Ghost in the Shell: Stand Alone Complex - First Assault Online

Ghost in the Shell: Stand Alone Complex - First Assault Online

Allwynd (Avstängd) 13 feb, 2020 @ 1:30
Valorant has officially launched
Valorant officially launches June 2, 2020.

https://www.youtube.com/watch?v=sVP7gjeIpIc




Here's my first hand opinion from me after getting into the CBT today:

TL;DR: Valroant is what Ghost in the Shell First Assault would've been if it wasn't made by some cheap Asian sweatshop company, but a massive worldwide company with billions of funds.

GUNPLAY:
The gunplay is 90% like First Assault (like I expected it would be), most weapons have "aternative fire" with right click, pistols don't have ADS scopes, but SMGs, ARs, LMGs do and they shoot differently - some have burst fire in ADS mode, others have slightly slower ROF, but higher accuracy. You don't have to stop or crouch like in CS to be accurate, but it helps to stop sometimes when shooting, crouching also, but it isn't entirely necessary. Overall, the gunplay is really fun and forgiving, but can also work in the favor of those who get a grasp at it early on and against you if you become too lenient.

SOUNDS:
Weapon sounds are really soft and pleasant to the ear, not raspy, like someone is puncturing your eardrums with needles, it has a sci-fi feel to the sounds and are very pleasing.

MOVEMENT:
Movement is more like CS as you can't sprint with your primary or secondary weapon, but the closest thing to spring is walking with your knife, which makes you about 50% faster, but vulnerable, so it's best to switch to a firearm before turning that fateful corner.

ABILITIES:
Each character has 5 abilities, 4 of which act as utilities, some are like grenades, smokes, flashes, molotov, substances that make the ground below you sticky so you become slow, others give you movement or reconnaissance, I think 2 agents have drones, some can erect a wall to obstruct movement and so on, the last ability is your ultimate/signature ability, some can see through walls, others can resurrect from the dead, but all in all, about 85-90% of the game is gunplay skills and the rest is agent abilities.

WEAPONS:
Unlike First Assault, here weapons are "as-is" so you can't customize them with attachments such as scopes, grips, etc. They act like the ones in CS - Pistols, SMGs, ARs, SRs, SGs, LMGs.

AESTHETICS: The game has a futurstic, sci-fi/cyberpunk feel to it, although a bit more brighter and colorful than the one in First Assault. Keep in mind that in the beginning First Assault looked more monochrome, but when they revamped District Ruins, Downton Dejima and added that last map about a Factory or something before the shutdown, the game's style was already a lot colorful and vibrant than the original one... Essentially, Valorant looks like the First Assault 2.0 update.

Overall, I can safely say that Valorant is the closest thing we will ever get to GITS: First Assault in terms of aesthetics and gameplay. The only difference is that this game is made by a massive company and it will have millions of players on launch and top-notch support in terms of anti-cheat, server stability and updates.

HOW TO GET INTO CBT?:
Go here: https://beta.playvalorant.com/en-gb/
and create a RIOT account and link it to your twitch account. Then watch Valorant streamers that have DROPS ENABLED indicated on their stream, leave the stream on, you can decrease the volume so you don't hear it, but never mute the stream, the tab or the browser and then go about your business, Twitch Drops are RNG-based so you may get your drop in 5 minutes or 5 hours.

RIOT said with each passing day, the chance to get a Drop will increase so if you don't get it the first day, you will have more luck the next day.




VALORANT STARTS CLOSED BETA ON APRIL 7, SIGNUPS ARE NOW OPEN



The closed beta test will initially be available in the United States, Canada, Europe, Turkey, Russia, and the member countries of the Commonwealth of Independent States. “The plan is to roll out to more regions, if possible, pending the volatile logistics of launching a beta effectively during a global pandemic,” says Riot.

Anyone from the above-mentioned regions can register for the closed beta, but only a small number of players will actually be able to get in because of server limitations. To register, all you need is a Riot account linked with a Twitch account. The test kicks off on April 7th on PC at 6am PST. The game is scheduled to launch this Summer which means that the closed beta will only be up for a short period of time.


Source:
https://mmos.com/news/valorant-starts-closed-beta-on-april-7-signups-are-now-open

https://www.youtube.com/watch?v=OuH9Afx0Yk8










Codename Project A's official name is Valorant.

Official Discord: https://www.discord.gg/valorant

Official website: https://playvalorant.com/en-gb/

https://www.youtube.com/watch?v=g8amyzDHOKw
Judging by the video, this seems to play a lot like GITS:FA, just like I expected, only a bit slower since there doesn't seem to be a sprint mechanic. At this point I'm safe to say that this game is literally First Assault 2. This is the closest thing we're going to get to a First Assault game.

Screnshots of maps that look reminiscent of GITS maps (Dubbing Site, Downtown Dejima and District Ruins):
https://i.imgur.com/cBiZLSe.jpg
https://i.imgur.com/PxcB0ez.jpg
https://i.imgur.com/5HEBk0Z.jpg

Screenshot of a revolver that looks like Mateba from GITS:
https://i.imgur.com/KMZachS.png

More gameplay footage and explanations:
https://www.youtube.com/watch?v=iKDEaYbw4W0





=========================

https://mmos.com/news/counter-strike-pro-reveals-first-impressions-of-riot-games-project-a

https://massivelyop.com/2020/02/12/previews-of-riots-project-a-bring-up-comparisons-to-counterstrike-global-offensive/

https://www.youtube.com/watch?v=SgNs1VdW_f0


According to these news articles, Project A will feel a lot like GITS:FA did before the fateful 2.0 patch. Gunplay will be the main focus with traditional game modes like Bomb Defusal and skills will come secondary.

Personally, a lot of people ridiculed the game calling it "CoD/CS/Overwatch" hybrid or whatever and for a moment I almost believed them, but these news really excited me as it turns out Project A is exactly what I want it to be. It seems like it puts main focus on the exact same aspects in GITS:FA which I personally enjoyed the most - a coherent gunplay, augmented by skills, which don't necessarily decide the outcome of the game.

What's more is that this isn't some cheap F2P Korean trash, which has an uncertain future even at the time of its announcement, this is RIOT we're talking about and the game will be here to stay for a long time. That's the part that gets me pumped up the most.
Senast ändrad av Allwynd; 2 jun, 2020 @ 13:13
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Visar 61-74 av 74 kommentarer
Cowa 12 maj, 2020 @ 6:46 
Ursprungligen skrivet av Mitch Conner:
Ursprungligen skrivet av cowa:

Funny how you bring CS clone into forum of COD clone and try present it as next best thing and closest game to said COD clone. Don't you think that games inspired by COD will be much closer to COD clone than CS clone?
It's about how Valorant is the reincarnation of GITS:FA rather than which game is closer to which other.

How can it be reincarnation if FA was a COD clone. Than CS is rencarnation of COD? Only you see it as such, bro. Others see Valorant as CS clone with abilities.
Allwynd (Avstängd) 22 maj, 2020 @ 23:58 
Valorant officially launches June 2, 2020.

https://www.youtube.com/watch?v=sVP7gjeIpIc
Allwynd (Avstängd) 31 maj, 2020 @ 22:30 
Valorant's closed beta pulled in 3 MILLION daily players:

https://www.eurogamer.net/articles/2020-05-29-valorants-closed-beta-pulled-in-3m-daily-players

When this launches it's gonna be massive. I'm curious how this will affect the charts for CS:GO: https://steamdb.info/app/730/graphs/
Senast ändrad av Allwynd; 31 maj, 2020 @ 22:30
DantesMayCry 18 jun, 2020 @ 18:20 
Hell no I would not trade 1.0 gits for freaking Valorant. Valorant is more like csgo and the movement in valorant is hella freaking weird. Gits gameplay is fine for what it was.
Allwynd (Avstängd) 19 jun, 2020 @ 4:59 
Ursprungligen skrivet av CSGOMAKEMEMALDDDDDDDDD:
Hell no I would not trade 1.0 gits for freaking Valorant. Valorant is more like csgo and the movement in valorant is hella freaking weird. Gits gameplay is fine for what it was.
You're welcome to play GITS then... oh wait, that got shut down.
Anakym 21 jun, 2020 @ 4:28 
i Hate Valorant, can´t find why put dinamic or tactic abilities and such a slow moving game, i love cs and i love LoL but the combination they made in valorans is way to awfull, in such dinamic games where there is no limit to the speed and angle of engage like warframe, Titanfall, GitS, Apex and god forgive me overwatch and fortnight the abilities like camo, missiles, healing or any number of impairs is a must but, something that moves and plays like Counter strike does not need something like it trying to make it flashy or faster than it really is, only making it easy for children, kill a few and forgot you need weapons just spam your unavoidable skills or just keep knowing where all the enemies are the entire round and snipe them down the moment the tip of their nose apears, well that is my opinion, if you agree good, if not well we all have our preferences in what we like to play! bee cool and stay cool pople!!
Allwynd (Avstängd) 21 jun, 2020 @ 8:54 
It's cool if you don't like it. I also stopped playing it, but mostly due to the fact that the only game mode as of writing this is Demolition 5 vs 5 Competitive or Unranked. There is one gimmicky Spike Rush, but it's garbage. I will come back to Valorant when they add TDM and other modes, similar to GITS:FA and AVA like Escort/Payload, Conquest, CTF and others where you respawn a few seconds after you die.

Only playing Demolition 5 vs 5 is psychologically draining when you don't have an option to play something like TDM to warm up or relax. I'm sure when those modes start releasing, the game will become more fun, but nobody knows when will they release.
¯\_(ツ)_/¯ 22 jun, 2020 @ 13:36 
I really put my hopes in Valorant, but damn.... the moving of the game is really slow and boom killed from sniper, boom killed from sniper... and damn that toxic people, that annoying kids... it's a ♥♥♥♥♥♥♥ game and not esport... if you die last man standing against a full team you're a loser... yeah sure... lol
Allwynd (Avstängd) 23 jun, 2020 @ 5:44 
Ursprungligen skrivet av xRoey:
I really put my hopes in Valorant, but damn.... the moving of the game is really slow and boom killed from sniper, boom killed from sniper... and damn that toxic people, that annoying kids... it's a ♥♥♥♥♥♥♥ game and not esport... if you die last man standing against a full team you're a loser... yeah sure... lol
Movement is the way it is, because it's tactical shooter, that's why people like it. Because you don't sprint like a maniac, then you see someone and start spraying and praying like in GITS.

You can compare it: https://www.youtube.com/watch?v=stOaXqNOle0

In GITS you didn't really need much skill to be good, because anyone could be good, unless the had no previous experience in FPS games. But I got to give that to GITS - it was fun, because it was a very easy noob friendly game.

Essentially GITS:FA was a CoD clone in terms of how little skill was required to be able to play properly and recoil of weapons was almost non-existent.

Valorant is like CS:GO where you have use your head to know how to approach a situation, how to infiltrate or defend a choke point, how to stop and stand still before you start shooting, but the thing that makes Valorant and GITS very similar is the characters and abilities, because they are almost the same, some of the GITS characters are almost translated into Valorant.

Batou lives on in the form of Brimstone and Raze.
Paz lives on in the form of Jett.
Borma lives on in the form of Sage and Rayna.
Maven lives on in the form of Sage.
Togusa lives on in the forum of Raze.
Motoko lives on in the form of Omen and Rayna.
Saito lives on in the form of Cypher and Sova.

So pretty much every GITS character's abilities are in Valoran in one way or another.

Are you saying the community of GITS:FA was better and less toxic? Are you forgetting how many people were complaining on the forums about the toxic community, the insults, I was even one of the people who requested a function to disable in-game chat and people were telling me "just don't read the chat"... well, how can you not read it when it's right there in your face? How do you think I know I was being accused of cheating, because I was better than some if I didn't read the chat or how people will have sex with my mother, because I'm a cheater who killed them 7 times in a row, because they are too stupid to learn from their mistakes and stop doing the same mistake 7 times in a row and wonder why they die 7 times in a row?


I think you haven't played GITS:FA in a very long time (3 years) and you already forgot all the bad aspects of the game and only remember the good ones.

It's OK if yo don't like Valorant, but you seem to not like it for the wrong reasons, which from your comment I can translate to "I couldn't adjust to this game's new play style, therefore I hate it."

And I don't really know what you mean by Valorant not being an E-Sport, the game was literally designed to be an E-Sport and many professional players and whole teams from CS:GO and Overwatch are already moving over to Valorant, because it's going to be the next best E-Sports game of 2020.

Even if you look at CS:GO's charts for the month of June 2020: https://steamdb.info/app/730/graphs/

As soon as Valorant launched officially on June 2nd, CS:GO lost between 150,000 and 200,000 players... guess where they went... xD

And if you say to someone about GITS being an E-Sport, people will laugh so hard they will lose consciousness from too much laughter. I've seen people just look at GITS for like 5 minutes and say it's not even worth playing. Sure GITS was fun for casual play, but beyond that it wasn't anything extraordinary - just a mediocre F2P Korean FPS. The problem with some people here is that hey view GITS:FA as a GITS game more than a generic FPS and them also being GITS fan is clouding their judgement.

Just look at A.V.A - another generic F2P Korean FPS, it was fun, I played it for over 10,000 hours between 2010 and 2015, it's just as good as GITS:FA, if not better, but where is it now? It's shut down. Twice. And that game, no matter how fun it was, it's also no E-Sports material.

https://www.youtube.com/watch?v=7c3vw72k1wE


You should think about that, because there is currently nothing closer to GITS:FA than Valorant:

1. Setting in futuristic planet Earth - Check!
2. Characters with supernatural abilities - Check!
3. Focus on gunplay - Check!
4. F2P - Check!

The only thing missing in Valorant right now are alternative game modes like TDM, Payload and others. When those are added, the game will become more accessible and casual friendly. That's when you will probably get into it.


Keep in mind, GITS:FA was not populated by really good players - it was populated by noobs, casuals and above average players. I started as a noob in GITS:FA and before it shut down, I managed to reach the status of above average where people were accusing me of being a cheater... xD Imagine the level of noobness of the GITS playerbse. xD
Senast ändrad av Allwynd; 23 jun, 2020 @ 5:50
Allwynd (Avstängd) 27 jun, 2020 @ 11:05 
Ursprungligen skrivet av adam T1000:
I actually downloaded it because of this post - feels more like the Shadowrun FPS (if anyone remembers that). Just counterstrike with magic.

I'd say the closest to this game is NEOTOKYO (another CS:Source mod) but sadly that seems to be dead last I played.
GITS:FA was literally Call of Duty Black Ops with a GITS theme slapped on top.

That being said, I've played NeoTokyo in its early days when there were more players and honestly, it was literally the most generic Half-Life 2 mod with a GITS theme slapped on top. Besides visuals, it felt nothing like GITS:FA.

Many people who played GITS:FA are forgetting the gameplay and just remember the aesthetic and try to compare other games to that - if you want to play something 1:1 like GITS:FA just play any Call of Duty game ... done.

But Valorant is literally the closest thing to GITS:FA in terms of gameplay and mechanics - characters have game-changing abilities and gunplay is important. This was what GITS:FA was like, except in GITS:FA the gunpaly was a lot more noob-friendly and everyone could just run and gun without even aiming and just spray away.

Valorant is what GITS:FA woudl've been if a big company created it to be competitive and last more than 2 years and then shut down.
Senast ändrad av Allwynd; 27 jun, 2020 @ 11:09
Villain 27 jun, 2020 @ 16:42 
I uninstalled it when it asked me to restart my PC after installation. I'd rather play with cheaters than installing intrusive kernel level anti cheat that runs on my PC 24/7 
CatgirlsAreLove 27 jun, 2020 @ 19:04 
Ursprungligen skrivet av Villain:
I uninstalled it when it asked me to restart my PC after installation. I'd rather play with cheaters than installing intrusive kernel level anti cheat that runs on my PC 24/7
I've been hearing that the intrusive anti-cheat software that runs all of the time doesn't do a very good job of catching cheaters, though I can't say from personal experience.
Allwynd (Avstängd) 28 jun, 2020 @ 1:55 
Ursprungligen skrivet av Villain:
I uninstalled it when it asked me to restart my PC after installation. I'd rather play with cheaters than installing intrusive kernel level anti cheat that runs on my PC 24/7
If you informed yourself, you'd know that you can turn off the anti-cheat when you're not playing, but I guess it's easier to parrot what everyone else is parroting without doing your own research. Do you per chance wear a tin foil hat too?

I can suggest you a few games with cheaters:

- Black Squad - riddled with cheaters, it has BattlEye "anticheat", that's like all the "antivirus" software out there - just a placebo effect to make people feel safe and secure, there are matches where one player finished with 64 kills, 0 assists and 0 deaths, all his team end with 0 kills, 0 assists and 0 deaths, and all the enemy team en with 0 kills, 0 assists and 8 deaths. It's a beautiful experience. Black Squad had 15,000 players, but when cheaters started running rampant and not get banned, the playerbase dropped to 3,000 players and keeps dropping.



- Alliance of Valiant Arms - oh wait - that game is dead because of cheaters... it died 3 times already - once in 2015, once in 2018 and finally in 2019. The 2019 version was supposed to be a brand new take on AVA - AVA Dog Tag and the game code was different from the old game, it had BattlEye instead of XignCode (previous "anticheat") and it had cheaters in the first week of CBT ... But fear not, the game will release under Neowiz sometime in 2020 or 2021 and you will have another chance to play against cheaters. xD

- Combat Arms - haven't played it much, but it's riddled with cheaters

- CrossFire - also riddled with blatant cheaters

- Ironsight has cheaters, but the staff and fanboys are denying it, because the game is dying due to lack of REAL content updates for over a year and the close-knit community of fanboys love living in denial

- GITS:FA also had cheaters: https://www.youtube.com/watch?v=amrQp4870k0

and finally - Counter-Strike: Global Offensive, you will have the best experience with cheaters, tailored specifically for your based on your performance in previous matches. You will be matched with cheaters that make your experience so wholesome it's impossible to describe with words, it's a real soul trip.
Senast ändrad av Allwynd; 28 jun, 2020 @ 2:03
Allwynd (Avstängd) 1 jul, 2020 @ 2:01 
Ursprungligen skrivet av adam T1000:

I did my homework and yes Neotokyo is a HL2 mod - not a CS one that I stated before. I think the main issue with comparisons is how similar all shooters have become over the years. GITS just had a charm and a certain 'crap-factor' to the gameplay that made it a bit more fun as you'd need some practice before you could master it. (In my humble opinion)
GITS was literally the same as A.V.A - Alliance of Valiant Arms:

https://www.youtube.com/watch?v=7c3vw72k1wE

Which are both what happens if you combine Call of Duty and Counter-Strike into one game - you walk, you sprint, you have some weapon customization, you get more accurate if you slow down, stop or crouch, Like in CS, but you can still run and gun like in CoD. So gunplay was appealing in GITS:FA and AVA, because it was simple, but if you apply a little more effort, you can get even better results.

The problem with CS for many people, including me, is the only way to play it is to play by the established rules - in order to shoot, you need to stop, stand still, crouch and fire short taps or bursts. If you don't play like that, you're literally a bottom tier player and will not ever recover or improve even if you dump 200 hours into perfecting a playstyle that is completely different from what the game expects from you.

In a similar fashion, CoD games are essentially run and gun with zero skill - you just run around like a maniac and hold down LMB to sprat, because weapons have zero recoil. The hardest weapon to use in CoD has less recoil than the knife in CS. So in order to get good in CoD, you have to become a braindead master of the art of run and gun.

GITS:FA and AVA were in the middle of that as you could play it like CS, you could play it like CoD, or like something in between. But honestly, GITS:FA was mostly leaning towards CoD gunplay mechanics, as the hardest weapon, with the most recoil - the AK47, still was very easy to use after you put in some 50-70 hours into the game and get the hang of it.

Honestly, most Korean F2P FPS games fall into this category - they are built after CoD and CS and usually incorporate aspects from both games. CrossFire is more like CS, Black Squad is more like CS, Ironsight is more like CoD, GITS:FA and AVA are in the middle, but AVA leans more towards CS and GITS:FA leans more towards CoD.

The only reason I kept playing GITS:FA (and AVA for that matter back in 2010) was because the gameplay was nice and there were new weapons to unlock and try, other than that, the games weren't anything astonishing.

I see a lot of people here being more GITS fans than FPS fans and I can see why would someone suggest NeoTokyo as something similar to GITS:FA, but as an FPS fan, NeoTokyo is one of the worst FPS games I've ever had the misfortune to play. If you're a GITS fan, you may overloook the pìss-poor gameplay in every aspect of the game and just play for the GITS aesthetic, but for me the aesthetic means jack shìt if the gameplay is bad.
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