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yeah, but flash could scale easier :) so we implemented resolutions there
here though we just took all assets statically from the flash game, and rebuilt everything in Unity
Iiiinteresting. It'll actually stretch out 1280x720 if there's more pixels available. What's your normal monitor res?
I just tested it on 5 monitors here and only weird results I got from our 2560x1080 screen -- I had to manually set the screen to not scale up 720p
Aw.
I wanted 1920x1080. rip.
Also...
SOO... you are saying you converted vector graphics to bitmap images and chose to go with 720p instead of 1080p or higher for some reason? I get 1000 FPS when I disable vsync and it seems to cap there. So just assuming it would run like a dream even on old machines with higher assets.
At least I'm just going to change resolution manually in configuration file. (Also I saw few assets that are either higher quality or 3D rendered)
The TV I'm playing on forcibly reduces the actual size og the screen for this game...nothing else, just this game...
-Press Windows + R, and type "regedit".
-Search for: "HKEY_CURRENT_USER" -> "Sofware" -> "tinyBuild GAMES" -> "No Time to explain"
-Edit the screenmanager resolution Height and Width files, using decimal base. Then close regedit, and just play the game.
I dont know exactly which bugs can cause this.