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From a visual and audio standpoint I have a bit to say about the genre
Super Metroid and Symphony of The Night work so well because they have the great gameplay which a lot of modern games in the genre have done pretty well and maybe even better, but they also have great aesthetics which can't be said of too many of these same modern games. Great music, sprite work, and animation for both games, and also very easy to understand visuals.
Many of these Metroidvania games nowadays tend to try and conceal the lack of say, a cool Library, Clocktower, Vegetation area/Brinstar, Fire area/Norfair, etc. etc. with more abstract and undefineable backgrounds or excessive use of high res effects and such.
Character sprites aren't any better. I swear I've seen Metroidvanias with what I can describe as a stick figure with some pretty glitter on it.
This game is extremely appealing because you can look at any given screenshot and go, "Oh cool, thats a blue haired warrior running through a bridge in a cyberpunk city." as opposed to most other Metroidvanias (I really hate that term but I kind of have to keep using it for lack of another) available where it'd be, I dunno, "Oh look..its a bunch of sparks and effects...I think...and its 2d?"
Anyway. Uh. Yeah the genre can be good. Sometimes? Ok I'm done.
And that my friend, is why I'm terrified of what will come out of bloodstained. I really want IGA to make a great game and revive his legacy with something that will leave a mark on the genre again. But following their kickstarter vlogs I can only feel disappointment. those graphics do not look good, the movement and fights don't give the feel of "attrition". I can only hope it will turn out well and this is just me being paranoid.
Timespinner is a example of a "castlevania" done right, the game's only problem is the length (for me some dialogues and part of the map felt rushed), which is understandable it being indie and all.
but still, I think timespinner is the closest to castlevania of the modern metroidvanias out there.
1. A metroidvania is something that a determined, dedicated small team (or even just one person, essentially) can do well, if they have the time and energy.
2. The genre is underserved by AAA gaming, creating a niche for indies to step in without having billion-dollar projects by huge teams eating their lunch.
3. There's a lot of room for variation within the genre while still keeping its basic conceits. Hollow Night, Timespinner, and La-Mulana 2, to name some recent entries, are all very different games despite building on the same basic ideas.
4. There's a strong nostalgia factor for the genre (this is obviously part of the design for La-Mulana and Timespinner, although they're nostalgic for different eras and aspects of the genre.) Also, along the same lines, because the genre has had such a wide variety of games, often stuff that would seem obvious hasn't been done before - Timespinner doesn't actually have a huge amount of competition right now for "direct Symphony of the Night successor."