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3D models can easily be animated once rendered and given proper "bones."
The game isn't old and that have nothing to do with the resolution or the question.
Also plenty of old games aren't as good as we remember them. Sure Mega Man is good but the flickering multi-sprite characters and the occasional slow-down isn't things which make it better =P
The Nintendo DS used a 256x192 resolution. 120 000 polygons/s with all hardware effects, 262 144 colors, 4 million vertices/s, 90 million pixel/s fillrate, cel-shading, hardware fog. Pretty sure this game isn't locked at those speeds but the lower resolution and colors on screen at the same time / less tones used because of less pixels to tone through isn't really an "opinion", then again the resolution may be 320x200 or the wide aspect ratio with 200 lines or maybe 240 or whatever.
360, 180 and 120 lines would work great for scaling onto 720p or 1080p.
I play for instance Overwatch in 75% resolution scaling and on low. I don't really care that much about how it looks. 50% resolution scaling or 720p upscaled to 1080p and low in Quake Champions too though that actually looks like ♥♥♥♥ it's only to get better performance.
You can have handdrawn/sharp/highly detailed graphics and lots of frames for animations and such in a higher resolution too. Though it would of course require a bit more work and I guess people choose lower resolution both to save work and get a "nostalgic wipe" or whatever though by now there's not any real nostalgia too it since it's been done so many times it's just low resolution noticable as low resolution not "this is a SNES game" (or worse NES game with flickering sprite updates and slow downs.)
I haven't played Fallout 4. That's new for me. My first computer was an SVI-728 with MSX operating system and a 256x192 resolution so actually just the same as the original DS displays though that one only had 16 colors and could only do 32 sprites, 16 kB video RAM and I don't know what clock for the graphics chip (I assume it had one? =P), the CPU was a 3.56 MHz Z80 with 64 kB of RAM.
This is the absolute best looking game I had on it:
https://www.youtube.com/watch?v=qGrKnpzZayc
I wouldn't get extra pleasure from games looking like that today though.
Pretty decent music thoug, guess they could had made that game for the DS too =P. The game-play may still be enjoyable but it is a bit limited today.
I saw this in my Steam queue today: https://store.steampowered.com/app/334940/Yokus_Island_Express/
It still have like say a Yoshi's Islands kind of game play but it haven't limited itself holding back with the graphics.
A game like this doesn't focus to look "real" (well in a way), definitely not like the DS or SNES game but still looks very nice:
https://www.youtube.com/watch?v=wSJMjQAJjio
The same style graphics in lower resolution would just look lower resolution and give of the yarn feel less.
I've played Castlevania on the DS and it was good but I totally would had preferred a higher resolution and more detailed and even better animated (with the details) Castlevania had it been capable of that.
https://www.youtube.com/watch?v=HxZfT7ysMOQ
It works. But..
well this wasn't all that much more detailed:
https://www.youtube.com/watch?v=SCKDHFNfM4Q
https://www.youtube.com/watch?v=Dc7hWEs6cnk
I don't know which platformer games have a higher resolution but I'd figure it would look better. That is an opinion though.
The SNES games look well but this looks better:
https://www.youtube.com/watch?v=6wTFy-pJFMI
It's still the same style but it's likely how they would had preferred to do it from the start had the hardware been capable of it.
I would just had preferred something with more details that's all :)
Kinda want to say "that makes me sad."
But hopefully it's just that some things looks amazing, even though within the limitations.
https://www.youtube.com/watch?v=MUS6uM8MeT0
looks nicer than
https://www.youtube.com/watch?v=j350HVcB2dA
Even
https://www.youtube.com/watch?v=Irn7cvAqs0U
is an upgrade over
https://www.youtube.com/watch?v=8teXm6723-g
It's pretty close in style but improved upon since it could be.
what concerns me is the woman having two men. Not a good example to show the young who would be most likely to play this.
Guess I expected what happened. That people would feel offended and become defensive about it.
Seem weird to not play it because it could have had higher resolution.
Just a bit sad it was held back there.
:D:D:D
Well, at-least it's just a game and that don't seem that weird. Not as a Swedish progressive kindergarten.
As I said, if you can't accept a design choice made by a dev, stick to your high graphic games.
I just feel it's a bit unnecessary and could had looked better without :)
There is also the consideration of compatibility with lower-end systems (which people like myself who play casually enough to not want to spend a lot on high performance [or should I say... HYPERFORMANCE?!] hardware).
In my reckoning the retro/throwback feel that became a trend in post-Cave Story indie games is tired anyway, and realistically the style of graphics in Timespinner is perfectly appropriate considering there is no lack of detail or animation that detracts from the clarity of on-screen action.
So ultimately it is as much a practical matter so much as an aesthetic determination.
Shoutout to whoever did the work on the sprite animation by the way. As someone who does that for fun I can tell it was a labor of love.