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If the game does well enough, I'll look into adding Daily Challenge mode, which would open it out a bit more for post-Basilisk play. We'll see how it all goes :)
Can you explain that a little bit more? The game is limited to 100 level? Once i finished the last level, the game ends?
as I understand it, it's more like a resource you have to manage.
you can risk staying longer on each level and trying to get bigger amounts from your heists, but if you get killed, you loose a day.
or, you can play it safe and steal less money each level, but if you don't collect the required amount by day 100, then it's game over and you have to start again.
so more than a limit, I see it as a way to bring that risk/reward tension to the game.
Hi,
i just grabbed the game and i hope it will do well, because i would love to see a daily challenge. It adds so much to roguelike games.
good luck with the game
Honestly, there's enough content in a single playthrough. You won't complete the game in your first 100 Days, you'll wind up restarting. THink of it like XCOM in that way. Or 16-bit platformers, where you'll continually perfect the opening zones.
But anyway, no plands to add an endless mode at the moment. I will if there's a big demand for it. I honestly don't think the game needs it, there's pleeeeeenty of content there.
For me the gameplay looks really great, the idea of there being no New Game+ or some kind of mechanic that carries over into the next game is a bit dissapointing.
While I get that would change it up completely, the opportunity to at least continue on at the
highest level, with whatever upgrades would solve that.
Rather than force me back to the start after a successful run, I could stick around at the higher difficulties/enjoy that level of gameplay.
You likened it to 16bit gen games, most of which still suffered from the 'get as many coins' ailments from the arcades before them. I lived through all that, and whilst nostalgia is fun, it was always hella frustrating, and just lazy design in a lot of cases (I finished Alex Kidd... I still hate myself).
I am probably completely misunderstanding, or incorrect, I will say that this kind of question is exactly what brought me to the boards, and the answer changes this from an insta-buy to a wait and see.
Part of the game's challenge is in finding solutions to puzzles at lower levels - when you don't have al lthe kit. Starting over is kind of built into the game's design. It's always fun, never a slog, I promise.