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报告翻译问题
But alas...
BIG DISCLAIMER:
"This is >> ALL << ALLEGEDLY" - America happy now?
( I neither confirm or deny an " /s " )
You want TLDR?
I might ATTEMPT one, but I might fail to convey the full message:
Nexon killed the game because it was ALWAYS their plan to do so.
Here's a "medium sized version" explanation if the TLDR wasn't sufficient:
Nexon is a scummy company that follows this process rinse-and-repeat for EVERY game of theirs ( and by "theirs" I don't include just what is OFFICIALLY theirs, but also ofc what is DE FACTO theirs but they are trying to cover up as "not theirs" using eg shell companies, to confuse the very ppl who are trying to avoid Nexon-involved games ) :
1. Eye an IP ( Intellectual Property, eg GITS ) for a game - an IP that is >> at the moment << ( or expected to be "soon" ) highly popular ( reminder that GITS SACO FAO surfaced around the time GITS with Johanson film was to release worldwide soon-ish ( not incl production delays, which it then released in 2017 ) - which would be "general uninformed public"'s more "Major" ( pun half intended ) contact with a franchise that is otherwise pretty obscure and unpopular - face it: GITS is an obscure and unpopular IP after all... ). Cue something that will sell well to uninformed massess. It is rare that Nexon has any "original ideas", only few of their games are - but they still operate on the same premise - to be "money machine".
( for GITS SAC FAO: I am openly suspecting rights for the Movie were obtained on similar timeframe as rights to the game - tho the GITS IP holders chose poorly with Nexon... The timing for both is "too perfect" to monetize on each other for it to be a "mere coincidence" )
2. Lure in investors ( for the company ) with empty promises, flailing "having obtained this one exciting IP". Secure their funding.
3. Start the project, with explicit work culture aimed at "we WILL terminate this someday, so let's not waste resources on THIS or THAT".
An EXPLICIT DESIGN of the game is to include some form of aggressive monetization through microtransactions - if you look at Nexon's history, virtually every game they ever released ( be it "them officially" or through a shell company ) was centered around them.
4. Pump enormous funds into MARKETING, and I suspect A LOT LESS into actual project itself...
The marketing is meant to lure in ignorant massess. Some level of false advertisement might be at play...
5. The game design itself is often also centered around appealing to ignorant people who look at games at surface level and not much past it.
They drove this design point to 11 with their "The First Descendant" - if you look past it's "high fidelity assets" the game is actually extremely shallow and has no real value.
But hey - they hit the nail perfectly - "sex sells" and it really shows just how dumb and ignorant some customers are... "May as well take advantage of that primitive ( and degenerate ) behaviour".
6. The game launches. Sometimes as an form of Beta or Early Access first - and the point of it is NOT "feedback". It's "allure tactics".
It's ALSO to "pretend to work on the end product", as an excuse to have more bugs and less funding, generally less quality - Early Access / Beta is a nice blanket disguise for that.
The game's code quality ranges from "lazy and unfinished" to "insultively sloppy".
7. The game throughout it's lifetime suffers bugs and problems. There's community outcry and actual feedback.
Nexon PRETENDS to work on fixes, but they only hand out band-aid patches.
8. Some unspecified timeframe into project's life, the funding is drastically cut down - and redirected to ANOTHER project that is already at point 3.
Meanwile the oblivious playerbase is being aggressively milked from their money.
It's oftentimes that most of the focus goes to microtransations content before any patches ( if at all ).
Eg adding more cosmetics instead of fixing problems.
9. Nexon finds some excuse - something that general uninformed public will happily gobble up and "just believe it" - to terminate the game.
EXAMPLE excuse would be "low playerbase numbers". The game is terminated earlier than their industry competitors would, virtually universally.
10. The game is terminated. There's fan playerbase outcry. Nexon publicly PRETENDS TO CARE for "public optics".
But in reality they are laughing all the way to the bank.
It was all part of the plan - insert Dutch Van Der Linde memes here...
GO BACK TO STEP 1.
Few years ( or months! ) after game's termination there's a " "new" " game announced from Nexon.
Nexon doesn't create "live service games" - they create MONEY MACHINES meant to maximize profit - those aren't "live" "service", those are necromantic abominations, half dead on arrival, with a time ticking b**mbs in their hearts - MEANT to die after consumer money stream starts to dry up.
This is a pattern Nexon follows down to perfection.
While they do obfuscate their corporate history somewhat, they still do leave a stinky paper trail...
It's not impossible to OSINT research them and figure things out for yourself...
Mark my words:
The First Descendant will suffer this EXACT same fate - I give it few years tops.
It could be argued that many gamedev companies follow this exact process - some people would probably debate it - but that's not actually true.
While many companies follow SOME of those points, there are almost no gamedev companies worldwide which follow this EXACT process in full.
Even companies as greedy as EA have ( ironically ) enough dignitiy to recognise when s**t hits the fan and there is a public outcry about something.
Generally, those "big companies" don't make "live service" games with explicit PLAN of killing them off at "fixed timeframe" - that would be deemed unprofitable and illogical by most of those companies...
But not Nexon - Nexon KNOWS and caters to the very ignorant massess - I suspect they employ the very same type of "business psychologists" that help design the "allure tactics" of modern casino slot machines...
Making games is all fun and games ( pun half intended ) until you look at your costs of making thereof...
It's one of the reasons why being an indie is exponentially harder to succeed at than being a "big part of the industry" - your talent doesn't matter if you have no money to realise it.
You don't get paid up front, only after your game releases - which is one of the reasons why many indie games nowadays release as Early Access - to secure funding.
It's also one of the reasons why many small studios "sell out" to "big of the industry" - MONEY - for FUNDING the project.
The way this works with "game publishers" is that the publisher gives the "initial investment" and then profits off of the end result product - it could be debated it's usually the publisher who gets the big cut of the pie, NOT the developers.
But in any case - Nexon is not an "indie company" - they are filthy rich and can afford throwing money at the sun ( this includes LAWYERS and "bully lawsuits" to bully people out of something or for concessions by "having more money than the other side of the lawsuit" ).
What am I talking about?
Well - your game has to make money - otherwise you are going to get to negative financial standing.
Games are art ( not all of them cough cough ) - but it's not charity.
The people who make indie games and release them for FREE on the likes of itch[.]io are literally getting into that negative finances - they are LITERALLY loosing money on that.
The line between "we are making art here" and "we are making a product, to make money" is dynamic and it differs GREATLY between different gamedev studios worldwide, but I guarantee you, it is NEVER "100% either way", it's always a mix thereof!
Except Nexon - this is the point - Nexon is about 99.9% at the end of the scale "we make MONEY here, no matter the cost, money first, customer LAST ( if even considered )".
Pretty much the only entity who benefits from this whole process is Nexon itself, and MAYBE it's investors - somehow I debate this latter part.
NOT the playerbase. NOR the fans of given Intellectual Property...
By the way - Nexon is a South Korean company - their worldwide HQ is in S. Korea, and they are subject to Korean laws ( with all the pros and pitfalls thereof ofc... ).
I should probably mention that S. Korean government has been investigating Nexon in the past at least once, iirc for some form of fraud related to false representing drop rates for some of their monetization-heavy games ( iirc one of the items had some X value publicly disclosed while in reality it secretly had it set to 0% drop rate on the servers ).
It is really unfortunate that GITS SAC FAO died - but make no mistake - it WAS NOT "an accident" nor "a tragic fate" - it was a cash cow deliberately raised just to be killed - 100% deliberate act from the moment the project was pichted.
What is the most unfortunate is that it was Nexon of all companies who was allowed to make GITS IP game...
Now THAT is tragic...
They don't care about you as the customer, or ur "satisfaction", just your money.
In my personal opinion Nexon is worse than Ubi and EA combined - but again - this is just my personal opinion...
Do you value your money / time / emotional state / sanity?
Then avoid Nexon forever.
Very simple - although I won't lie here - I KNOW plenty of people "can't help themselves" and are too weak minded to avoid well marketed slop ( eg shallow game w/ "GREAT GRAPHICS" ), it's too tempting, and many people can't see past "shortterm gains" to see "longterm lossess"...
Hopefully that answers your question ^__^
Sorry for any spelling mistakes - while I DO spellcheck before I send something this long - I hv also been sleep deprived for past several years and there are times I miss things :P
This Is The Exact Reason Why Lawsuits Are Useless In Courts Today,
& That Is Why I Would Rather Go After Their Customer Bases Instead
Of Their Money...
If Their Customer Bases, Their Fame, & Their Overall Popularity
All Completely Crumble...
It Does Not Matter How Much Money They Have,
They Can't Save Themselves No Matter What They Do...
There Is More Then One Way To Handle Things,
& Money Isn't The Only Option On The Table...
Lastly, If People Want Money To Stop Getting Away With
Lawsuits In Courtrooms, Then We Have To Change How
Court Rooms Handle Lawsuits...
Such As:
-- Money Can't Be An Excuse For A Lawsuit Victory In Court
-- Court Room Costs Should Only Be Handled After A Lawsuit Is Finalized
-- If One Should Not Be Capable Of Affording Court Costs A State Should Help Funding
-- The One Who Pays The Lawsuit Pays The Full Fee Of The Court Costs For Both Parties
-- Court Lawsuits Are Only Finalized When The Case Is No Longer Being Pursued
-- The Case Is No Longer Being Pursued When Both Parties Part Ways
-- If For Whatever Reason A Phony Fake Lawsuit Is Made Up In Court It's An Automatic Fine From The Supposed Who Issued It & The State Cannot Help The
Payment Of These Costs, Either
This Might Prevent Rich People From Winning Court Cases
Just Simply, By Holding Up Courts Until The Lawsuit Pursuer
Runs Out Of Money, This Might Prevent That...
Does Anyone Agree??
You are talking about USA lawsuit laws, and USA ways of handling them.
And you cannot change South Korean laws by being a " "United" " States of A citizens yourself...
And I already said this before - but USA is a tiny percentage of world population and statistically speaking MOST of game market is OUTSIDE of USA.
If SOMEHOW all USA citizens would suddenly boycott Nexon, there's still the entire rest of the world out there...
I know some users of this and other forums live a power phantasy in which gamedev companies are just toppled by sheer will of the consumers - but the reality doesn't work that way.
Most people aren't willing to "vote with their wallets".
Especially with a company such as Nexon - who now actively uses underhanded tactics to fool ignorant people into believing "this or that game does not involve Nexon" - one of those techniques is using shell company publishers - which to an untrained eye ( cue someone who wouldn't dig deeper ) would "look like Nexon is not involved" - Nexon has a lot of subsidiaries - one can say they are pretty proficient at the art of lies at this point, after having used many different deception tactics for years ( JUST the fact that they change their own 'publisher name' on Steam backend so much is just ONE dead giveaway, but that's just the tip of an iceberg ).
Tho none of this matters because most consumers cannot see past "shorterm", they simply do not care.
So history will repeat itself.
And I told you this before - but pretty much noone considers your weird text formatting "quirky" - everyone just looks at it and coins it "weird" :S
You have no excuse for it when you type an actual POST - when you write a DM you could MAYBE debate your case for "excessive newlines" - but it is devoid of logic if you type in a POST window which lets you edit text freely before you hit "post comment".
Just saying. No offence meant! ;)