No Time To Explain Remastered

No Time To Explain Remastered

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Are there gonna be resolution settings?
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Showing 1-15 of 15 comments
LEFTazs Jul 17, 2015 @ 3:51am 
I'm sure there will. I mean I hope so :hoxton:
party time  [developer] Jul 17, 2015 @ 3:51am 
No resolution options. I know it sounds harsh -- there's no reason for them. All textures, everything in the game was built for 720p and when we did resolution options, Unity would upscale everything in glitchy ways. It didn't look more crisp or anything, but the performance lagged significantly.
LEFTazs Jul 17, 2015 @ 3:53am 
Ah, I see. The original game had those problems too, actually
party time  [developer] Jul 17, 2015 @ 3:55am 
Originally posted by LEFTazs:
Ah, I see. The original game had those problems too, actually

yeah, but flash could scale easier :) so we implemented resolutions there

here though we just took all assets statically from the flash game, and rebuilt everything in Unity
Fair enough, that makes sense... bit of a bummer but oh well.
CheZ'Da Jul 17, 2015 @ 5:20am 
The game sets my resolution to 1280x1024 when I go fullscreen... help?
party time  [developer] Jul 17, 2015 @ 5:59am 
Originally posted by CheZ'Da:
The game sets my resolution to 1280x1024 when I go fullscreen... help?

Iiiinteresting. It'll actually stretch out 1280x720 if there's more pixels available. What's your normal monitor res?

I just tested it on 5 monitors here and only weird results I got from our 2560x1080 screen -- I had to manually set the screen to not scale up 720p
CheZ'Da Jul 17, 2015 @ 7:51am 
I figured out what causes it, if I disable my second monitor I get the proper resolution.
Sweet C Jul 17, 2015 @ 10:27am 
So it's not normal to get 1280x1024 in fullscreen? I have a 1920x1080 monitor.
..
Aw.
I wanted 1920x1080. rip.
Mairo the bear Jul 18, 2015 @ 2:41pm 
Originally posted by Alex@tinyBuild:
No resolution options. I know it sounds harsh -- there's no reason for them. All textures, everything in the game was built for 720p and when we did resolution options, Unity would upscale everything in glitchy ways. It didn't look more crisp or anything, but the performance lagged significantly.
Even if it's 2D game and even if assets are done for 720p, it's always nicer experience to have native resolution used than game suddenly changing monitor resolution. Most notable examples where it gets really annoying is people using overlay or alt-tabbing a lot. With some cases games own upscaling looks better than GPU/monitor scaling.

Also...
Originally posted by Alex@tinyBuild:
...
here though we just took all assets statically from the flash game, and rebuilt everything in Unity
SOO... you are saying you converted vector graphics to bitmap images and chose to go with 720p instead of 1080p or higher for some reason? I get 1000 FPS when I disable vsync and it seems to cap there. So just assuming it would run like a dream even on old machines with higher assets.

At least I'm just going to change resolution manually in configuration file. (Also I saw few assets that are either higher quality or 3D rendered)
Last edited by Mairo the bear; Jul 18, 2015 @ 2:57pm
Originally posted by Hyper Mairo:
At least I'm just going to change resolution manually in configuration file. (Also I saw few assets that are either higher quality or 3D rendered)
Mairo. Could you give the DIR for the configuration file?
Almea Jul 18, 2015 @ 9:50pm 
Originally posted by Alex@tinyBuild:
Originally posted by LEFTazs:
Ah, I see. The original game had those problems too, actually

yeah, but flash could scale easier :) so we implemented resolutions there

here though we just took all assets statically from the flash game, and rebuilt everything in Unity

The TV I'm playing on forcibly reduces the actual size og the screen for this game...nothing else, just this game...
Mairo the bear Jul 19, 2015 @ 2:21am 
Originally posted by Tensenuma:
Mairo. Could you give the DIR for the configuration file?
It's unity game, so by default on windows it's under registry: http://pcgamingwiki.com/wiki/No_Time_To_Explain_Remastered#Game_data
danylr Jul 19, 2015 @ 4:18am 
I dont know if it works for you guys and sorry if i cant speak very good english. But I changed my game resolution from 1280x720 (default) to 1366x768 (custom and native)

-Press Windows + R, and type "regedit".

-Search for: "HKEY_CURRENT_USER" -> "Sofware" -> "tinyBuild GAMES" -> "No Time to explain"

-Edit the screenmanager resolution Height and Width files, using decimal base. Then close regedit, and just play the game.

I dont know exactly which bugs can cause this.
Last edited by danylr; Jul 19, 2015 @ 6:29pm
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