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But there are a lot of Touhou games and the difficulty is not constant between them, maybe the closest in terms of difficulty is EoSD... all the others, even the pc-98 ones like Lotus Land Story seem more challenging, in my opinion.
This also has 5 stages, and most Touhou games have 6... so there's that too...
But I am fine with that I accept the challenge.
But both games are quite fun.. atleast I think.
If you beat this game on Hard then you probably can do it with most Touhou games at normal too.
Also... Lotus Land Story was easy ? What ? Yuuka gave me headaches at some parts and Gengetsu... just no..... And I not tried pacifist run.
I guess different people find different bosses harder.. (Probably because different playstyles).
I made a few attempts at the extra stage but it's too much for me
And now to think about it... Strawberry Crisis... Once I made through it with pure luck then never again.. and for some reason I found it fun to play both against and as Yumemi in the 3rd game.
It's a bit strange though... Mima appeared in Touhou 1 as midboss.. and then she appeared in Touhou 2 as final boss, it's a fun idea just a bit strange :D
But I guess which is harder is based on playstyle.. and I guess playstyle differences are the reason why most people can't agree which extraboss is hardest/easiest in Touhou.
I recently completed my first 1cc on EoSD normal and it took me much longer than on this game. From what i've played now the only Touhou that is easyer than this is IN ^^
In Touhou (東方) (not sure about pc-98, as I am currently in "the middle" (TH 6-10) and want to slowly move to the newer and older titles), you usually have a certain amount of bombs per life, which are easier to get there, but you lose them all after death.
After "rebirth", your bombs are reset to default number.
So, if your default is 2 bombs, no matter it you die with 2-3 bombs left or none, after death you will start with 2. (in general, there are exceptions like Remilia / Sakuya team in IN =3)
So, it's like having extra lifes. If you have few bombs on your death, then it's like losing few opportunities to save your life ~= losing few potential lifes.
You really need good management of those and great reflexes to perfect using them. As opposite to Jigoku Kisetsukan, you not only don't want to risk losing these bombs, but the time frame in which you can bomb after death is usually much shorter, so you often safe-bomb - you predict or "just know" that you will be hit, so you use the bomb in order to prevent dying. You can often end up using your bomb slightly after your death this way, which can be kind of good - because you was ready for that, you fit into the deathbomb window and you are alive - you used the bomb as you should. And even if you bombed just for safety and probably you could still evade the bullets, it's still better than dying.
So, in 東方Project games, dying can be much more punishing, if you didn't managed your bombs properly. It's much easier here as they don't seem to be so important for survival, you don't have do manage them as good as in Touhou and you don't have so many of them.
Nevertheless, I am still kind of weak in both titles and didn't even beaten TH 8 - Imperishable Night on hard or higher, so my experience can still be insufficient for objective judgement, but I hope that my opinion on this matter will be helpful for someone.
And even with that handicap in earlier games I prefer that style to Jigoku.
Jigoku doesn't refill your bomb meter when you die, and you only have about 2 or if you're lucky 3 bombs. If you want an instant bomb reset you have to use a continue.
In my case that's horrible, once I die I tend to lose focus and end up getting multiple hits.
And in Jigoku I've already used up my bombs before dying, so that costs me actual lives.
The fact that the bullets don't disappear doesn't help either.
Overally if you die in Jigoku you're really screwed.