Tidehaven: Ale & Trade

Tidehaven: Ale & Trade

View Stats:
caps and other thoughts
the game itself feels fine but there are lots of caps or limitations and stretching of time without a benefit or reward. balancing is a very important part.

- golden coins and flying pouches for extra money is for early game really nice, after you are earning a lot more through other things, it is just to ignore

- customers seems to be limited from the begin. at start you need to buy tables and spend money to buy food. the first are expansion is not right to this time. you have so much room and even with "just" 11 tables for 12 customers, you won't get them full.

- the outside of the tavern (stable and well) are useless until you finished the cellar. there is no hint. i expected that is coudl may increase the numbers of customers so some riders may want to take a break for example.

- after building the cellar and waiting for enough money for the stable, i reached a money cap at 500k. now i have the money, have to wait for 380 stones (having 420) while "losing" money because of the cap.
Edit: found the perk for 75 tiger eyes... but why?

- no reset of the mining coins, mis-selected points are lost and you have to wait for having enough again to spend

- 2 months feedback for fps cap still not implemented (at start of new game about 600+FPS, now with full house about 350FPS). cap it to 60Hz, there is not benefit of having more for such game genre

- fullscreen / windowed mode / window options not present. it is an idle game, let us have it running in a smaller window we can move or hide behind other windows.

- mini games, well i understand that an event could make it interesting to "play" the game, but it is just used for getting money by gambling and getting decoratives (another of douzens you can not place because there are so much)

- kitchen basicly not useable? you can skill that food take 1 sec less, i mean it will be cooked quired fast already? no upgrades you may have to place into this rooms

- warehouse useless, you get a guy who buy automated food (not everything right now!). what to do with the room? placing decoratives?

- owners room, can place some stuff again, but no actual use?

- resources panel does not show the limit of each or total space of items.

- the tender man do not buy every ale, just 4 of 6 available

Edit:
- buildings / upgrades will be refunded when quitting the game. the time which was already done will be reset, but the get all your money back.

- when opening the mining perk overview, both side panel will be closed, which is annoying because you have to open both again...

i understand that developing a game is not easy but if i take a look into the first feedback back 3/4 year ago to now, we are at the begin of EA, yes not the whole content is present, but there are paths with more deepth and others could have at least one update (pickaxe?) and others which would have more potential (kitchen, cellar, warehouse, owner's room) and are useless but also not teas any futher use. the description of the big tables seems to indicate some shady/criminal stuff to earn money, but no further things.

don't get me wrong: *humor on*, maybe the real idle is to wait for fixes/content? *humor off*
< >
Showing 1-3 of 3 comments
Hello Mumelum, that's how i like to read my feedback, detailed and valuable! Thanks before respond.

Before starting to write answers, i should put a note; Tidehaven can be reviewed as a sim/management/tycoon-ish perspective. Some people do.
But our main genre and target of feeling is idler, sim game, mostly chill, even cozy. No hardcore min/max of anything necessary, yet still deeper than generic idler feeling, mostly reflect that with visually, and mechanic wise (as much as possible).
So this game will never be a city builder level deep progression and hardcore dedicated mechanics, yet many issues you mention will be addressed with a chill way of thinking.

So here your answers:

"golden coins and flying pouches", we definitely will work for a more meaningful rewarding.

"the outside of the tavern (stable and well) are useless until you finished the basement. there is no hint." to boost economy, sometimes we're thinking about both inside and outside progress could be start at the beginning and continue at the same time. For now its vertical progress. There will be some additions to both of them about how they work.

"after building the basement and waiting for enough money for the stable, i reached a money cap at 500k. now i have the money, have to wait for 380 stones (having 420) while "losing" money because of the cap." This is an information mistake on hover info, so explanation text will be updated today.

"no reset of the mining coins, mis-selected points are lost and you have to wait for having anough again to spend. " I believe we can fix it this week.

"resources panel does not show the limit of each or total space of items" ui update is almost ready. hope to deploy it soon.

"mini games, well i understand that an event could make it interesting to "play" the game, but it is just used for getting money by gambling and getting decoratives. (another of douzens you can not place because there are so much)" mini-games obviously can be improved. for decorations, limit is the sky, they are not there to be placed all at once, but give players to decorate inside however they like, so there should be even more options. Go cover your walls with war artifacts or paint whole space to pink and put flowers every corner. That's players choice.

"warehouse useless," you can put shelves inside, increase the warehouse stock capacity. and auto buy most of the items, so it helps to earn money when you idle. will be improvements later? yes! useless? no.

"kitchen basicly not useable?" not usable, it's idle by design. active items and maybe some mini-games to help peoples progress. like mentioned, will be there with upcoming patches!

"buildings / upgrades will be refunded when quitting the game. the time which was already done will be reset, but the get all your money back." There is no offline progress in game, there will never be. Pause your progress? We'll check it out. No promises.

"i understand that developing a game is not easy but if i take a look into the first feedback back 3/4 year ago to now, we are at the begin of EA,"
We're somewhere close to beginning but not quite so.

"Some of the features half-baked." Yes we are aware. But at the time you mentioned, half of the game you see right now wasn't here.
Also, we halted production of the game for couple months due to irl issues (like me having a baby, our friend has taken an off time for irl reasons etc). Life happens, we had to do a lot of side hustle to finance this project and treat it like main purpose instead of a hobby project. Because our respect to our job and games we make, we had to wait.

And thanks again for all your comments, hope to chat again later, come join our Discord if you have time to chat! Peace.
the fps lock fix was implemented today (steam did not show me the current patch notes if released) hurray!

i noticed from the patch yesterday, that the stork is now providing rotating rewards. gold, ruby and stone icon are working fine, the one left i guess it was for tiger eyes, the icon was missing. it was fixed with the patch today right?

since i got enough gold and stones for the tunnels, i tried to figure out where to place it. my first thought was the cellar but it seems that is could not be placed anywhere (yet?)

while idleing with the cellar in view, the blacksmith sprite switch between a bearded man when standing (darker green cloths) and when moving to a different sprite without a beard (light green cloths)

gold coins of tables was increased as well, thumbs up!

not sure but the stork was providing a random value for gold, between 1,8k and 2.9k. today it seems to be fixed around 2,6k. is this right?

background to the left seems to be incomplete, maybe you can cut a bit on the left and right site until the empty / spare rooms, so you keep the option to expand

the houses in the background, are they related to your house progress or "just" added?
Hello,

Stork drops are rng based but also its reward scales with game progress. Which is quite valuable now.

Yes FPS cap and Vsync is in the settings now.
We rolled a mid-patch today, it was urgent due to a critical bug. Tomorrow another patch coming, we'll update patch notes tomorrow all together.

Houses are part of the another feature upgrade, for now they are just visual. Better than nothing huh?

Tunnels only can be placed in Owner's Room, because it should be hidden from strangers eyes.
Tunnels not working as intended right now, will be patched soon.

We're checking few more things now. Stay tuned.
< >
Showing 1-3 of 3 comments
Per page: 1530 50