation or head on. Those two are automatic Game Over should it ever happened.

Stress gauge on ATC3 is only there to penalize tailwind take off, unjustified go-around, and delay, either letting the plane wait too long or arrival dealy of 15 minuts or longer.

I do agree the idea to implement a penalty for the use of immediate take off, so that player does not use it on regular basis.
Last edited by Sleepy205; Jul 15, 2015 @ 2:57pm
bigfatsimulations  [developer] Jul 17, 2015 @ 11:00pm 
Yes, agreed. I've added that to the list for the next update. Adding Dubai next!
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