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How can it be reincarnation if FA was a COD clone. Than CS is rencarnation of COD? Only you see it as such, bro. Others see Valorant as CS clone with abilities.
https://www.youtube.com/watch?v=sVP7gjeIpIc
https://www.eurogamer.net/articles/2020-05-29-valorants-closed-beta-pulled-in-3m-daily-players
When this launches it's gonna be massive. I'm curious how this will affect the charts for CS:GO: https://steamdb.info/app/730/graphs/
Only playing Demolition 5 vs 5 is psychologically draining when you don't have an option to play something like TDM to warm up or relax. I'm sure when those modes start releasing, the game will become more fun, but nobody knows when will they release.
You can compare it: https://www.youtube.com/watch?v=stOaXqNOle0
In GITS you didn't really need much skill to be good, because anyone could be good, unless the had no previous experience in FPS games. But I got to give that to GITS - it was fun, because it was a very easy noob friendly game.
Essentially GITS:FA was a CoD clone in terms of how little skill was required to be able to play properly and recoil of weapons was almost non-existent.
Valorant is like CS:GO where you have use your head to know how to approach a situation, how to infiltrate or defend a choke point, how to stop and stand still before you start shooting, but the thing that makes Valorant and GITS very similar is the characters and abilities, because they are almost the same, some of the GITS characters are almost translated into Valorant.
Batou lives on in the form of Brimstone and Raze.
Paz lives on in the form of Jett.
Borma lives on in the form of Sage and Rayna.
Maven lives on in the form of Sage.
Togusa lives on in the forum of Raze.
Motoko lives on in the form of Omen and Rayna.
Saito lives on in the form of Cypher and Sova.
So pretty much every GITS character's abilities are in Valoran in one way or another.
Are you saying the community of GITS:FA was better and less toxic? Are you forgetting how many people were complaining on the forums about the toxic community, the insults, I was even one of the people who requested a function to disable in-game chat and people were telling me "just don't read the chat"... well, how can you not read it when it's right there in your face? How do you think I know I was being accused of cheating, because I was better than some if I didn't read the chat or how people will have sex with my mother, because I'm a cheater who killed them 7 times in a row, because they are too stupid to learn from their mistakes and stop doing the same mistake 7 times in a row and wonder why they die 7 times in a row?
I think you haven't played GITS:FA in a very long time (3 years) and you already forgot all the bad aspects of the game and only remember the good ones.
It's OK if yo don't like Valorant, but you seem to not like it for the wrong reasons, which from your comment I can translate to "I couldn't adjust to this game's new play style, therefore I hate it."
And I don't really know what you mean by Valorant not being an E-Sport, the game was literally designed to be an E-Sport and many professional players and whole teams from CS:GO and Overwatch are already moving over to Valorant, because it's going to be the next best E-Sports game of 2020.
Even if you look at CS:GO's charts for the month of June 2020: https://steamdb.info/app/730/graphs/
As soon as Valorant launched officially on June 2nd, CS:GO lost between 150,000 and 200,000 players... guess where they went... xD
And if you say to someone about GITS being an E-Sport, people will laugh so hard they will lose consciousness from too much laughter. I've seen people just look at GITS for like 5 minutes and say it's not even worth playing. Sure GITS was fun for casual play, but beyond that it wasn't anything extraordinary - just a mediocre F2P Korean FPS. The problem with some people here is that hey view GITS:FA as a GITS game more than a generic FPS and them also being GITS fan is clouding their judgement.
Just look at A.V.A - another generic F2P Korean FPS, it was fun, I played it for over 10,000 hours between 2010 and 2015, it's just as good as GITS:FA, if not better, but where is it now? It's shut down. Twice. And that game, no matter how fun it was, it's also no E-Sports material.
https://www.youtube.com/watch?v=7c3vw72k1wE
You should think about that, because there is currently nothing closer to GITS:FA than Valorant:
1. Setting in futuristic planet Earth - Check!
2. Characters with supernatural abilities - Check!
3. Focus on gunplay - Check!
4. F2P - Check!
The only thing missing in Valorant right now are alternative game modes like TDM, Payload and others. When those are added, the game will become more accessible and casual friendly. That's when you will probably get into it.
Keep in mind, GITS:FA was not populated by really good players - it was populated by noobs, casuals and above average players. I started as a noob in GITS:FA and before it shut down, I managed to reach the status of above average where people were accusing me of being a cheater... xD Imagine the level of noobness of the GITS playerbse. xD
That being said, I've played NeoTokyo in its early days when there were more players and honestly, it was literally the most generic Half-Life 2 mod with a GITS theme slapped on top. Besides visuals, it felt nothing like GITS:FA.
Many people who played GITS:FA are forgetting the gameplay and just remember the aesthetic and try to compare other games to that - if you want to play something 1:1 like GITS:FA just play any Call of Duty game ... done.
But Valorant is literally the closest thing to GITS:FA in terms of gameplay and mechanics - characters have game-changing abilities and gunplay is important. This was what GITS:FA was like, except in GITS:FA the gunpaly was a lot more noob-friendly and everyone could just run and gun without even aiming and just spray away.
Valorant is what GITS:FA woudl've been if a big company created it to be competitive and last more than 2 years and then shut down.
I can suggest you a few games with cheaters:
- Black Squad - riddled with cheaters, it has BattlEye "anticheat", that's like all the "antivirus" software out there - just a placebo effect to make people feel safe and secure, there are matches where one player finished with 64 kills, 0 assists and 0 deaths, all his team end with 0 kills, 0 assists and 0 deaths, and all the enemy team en with 0 kills, 0 assists and 8 deaths. It's a beautiful experience. Black Squad had 15,000 players, but when cheaters started running rampant and not get banned, the playerbase dropped to 3,000 players and keeps dropping.
- Alliance of Valiant Arms - oh wait - that game is dead because of cheaters... it died 3 times already - once in 2015, once in 2018 and finally in 2019. The 2019 version was supposed to be a brand new take on AVA - AVA Dog Tag and the game code was different from the old game, it had BattlEye instead of XignCode (previous "anticheat") and it had cheaters in the first week of CBT ... But fear not, the game will release under Neowiz sometime in 2020 or 2021 and you will have another chance to play against cheaters. xD
- Combat Arms - haven't played it much, but it's riddled with cheaters
- CrossFire - also riddled with blatant cheaters
- Ironsight has cheaters, but the staff and fanboys are denying it, because the game is dying due to lack of REAL content updates for over a year and the close-knit community of fanboys love living in denial
- GITS:FA also had cheaters: https://www.youtube.com/watch?v=amrQp4870k0
and finally - Counter-Strike: Global Offensive, you will have the best experience with cheaters, tailored specifically for your based on your performance in previous matches. You will be matched with cheaters that make your experience so wholesome it's impossible to describe with words, it's a real soul trip.
https://www.youtube.com/watch?v=7c3vw72k1wE
Which are both what happens if you combine Call of Duty and Counter-Strike into one game - you walk, you sprint, you have some weapon customization, you get more accurate if you slow down, stop or crouch, Like in CS, but you can still run and gun like in CoD. So gunplay was appealing in GITS:FA and AVA, because it was simple, but if you apply a little more effort, you can get even better results.
The problem with CS for many people, including me, is the only way to play it is to play by the established rules - in order to shoot, you need to stop, stand still, crouch and fire short taps or bursts. If you don't play like that, you're literally a bottom tier player and will not ever recover or improve even if you dump 200 hours into perfecting a playstyle that is completely different from what the game expects from you.
In a similar fashion, CoD games are essentially run and gun with zero skill - you just run around like a maniac and hold down LMB to sprat, because weapons have zero recoil. The hardest weapon to use in CoD has less recoil than the knife in CS. So in order to get good in CoD, you have to become a braindead master of the art of run and gun.
GITS:FA and AVA were in the middle of that as you could play it like CS, you could play it like CoD, or like something in between. But honestly, GITS:FA was mostly leaning towards CoD gunplay mechanics, as the hardest weapon, with the most recoil - the AK47, still was very easy to use after you put in some 50-70 hours into the game and get the hang of it.
Honestly, most Korean F2P FPS games fall into this category - they are built after CoD and CS and usually incorporate aspects from both games. CrossFire is more like CS, Black Squad is more like CS, Ironsight is more like CoD, GITS:FA and AVA are in the middle, but AVA leans more towards CS and GITS:FA leans more towards CoD.
The only reason I kept playing GITS:FA (and AVA for that matter back in 2010) was because the gameplay was nice and there were new weapons to unlock and try, other than that, the games weren't anything astonishing.
I see a lot of people here being more GITS fans than FPS fans and I can see why would someone suggest NeoTokyo as something similar to GITS:FA, but as an FPS fan, NeoTokyo is one of the worst FPS games I've ever had the misfortune to play. If you're a GITS fan, you may overloook the pìss-poor gameplay in every aspect of the game and just play for the GITS aesthetic, but for me the aesthetic means jack shìt if the gameplay is bad.